Jump to content
Sign In to follow this  
Skyrunner27

Information from the Reddit

27 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

THIS INFORMATION IS NOT FROM ME

I don't know how reliable this information is but this is the Alpha change log I got from Reddit

(After debating with myself I decided to delete the information) Sorry Maxis :uhm:

  • Like 4

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I saw it posted on there. The OP says he got access from "a friend that works at EA". I don't know the validity of this but it does seem a little too detailed to be a hoax (he also posted a screen of the launcher).

He doesn't seem to think that he's doing anything wrong but I think there's a good chance that he's violating something. Even if he didn't have to sign an NDA (technically his friend would have been the one to do that), closed alphas/betas don't usually allow the posting of any information related to the game (otherwise we'd be flooded with info by now!)

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I don't know the validity of this but it does seem a little too detailed to be a hoax (he also posted a screen of the launcher).

Well .. unless it comes from an excellent observer's report cites something noticeable from the first Gameplay Video Maxis.

"Graphics ...

performance improvements

Improve terrain flattening / overlapping roads

Fixed seams in terrain

..... "

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I don't know the validity of this but it does seem a little too detailed to be a hoax (he also posted a screen of the launcher).

Well .. unless it comes from an excellent observer's report cites something noticeable from the first Gameplay Video Maxis.

"Graphics ...

performance improvements

Improve terrain flattening / overlapping roads

Fixed seams in terrain

..... "

Well, Looks like the posts were removed from the subreddit and the person's account seems to have mysteriously disappeared (the link posted here at the top of this page still seems to works, weirdly enough).

Somehow, I got a feeling this thread may be disappering next. At least it seems the patch notes posted may indeed be real.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Sorry if copying this from Reddit could play into problems for Maxis. I will delete the information if told to do so or a mod can delete the whole thread.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Looks like a basic changelog, it's interesting to see how the game is progressing though.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Thank you for posting that. I copied then pasted that onto Microsoft Word then saved it to my laptop where it will be safe. They say once something is put on the Internet, it never really goes away (unless someone makes some sort of program that deletes everything like they do in some movies).

    It makes SimCity look much more promising! I really look forward to buying this!

    --Ocram


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I find it interesting that a sandbox mode and cheats are mentioned in the same sentence. To me it is a glimmer of hope that they have implemented some kind of offline functionality.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Very interesting, but I can't help but be skeptical. Though some of these points do seems to be a bit too detailed for the average fake feature list/change log.

    One thing I find especially interesting:

    Added off-ramps for regional highway to improve traffic flow between cities.

    I would have thought that the regional highways would just be for looks, but if this is true it would mean that agent simulation actually goes on outside the active city as well.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Very interesting, but I can't help but be skeptical. Though some of these points do seems to be a bit too detailed for the average fake feature list/change log.

    One thing I find especially interesting:

    Added off-ramps for regional highway to improve traffic flow between cities.

    I would have thought that the regional highways would just be for looks, but if this is true it would mean that agent simulation actually goes on outside the active city as well.

    Same, but I guess at the same time they would have to simulate outside of the city boundaries as well so that way it can tell sims to go to other cities to find a job and whatnot.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    From the looks of this change log it seems regions will have cheesy names. Unlike SC4. Don't really mind though.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    From the looks of this change log it seems regions will have cheesy names. Unlike SC4. Don't really mind though.

    Timbuktu wasn't a cheesy name? haha

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    From the looks of this change log it seems regions will have cheesy names. Unlike SC4. Don't really mind though.

    Timbuktu wasn't a cheesy name? haha

    https://maps.google....F-8&sa=N&tab=wl it's a real location...

    I know it's real, but it known best as being "the middle of nowhere" in a joke.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    :( To OP: Can you at least give us the link to where you got the info...

    The link with original info was baleted, 404'd, red-linked, you get the idea.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    :( To OP: Can you at least give us the link to where you got the info...

    The link with original info was baleted, 404'd, red-linked, you get the idea.

    All of the info is still up on the SimCity Reddit where OP said he got the info from. He just deleted it on his own.

    http://www.reddit.com/r/SimCity/comments/157caz/alpha_patch_notes_im_a_patch_note_junkie_maybe/

    for convenience sake:

    Update Notes 19-12-12 What's New:

    City Game:

    • Problems with health, crime and fire have more of an impact on your people's happiness. So the game is a little harder. Not too hard, but harder than the last Alpha Trial.
    • Many late-game buildings are much more expensive to place. Now there is something to save up for!
    • Many parts of the city's UI have been updated to show more concise and clear information. This goes from the budget panel to the little gauge that shows how much power you need. Let us know what you find confusing, and we will improve it.
    • A new palette has been added called, "City Specialization". It has all of the palettes that used to be in Big Business.
    • The City Specialization panel has been removed. The "Guide Me" buttons were moved into the main palette.
    • Stadiums are now a valid stop for buses. This will allow better flow of tourists into your stadiums.
    • Fixed issues where Sims were not using Buses, Trains, and Ferries to commute between cities.
    • Workers will now be dropped off from buses and walk to train stations and ferry docks to go to work.

    Multi-CityPlay:

    • Various tuning updates to Titan Gorge (Little Gorge)
    • Additional railway connections in multiple cities.
    • Added more resources across the region.
    • Smoothed the terrain in many cities for a easier play experience.
    • Update to Twin Cities allowing easier highway access in Point Hollis.
    • Service Trading is in and operational. This includes Data Layers for Fire, Police, Garbage, and Health.
    • All 4 Great Works are in and operational. They have their own button on the region palette. Go build one!
    • Resource Gifting is in and operational. This includes Data Layers.
    • Region Data Layers are working for the Transportation Menu.
    • Regional Advisors: We now have regional advisors in the region view for "most" systems. Check out Power, Water, and Sewage.

    Front End:

    • Added a movie to the frontend
    • Updates to launcher for polish, layout, and some performance fixes
    • Updated, tuned, and polished Achievements
    • New three city region "Cape Trinity"

    Graphics

    • Performance improvements
    • Improve terrain flattening/overlapping roads
    • Fixed seams in terrain
    • Improve impostor cities to show lights, bridges & tunnels
    • Improve the way pollution is visualized
    • Trees change colors with seasons

    Tools

    • Road select UI is back to being connected to a tool instead of being on by default
    • Picking/highlighting refactor is more responsive and fixes several bugs
    • Double-left-click opens editor, double-right-click centers camera
    • Screen capture and video tools improved
    • More fixes to zoning overlapping each other and overlapping the roads
    • Shift + Straight road: Force roads to 90° and 45° angles. If the road isn't attached to another road then it will align with the borders of the city.
    • Arc road: This tool can now make a perfect circle. Still a few kinks to work out, but the basic functionality is in place.
    • Shift + Arc road: Draw only 90° of an arc. Great for smoothing out corners.
    • Shift + Rectangle road: Draws a perfect square. Like the Straight road tool, if the square is not connected to any other roads then it will align to the borders.

    Roads

    • Fix bad intersections on road upgrade
    • Train intersections look and function correctly
    • Various road draw usability improvements - guide behavior and hooking up modifier keys for each type (SHIFT)
    • Long roads will now follow terrain more closely, rather than form bridges/tunnels

    Tutorial

    • Better set up of the tutorial in the Front End.
    • Rewrote many of the tutorial dialogs to better explain the core mechanics of the game.
    • Added multi-city steps to the tutorial.
    • Added a new "First City" mini tutorial.

    Known Issues:

    Front End:

    • Sand Box mode is available from the Front End, however cheats are currently disabled. Recommend not creating regions in this mode.

    Game Performance

    • First time loading into a new region could take longer than normal
    • Building may sometimes build on top of each other, to try to resolve this, pause the game and use the bulldozer tool to destroy the buildings
    • Traffic jams occasionally occur due to a routing issue, exit the city and reload to clear the road
    • Sometimes roads will draw underground when starting your first city. Exit to main menu and reload the city to fix the problem.

    Multi-City

    • When meeting the Great Works requirements there is a bug that causes it to remain marked unapproved if you don't have the required money
    • Claiming a great work marks all great works spots as claimed
    • Seeing a population drop when your buildings upgrade is normal, your population will update after construction
    • Gifting resources or money with boxes not connected by a road will result in the money being stuck in limbo, don't do this

    Tutorial

    • Multiplayer Mini Tutorials are missing

    Update Notes 23-11-12 What's New:

    City Game:

    • Added the ability to downgrade roads.
    • Ploppables now show upgrade areas before being plopped .
    • New road draw tool has been added "Arc Draw Tool".
    • Added a Tree Plop tool in the parks palette.
    • Players are now "priced" out of many objects rather than hard lock requirements.
    • Added a Mayor Rating panel to better explain the overall happiness rating of a city.
    • Added more road types to give greater control over traffic flows and density of buildings.
    • Added more parks to service various wealth levels of Sims.
    • Abandoned buildings now have a chance to be populated again.
    • Players can demolish an entire road using Ctrl+LMB.
    • Added Loans and clearer notifications when nearing bankruptcy.
    • Added police and fire helicopters.
    • Added a News helicopter.
    • Added bridges and tunnels.
    • Added mini-tutorials throughout the game.

    Multi-CityPlay:

    • Players can now offer individual service vehicles to neighboring cities.
    • Cities can now share recycling.
    • Cities can now share sewage and sewage treatment.
    • Police and Fire helicopters can be shared.
    • Players can gift resources to connected cities through Trucks, Trains, and Ships.
    • Leaderboards are now accessible in Region View and off of HQ's in city view.
    • Improved UI for sharing between cities for Power, Water, Workers, Shoppers, and Freight.
    • Added off-ramps for regional highway to improve traffic flow between cities.
    • Added Highways and Rails that go through cities for more ways to build.
    • Added unlocks that are shared across the region for Town Hall and University.
    • CityLog messages now appear through the Region Wall.

    Front End:

    • New 2 city region created, "Twin Cities".
    • New 16 city region has been added Upper West Valley
    • New two city region, Twin Cities.
    • New isometric map view for easier region and city selection.
    • Updated CityLog to show more engaging game event content from your friends.
    • Origin friends list are now in game, with two-way friendship.
    • Loads of new Achievements added
    • 2 New Global Challenges added

    Graphics:

    • Increased building packing to allow denser cities.
    • Improved terrain flattening around buildings and roads.
    • Improved lot textures of buildings.

    Known Issues: General Issues

    • During shutdown the game may remain running in the background (audio remains running)

    Multi-City Play:

    • Great Works are disabled.
    • No data layers in Region for Education, Crime, Garbage, Health, Transportation, and Resource Trading.
    • Service trading UI is difficult to use (WIP)
    • During play sometimes the region goes black when moving around from city to city

    Front End:

    • Sand Box mode is available from the Front End, however cheats are currently disabled. Recommend not creating regions in this mode.
    • Global Market shows buy and sell price when there should only be one price

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Thanks for reposting that. If Maxis didn't want us to see it, I'm sure they would have had it removed by now.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Thank you for posting that. I copied then pasted that onto Microsoft Word then saved it to my laptop where it will be safe. They say once something is put on the Internet, it never really goes away (unless someone makes some sort of program that deletes everything like they do in some movies).

    It makes SimCity look much more promising! I really look forward to buying this!

    --Ocram

    You mind sending me such information? I have scouring the internet for such info but to only fail :(

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I don't think there is anything damning in there, but it's very nice to see the updates from the two releases, I like looking through changelogs for some reason.

    Still, nice to know about certain things :)

    Thank you for posting that. I copied then pasted that onto Microsoft Word then saved it to my laptop where it will be safe. They say once something is put on the Internet, it never really goes away (unless someone makes some sort of program that deletes everything like they do in some movies). It makes SimCity look much more promising! I really look forward to buying this! --Ocram
    You mind sending me such information? I have scouring the internet for such info but to only fail :(
    Thanks. I also saved it on Word. :D

    Erm, keep reading the thread, it's all here, including a working link for Reddit too!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    To be honest, it looks and feels a lot like the common ad interim controlled leak to test the waters of what we in the industry call "expectation management". If EA / Maxis wanted this information to be removed utterly, both by presence and perception, they would have done so. Interviews for example dropping different information to offset what was contained in a leak, a developer blog giving "actual" information, aside of injunctions and sommations obviously.

    These things tend to help a lot when you face marketing hiccups you can lose control over.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Well this hasn't gotten very known yet. If it did you can expect a blog update on SimCity.com with "info concerning rumors".

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections