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DarkSoul

How do you "end" a highway?

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I can't figure this one out, I want to have a highway end, but without coming to an abrupt end. I was looking through the show us your highway thread but I didn't see any highways that transition to avenues or the like as they came to an end.

would appreciate some help with this.

I'm using elevated highways, but do have the NAM and it's components, as well as RHW even though I haven't figured out how to use RHW yet lol.

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change it to an avenue. it will taper down and become an avenue on street level.

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i always end my highways in an avenue, in the center of my city.

you can also use the one-way roads to make separated ends...

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You can do what the poster said above.

Sometimes that looks awkward though, so I will often end it at an interchange with another highway, loop it around if possible, or just continue it all of the way out of the region.

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To end a Maxis Highway the best way is simply to drag an avenue to the in-game "stub" ending. The game will automatically transition between the two. You can also end it with a T interchange with another highway.

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    Well now I feel a little dumb :) I spent some time looking through pieces, trying this and that and the ONE thing I didn't try is dragging a piece to an ave. to see if it joined.

    That's exactly what I wanted to do.

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    I also end my highways with an avenue but it also depends on the RHW network you are using If i use RHW 4 - that is two lanes in each direction i end it with an avenue. Use the highway starter pieces placed about three tiles away from the avenue . Once placed (make sure the "arrows" face the correct way depending on whether you use left or right hand drive and that the yellow carriageway edges face on the inside. Then Drag the RHW to the avenue and hey presto you have you connection. You can end the highway abruptly if you using the highway transition pieces- a rhw 4 to a rhw 2 works the same as for avenue to road. Also if you use NEtWORK WIDENING MODE you can tweak 6 lane medianless to a RHW 6 and you have an highway end using that scenario. Good luck. The NAM is daunting at first but after a while once you get used to it you find you use it more than maxis highways. I'm still learning after using the NAM for well over a year but its fun and makes the game more varied.

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    I tend to keep my highways going on ground, and elevating if an over pass is required. I end them with 2 one way roads, which I then split.


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    I also end my highways with an avenue but it also depends on the RHW network you are using If i use RHW 4 - that is two lanes in each direction i end it with an avenue. Use the highway starter pieces placed about three tiles away from the avenue . Once placed (make sure the "arrows" face the correct way depending on whether you use left or right hand drive and that the yellow carriageway edges face on the inside. Then Drag the RHW to the avenue and hey presto you have you connection. You can end the highway abruptly if you using the highway transition pieces- a rhw 4 to a rhw 2 works the same as for avenue to road. Also if you use NEtWORK WIDENING MODE you can tweak 6 lane medianless to a RHW 6 and you have an highway end using that scenario. Good luck. The NAM is daunting at first but after a while once you get used to it you find you use it more than maxis highways. I'm still learning after using the NAM for well over a year but its fun and makes the game more varied.

    Ya, I haven't really figured out the RHW and NWM. To me it just looks like long stretches of wide roads with nothing that really denotes it being a highway, like barriers and such.

    I did see some nice walls ina thread somewhere and I'd love to find them on the STEX.

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    One of the great tools for checking that everything will flow OK is the drawpaths command that is part of the extra cheats .dll. This will show you if you have your connections correct. To shut it off use hidepaths. These are really debugging aids, but they work fine as tracers too.


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    i use highway walls set by buddybud for sunken highway walls you will need simnocies' digging set to dig a sunken highway. I also reccomened a ground lifting mode so you can build bridges over your highway using for example road over rhw4 (under your road menu toward the end) Light replcaement mode version 4.0 (LRM) is also useful when you want to construct lights along your highways. hope these suggestions help

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    i use highway walls set by buddybud for sunken highway walls. You will need simnocies' digging set to dig a sunken highway.

    I also recommend a ground lifting mod so you can build bridges over your highway using, for example, road over RHW4 (under your road menu toward the end).

    Light replacement mod version 4.0 (LRM) is also useful when you want to construct lights along your highways.

    Hope these suggestions help

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    There are some very good guides for the RHW from this guy :

     

    I think it takes a lot of effort getting started, but once u get going it is more fun.

    I can't connect roads to ramps yet, but i read somewhere that they are bugged until next version, at least one way transitions.

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    Have you ever considered ending it in an avenue roundabout?  Here's an example of one with just a 1x2 avenue stub (drag the avenue off the roundabout and then move back towards the roundabout until it's as small as possible before releasing or bulldoze until it's only a small loop off the roundabout) and then draw the ground highway into it.

     

    hwyend.jpg

    or with one ways:hwyend2.jpg

     

     

     

    Now I'd like to know where those walled viaduct pieces in the video came from, as this: cint1.jpg

    or this has been about the best I could come up with and still nowhere as compact as I'd like: cint10.jpg

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    I'm probably the last person on Simtropolis who still prefers Maxis Highways. If I'm ending a highway at an avenue, I like using the ground highway and then using the ground-elevated transition piece that comes with the newer editions of the NAM. If I don't have the space for it, I'll have the elevated highway to avenue transition.


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    If I have a RHW-4, I usually do one of the following things:

    - If it ends on another motorway, I make a fully grade separated interchange.

    - I transit the RHW-4 into an AVE-4 if I think this reasonable capacity wise. This often happens at radial motorways towards the center of the city. I can either end it on a roundabout, a TuLEP intersection or when this is not possible, a regular intersection.

    If I have a wider RHW than RHW-4, I usually let it interchange with a city ring motorway before I taper it down as it goes into the city and then when it reaches RHW-4, I transit it into an AVE-4 at the nearest intersection...

    If you want to check out these kind of transitions in Real Life, check out the ends of the following motorways:

    - NL: A2, Amsterdam

    - NL: A4, Schiedam

    - NL: A7: Amsterdam

    - NL: A7: Groningen

    - NL: A12, The Hague

    - NL: A13 The Hague

    - NL: A44, Wassenaar

    - D: A24, Hamburg

    - D: A114, Berlin

    - D: A253, Hamburg

    - UK: A2 x A2213 London

    Some of the more awkward ends

    - NL: A4 Delft

    - D: Every end of the A44!

    - D: A30 x B61, Bad Oeyenhausen

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    FreewayofFlight isn't the only Maxis highway user, but recently I've converted to the asphalt textures in NAM V31.


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    Indeed. I also still use Maxis highways, as building huge highway interchanges isn't very high on the list of things I want from the game. I think I have only used one RHW feature in my current game. But it's nice that people who want to play around with very diverse motorway systems can do so.

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    RHW is a good way to kill an entire day or more getting an interchange "just so".  When it isn't broken any more (V31.1) I plan to work with it on a new region.

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    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
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    Quite often I make the last 2-3 exits of the highway flow one way, away from the end so that as much traffic as possible can leave the highway before it ends, then either drag one way roads if it needs to fit in with an existing road network or use an avenue.


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    I almost never "end" my highways. I just let them grow out as far as my region borders and let them act as "interstates". For smaller highways or expressways, I usually put the two end points on T-Intersections with 1 or more of these "interstates".


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