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Sim City DLC store leaked via Dev Mode. $15 for one building.

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Greediest DLC set up I've ever seen. Usually games that have costly single items don't and they tend to be free to play.

 

I personally wouldn't mind them saving it for an expansion instead.

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I'd imagine (and am hoping) that this is more of a template rather than an actual item.

It probably is, considering the lorem ipsum text present in the item description. I wouldn't put it below EA to price something that small at $15.

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I'd imagine (and am hoping) that this is more of a template rather than an actual item.

It probably is, considering the lorem ipsum text present in the item description. I wouldn't put it below EA to price something that small at $15.

 

It does not really matter whether it is a template element or an actual price. These things are indicative of modelling prior to that stage. The simple mentioning of a specific price is more often than not a case of following the modelling. It is always realised that pricing modelling will be complex, but the Joe the Dev level tends to have zero idea of that (and zero input) so whatever price leaks through tends to be quite accurate for desired pricing structures. In the past years we've seen that across a wealth of title releases. 

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I don't think it would make sense to price it at $15.  If the goal is to maximize profits, then you don't want to set the price too high.  I would expect similar pricing to the Sims3.  However unless the game is fixed, I doubt that there will be many sales.

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Guys, relax! It's not 15 USD. It's 15 Simoleons :lol: !!!

That actually seems worse, considering that a small amount of simoleons can buy you a metre of road.

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Who didn't see this coming? I mean really. 

 

A train station that you can't upgrade but sims telling you : ''add more trains to the schedule".

Only one type of train, boat, airport. No helicopters for the airport or tourists.

15 culture buildings-landmarks and only 4 casinos.

 

I can smell cut content a mile away when it comes to EA.

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I saw in a video that the debug tool has a "public service" building, that auto bulldoze rubble. Strange to have something that is already made sold as DLC. Though the DLC initially was justified due to extra development time, as in made after release.

 

Does anyone know if this is an credible source: http://www.p4rgaming.com/?p=1240


 

“Both of these items showcase the infinite possibilities for what the SimCity Store can bring to players,” says Riccitiello, “One of them affects gameplay directly while another one affects the appearance of their SimCity.”

Designer Ross Treyz says that the nuke your neighbor item was inspired by all the recent threats of nuclear warfare between countries. “There are many possibilities for this item,” he says, “You can pay a little bit of money to have a weapon to extort some Simoleons (money) from your neighbor.”

 

“If you’ve been attacked, maybe you feel like exacting revenge so you pay a few dollars to nuke your neighbor,” he continues, “Maybe you might want to forge a treaty between you and your neighbor, which will be a future paid DLC item, to avoid nuclear war. It brings a new level of interactivity to SimCity.”

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This isn't a surprise that they would be greedy and I hope it serves as a wakeup call for those that believe this game will be "great once the modders get their hands on it."  EA service is saying all modding is against TOS and that they will ban your account immediately if they detect anything, in direct contradiction of Maxis.  EA wins this fight and there is no way they will allow any substantive moding to interfere with their up-coming cash cow.

 

An aside, I've rounded the 180 year mark in one new city (Sc4) and the tile is still only half full!

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SimCity 5 DLC Store to Include Nuke Neighbor, Remove In-Game Ad Paid Items

http://www.p4rgaming.com/?p=1240

"in-game SimCity Store which includes free and paid DLC. EA CEO John Riccitiello has announced two paid items for the store: one to nuke your neighbor and another to remove the in-game ads."

“We will allow players, for a small fee of 9.99, to remove these in-game advertisements from their SimCity. "

“If you’ve been attacked, maybe you feel like exacting revenge so you pay a few dollars to nuke your neighbor,” he continues, “Maybe you might want to forge a treaty between you and your neighbor, which will be a future paid DLC item, to avoid nuclear war. It brings a new level of interactivity to SimCity.”

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SimCity 5 DLC Store to Include Nuke Neighbor, Remove In-Game Ad Paid Items

http://www.p4rgaming.com/?p=1240

"in-game SimCity Store which includes free and paid DLC. EA CEO John Riccitiello has announced two paid items for the store: one to nuke your neighbor and another to remove the in-game ads."

“We will allow players, for a small fee of 9.99, to remove these in-game advertisements from their SimCity. "

“If you’ve been attacked, maybe you feel like exacting revenge so you pay a few dollars to nuke your neighbor,” he continues, “Maybe you might want to forge a treaty between you and your neighbor, which will be a future paid DLC item, to avoid nuclear war. It brings a new level of interactivity to SimCity.”

SimCity 5 DLC Store to Include Nuke Neighbor, Remove In-Game Ad Paid Items

http://www.p4rgaming.com/?p=1240

"in-game SimCity Store which includes free and paid DLC. EA CEO John Riccitiello has announced two paid items for the store: one to nuke your neighbor and another to remove the in-game ads."

“We will allow players, for a small fee of 9.99, to remove these in-game advertisements from their SimCity. "

“If you’ve been attacked, maybe you feel like exacting revenge so you pay a few dollars to nuke your neighbor,” he continues, “Maybe you might want to forge a treaty between you and your neighbor, which will be a future paid DLC item, to avoid nuclear war. It brings a new level of interactivity to SimCity.”

I could see EA actually doing this. Except the price would be more like 199.99.

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If I am correct, was something like £7 for 2-3 buildings at the French/German/British DLC packs yes? 

 

Those 1 building dlc are useless tbh. We do not have enough space to put what we are provided at the moment. 

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Modal means a modal window that you have to close before you continue, it usually pauses and/or fades out the background. Like when you click the image in this thread.

 

Nothing new in ads in games, and as for nuking. I would not be surprised if you could send a catastrophe that it is possible to recover from on a city. You can already mess things up pretty bad for other in the region you are in. Might been a special game mode.

 

http://www.p4rgaming.com/?p=1202 the video linked there was actually quite interesting

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If they were smart, they would integrate a way to pay for DLC via using in game resources. That keeps people in the games longer.

 

Lets be honest here, this game isnt a simcity. hell the only way to make vast amount of money isnt even though taxes anymore..its through having a govt owned means of production facility.

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If implemented, this wouldn't surprise me. Take a look at the Sims 3 store. Packs of 10-20 items cost as much as 20$ and aren't counted as an expansion. Their "Premium Items" Which have gameplay effects (Ex- one is a portal that lets you teleport/shower/have breakfast/etc) cost as much as 10-15$ Not to mention their new neighbourhoods cost around 30$

 

I can most definately see DLC for Simcity following a similar suit. And once they realised that the modding community on this wonderful site can replicate anything EA could release (to sell) they probably axxed any ideas of allowing us to mod Simcity. I suspect THAT announcement will come in the coming months

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Can't blame EA for this, Simcity 4 struggled to breakeven.

Also EA is struggling to return to profitability.

 

All companies do this:

  1. Capcom charges $5 for additional characters in their fighting games
  2. Capcom charges $5 for costume packs
  3. Namco charges $5 for level ups in their RPGs
  4. Namco also charges $5 - $10 for level packs (Fighitng games), stat boosting items (RPGs), costume packs (all games), and the code that unlocks everything for those to lazy to do it (all games).
  5. Nintendo charges $2.50 per individual maps and $6.50 for a map pack (contains all 3 in a given set) for Fire Emblem
  6. Nintendo also charges $2.50 for Coin Rush levels in NSMB2 and $6.50 for the whole set (3 in a set)
  7. Activision sells plenty of DLC in Call of Duty
  8. Ubisoft sells plenty of DLC for their main games
  9. Microsoft does plenty of DLC
  10. Sony does plenty of DLC
  11. etc...

In short EA is late to the party for some strange reason.

If anything DLC will increase the appeal to of Simcity to "hardcore" gamers.

 

As the saying goes "WELCOME TO THE NEXT GEN!"

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You mean us who played mods on SC4 that didn't pay for any of the mods? Not sure i agree.
 

f anything DLC will increase the appeal to of Simcity to "hardcore" gamers.
 

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It's probably a default high price intended to include things like small expansion packs, etc.  A price automatically filled in by a system and left unchanged because it's unfinished.  The pictures, too, could be stand-ins.  Maybe it actually is some $15 feature but isn't a single building and rather much more.  There's really no way of telling what'll happen with the store at all from this other than what the UI could look like.

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If they were smart, they would integrate a way to pay for DLC via using in game resources. That keeps people in the games longer.

 

Lets be honest here, this game isnt a simcity. hell the only way to make vast amount of money isnt even though taxes anymore..its through having a govt owned means of production facility.

 

I believe EveOnline allows players to do this with PLEX

 

https://secure.eveonline.com/PLEX/

 

Edit:

If EA could pull off a sophisticated economic system where players could earn credits for DLC content I would find that attractive.  It would give all of the resource mining, trading, and TV making some real value.  That said I have no idea how such as system would work.

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I don't mind DLCs, these companies need to make a profit and that's hard to do even with a $60 game thanks to the increased time and resources that go into a game nowadays.  What I don't like is releasing a game that doesn't work well, that's poorly executed and is a bad game overall thanks to all the flaws.  I wouldn't worry about the DLCs, who in their right mind would pay anything more after playing the game?  

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I am pretty sure that the $15 displayed in the picture does not reflect future reality. I am judging by the "lorem ipsum" that this is a mere placeholder. I also think that p4rgaming is not the most reputable site since it is full of satire.

--Ocram

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I am pretty sure that the $15 displayed in the picture does not reflect future reality. I am judging by the "lorem ipsum" that this is a mere placeholder. I also think that p4rgaming is not the most reputable site since it is full of satire.

--Ocram 

 

 

Agreed. However it is a good discussion point for upcoming DLC. The Sims 3 store is way too overpriced. Not to mention that you can pirate the entire catalog of the store with no problems. 

 

I'll support more Landmarks (to an extent. I feel like the included landmarks are subpar compared to previous games) Maybe two lesser known ones and a major one (taj mahal/ pyramids/ St Louis Arch) for 2.99 at most. Increasing city border size, I will not pay for. (should be free)

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