Jump to content
Sign In to follow this  
Wiimeiser

NAM 31 Central Bug Tracker Thread

524 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Well, there are some missing paths on the AVE-6/TLA-7 to AVE-4 T intersection:

25it0z9.jpg

Could this be fixed in NAM 31.1? :)


x(x-10)=7[sin(666x]

The Network Addon Mod for SC13 is now out! Download here.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Well, there are some missing paths on the AVE-6/TLA-7 to AVE-4 T intersection:

I wouldn't call it an immediate priority because all the paths actually work on that one particular crossing. The actual left-turn path is just barely noticeable.

The reason it looks like there are paths missing is because the AVE-6 and TLA-7 are coded not as just singular networks, but as modular subsections, so the AVE-6/AVE-4 crossing is actually four (or 6, if you want to count mirrored tiles) different crossings. This way, when you get a + crossing, you get this:

SSNRCMP.jpg

Two of the same sub-crossings in the T-crossing are used in the +-crossing.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hi, I'm new here. Hopefully posting in the right topic.

 

I just downloaded the NAM and now my game doesn't work. I don't know what I did wrong.  I have no other mods. The game runs fine until I have to load a city, which then freezes.  No error messages. I've tried uninstalling and reinstalling the game, rebooting my computer doesn't work.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

This is known to happen with certain of the newer Intel CPUs.  My guess is that your CPU is a Sandy Bridge or Ivy Bridge - am I correct?

 

This is happening due to the complexity of the new NAM.  We are addressing this, and it should be fixed in NAM 31.1.

 

Meanwhile, could you try something for us?  I assume that you have already put something like "-CPUCount:1" in the command line for your shortcut to SC4.  (If not, you definitely should.)  Try changing the "1" in the above string to the number of virtual cores you have.  In other words, if you have a quad-core Core i7, you would change the "1" to an "8".  An easy way to see how many virtual cores you have is to open the Task Manager and see how many CPU windows it has when when set "CPU History" under "View" to "One Graph per CPU".

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Today, I dropped the entire NAM 31 and did a custom install with some serious customizations.  Basically my intent was to drop RHW and GLR which I don't ordinarily use in my present workings.

 

The installer has more than a few problems, which is all probably one bug.  Whenever you choose something or chose to uncheck it, the container for all the check boxes loses its vertical scroll bar.  A work around is to close one of the + - lists and open it again.  This restores the scroll bar and scrolling, but you've lost your position, of course, and have to scroll back to where you were.  Something is wrong with the set up of the container, because no matter what a user does, this should not happen.

 

Sorry to dump something like this on you, fellows, but the front end is the most important part of any system.  If I were a cold, new user I probably would have given up and chucked the whole thing.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Yes.  What windows library are you using?  I may not have the proper controls group.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

This is known to happen with certain of the newer Intel CPUs.  My guess is that your CPU is a Sandy Bridge or Ivy Bridge - am I correct?

 

This is happening due to the complexity of the new NAM.  We are addressing this, and it should be fixed in NAM 31.1.

 

Meanwhile, could you try something for us?  I assume that you have already put something like "-CPUCount:1" in the command line for your shortcut to SC4.  (If not, you definitely should.)  Try changing the "1" in the above string to the number of virtual cores you have.  In other words, if you have a quad-core Core i7, you would change the "1" to an "8".  An easy way to see how many virtual cores you have is to open the Task Manager and see how many CPU windows it has when when set "CPU History" under "View" to "One Graph per CPU".

I've tried this with an i3 2350M processor (4 cores) with lots of RAM, and it doesn't appear to increase stability. The game still runs on one processor at a time, and the "handoff" from one core to another appears to contribute to CTDs.  Judging from the CPU graph in the performance monitor, it looks like the problem is the complexity of the RUL, i.e. it swamps whatever processor it's running on. Perhaps the reduced size of the RUL in NAM 31.1 will resolve this.

 

That having been said, NAM 31 is a significant improvement and a great body of work, hats off to the NAM team!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

That's just the game itself, I think, not NAM. This game does not support multi-core processors and should for stability reasons be set to run on a single core. (Although, I must admit that I don't have it set to one core myself, but then again, I do have a CTD eveyr now and then :P )

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Well, you can set the number after "-CPUCount:" to anything up to the number of your virtual cores; I've played around with this a bit, and it does not affect stability.  The main thing is that the "-CPUCount:" argument tells the game that there are multiple cores, and the game takes appropriate precautions.  I was hoping that having it alternate between a number of cores might avoid putting too much load on any single one of them, but apparently that's not the problem.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I am experiencing a problem with the new version of the Victorian el rail station by morifori, downloaded with NAM31.

