I've tried this with an i3 2350M processor (4 cores) with lots of RAM, and it doesn't appear to increase stability. The game still runs on one processor at a time, and the "handoff" from one core to another appears to contribute to CTDs. Judging from the CPU graph in the performance monitor, it looks like the problem is the complexity of the RUL, i.e. it swamps whatever processor it's running on. Perhaps the reduced size of the RUL in NAM 31.1 will resolve this.
That having been said, NAM 31 is a significant improvement and a great body of work, hats off to the NAM team!