No el rail traffic is carried to, or from the bridge end of the station thus rendering it functionally useless. This is a great pity as this was favourite el station!

Notes:

1. The automata shows trams passing through the station as if it was working normally.

2. The station has a subway interchange feature added that was not present on the original version of the station. This is not mentioned in the description.

3. The subway interchange works ok.  :)

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I am experiencing a problem with the new version of the Victorian el rail station by morifori, downloaded with NAM31.

 

This is a known problem that has been fixed on our end.  The fix will be in NAM 31.1.

 

2. The station has a subway interchange feature added that was not present on the original version of the station. This is not mentioned in the description.

 

Ah, those enterprising Sims!  You never know what they'll come up with when your back is turned.

 

Well, since they built it, we'd better document it.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Back to my installer question, please.  What version of what software is the installer built with? 
 
I am having problems with Linux wine running it, and it is probably related to the windows control widgets since the scroll bars go nuts.
 
I have updated to the C/C++ library for VS2010.
 
EDIT:  Later - VS2010 had no effect.  I wish the installer window was adjustable, by the way.  Fixed windows are such a silly thing, especially since you have to program for them.
 
Even later: I have a missing texture on an avenue roundabout.aAQUUeg.jpg

Something to be said about testing on an existing city.  This may have already been reported?


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I think it was built using a slightly modified latest version of NSIS. The specific skin pack eludes me. Z will know.

Additionally, nothing to my knowledge has been changed with the installer software since NAM30 or the NAM30 Hotfix.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

First post. Huh, I tried to create a neighbor connection using RHW (both 6C, 4 and 8C), and it just doesn't work. I tried the following possibilities:

 

  • Dragging until the end of the map and accepting the popup window, and then plopping up the neighbor connectors
  • Dragging until the end of the map and accepting the popup window
  • Just plopping up the neighbor connectors on the end of the map

Using DrawPaths it seems to be everything ok. Am I missing something?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

The first thing you did is the correct technique.  Remember that you have to plop the neighbor connectors in both cities on each side of the connection.

 

I did that, but to no avail.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

The first thing you did is the correct technique.  Remember that you have to plop the neighbor connectors in both cities on each side of the connection.

 

I did that, but to no avail.

 

Wasn't it that u need to plop the invisible connector piece between ur rhw  6c, and 8c???? i can recall something like that before...

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Wasn't it that u need to plop the invisible connector piece between ur rhw  6c, and 8c???? i can recall something like that before...

I don't think so, as it would make the middle square invisible. Furthermore, there is a connector for those *C RHW parts proper. That invisible connector are meant for two 6S roads with an empty square between them, for exemple (if I'm not mistaken). Well, as part of a personal ragequit (1 day trying to make it work) I will wait for a few more days before attempting again. For now, I'll stick with NAM 30/Maxis highways, even though I'll be happily waiting for the 31.1 :)

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Back to my installer question, please.  What version of what software is the installer built with?

 

It's built with a specific combination of NSIS 2.46 and the UltraModernUI, specifically the installation package NSIS_2.46_UltraModernUI_1.00_2010-11-11.exe, which can be found at SourceForge.

 

I think it was built using a slightly modified latest version of NSIS. The specific skin pack eludes me. Z will know.

Additionally, nothing to my knowledge has been changed with the installer software since NAM30 or the NAM30 Hotfix.

 

The UltraModernUI interface is more than just a skin, and as a result, the installer software is very different from NAM 30 or any previous NAM versions.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

2 more bugs:

 

1.

There's no FlexSPUI support for L1 networks.

 

 

Was it because of the release date?

 

>> Answer for issue 2: Stabilisation issue. Spam-clicking from afar helps. (Ganaram)


  Edited by Ganaram Inukshuk  

Accidental mod edit.

Check out

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I have found these 3 bugs:

 

- When drawing elevated HSRP over Symphony Maxis Highway, the Symphony Maxis Highway turns back into standard Maxis Highway

- The FLEXSpui has yield markings (haaietanden) where they shouldn't be

- The Diverging Diamond has bugged markings

 

e3QVaPQ.jpg

 

YYFRf4R.jpg

 

Other notes slightly related to this post/images:

 

- As seen in the picture above, the minimum distance between Diverging Diamonds is one space. Is it not possible to build them with no space in between, like the FLEXspui?

- What was the shortcut so you were able to see the paths on roads?

 

Thanks, and keep up the good work.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

- When drawing elevated HSRP over Symphony Maxis Highway, the Symphony Maxis Highway turns back into standard Maxis Highway

- The FLEXSpui has yield markings (haaietanden) where they shouldn't be

- The Diverging Diamond has bugged markings

. . .

- As seen in the picture above, the minimum distance between Diverging Diamonds is one space. Is it not possible to build them with no space in between, like the FLEXspui?

- What was the shortcut so you were able to see the paths on roads?

1. I actually get a crash if I try to draw that, so there's more than just a case of missing models...

2 and 3. Probably a textural issue that's more tied with the Euro textures than anything else.

4. 1 tile's the minimum distance.

5. Drawpaths. You need to have the Extra Cheats DLL if you don't have it. (It's more of a debugging tool than a cheat.)

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

In reply to #4, that's because the overrides aren't 100% complete. However, they'll function properly, the paths will be off and the models will be the old ones, but it'll still work.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Back to my installer question, please.  What version of what software is the installer built with?

 

It's built with a specific combination of NSIS 2.46 and the UltraModernUI, specifically the installation package NSIS_2.46_UltraModernUI_1.00_2010-11-11.exe, which can be found at SourceForge.

 

>>>I think it was built using a slightly modified latest version of NSIS. The specific skin pack eludes me. Z will know.

Additionally, nothing to my knowledge has been changed with the installer software since NAM30 or the NAM30 Hotfix.

 

The UltraModernUI interface is more than just a skin, and as a result, the installer software is very different from NAM 30 or any previous NAM versions.

 

Thanks.  I'll have to examine the .exe to find out the specific libraries in use.  I need to look at least one level deeper than that.  I suppose it is possible that I haven't got the right set of libraries loaded, because this package may not be written in a VS language at all.  Will let you know when I find out.  The V30 installer always runs without a hitch.

 

EDIT:  Forget the missing texture problem noted about 10 posts earlier.  Evidently while trying to get the custom install to work, I deleted it.  I just did a standard install to check, and it is back.

 

Looking into the installer, it is not clear how it is built programmatically.  Since you are using a package, I'll try various winetricks to get it to run properly.  I just added some windows controls that are not default, and we'll see what happens next.  More later.

 

EDIT LATER:

 

Success!  The installer runs perfectly, even for custom install.  Did a custom install to override last install and everything in the installer now works.  The fly in the ointment is the exotic controls, namely: riched20.dll, msls31.dll, and MS Rich TextBox control 6.0.  Needless to say you also need the full libraries for Visual Studio 2010.

 

The basic problem is that most items run on wine are games, and games don't use these items very often if at all.

 

Your utility supplier is probably taking advantage of all the latest stuff.  I sure would if I were doing this.  I'll stick a note over in the Linux Corner.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hello, first,  big thanks to all who works hard (on their free time) for still bringing support to SimCity 4.

I have two questions about new NAM 31: 1, Do i have to uninstall NAM30 and all its components before installing the new one?

                                                                 2, If im not satisfied after installing Nam 31, is it simple to reinstall previous version?

 

And one question about SC4 DataNode: This tool shows everythings about the problems existing in the different plugins folders. But it doesn't seems to give solutions to resolve them, for example, when a plugin overrides (or is overridden by) another one what am i suppose to do? Give it a new name, place it in another place for a better loading order? (BSC Megaprops SG Vol01.dat, or BSC Texture_zdefault.dat.......for examples.)

 

Joe

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hello, first,  big thanks to all who works hard (on their free time) for still bringing support to SimCity 4.

I have two questions about new NAM 31: 1, Do i have to uninstall NAM30 and all its components before installing the new one?

                                                                 2, If im not satisfied after installing Nam 31, is it simple to reinstall previous version?

 

 

1. No.  Starting with NAM 31, it is recommended not to uninstall the old version of the NAM first.

 

2. Yes, as long as you have the old NAM 30 package.  If you do, you should uninstall NAM 31 first, as NAM 30 doesn't have the new installer that can handle overwriting.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Thanks for your quick and clear answer.

 

And I suppose this is not the right place for the question about SC4 DataNode. Sorry

 

Joe

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign In to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections