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Tutorial: Applying the I-HT Bug-Fix correctly

Cyclone Boom

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Contrary to established fact, recently Cori succeeded in proving how the high tech fix may not be necessary to DatPack after all. It has long been believed how this was necessary to prevent a duplication issue, but the empirical data suggests otherwise.

See this post for the full details.

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1 hour ago, Cyclone Boom said:

Yes, there is a summary PDF guide which @huzman created as a posted article.

Thanks for that, but I was hoping for an explanation of the data that's displayed when you mouse over a building using the advanced query tool, as per the image. Some of it is self-explanatory, but by no means all of it *:)

screendump.JPG

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@Dougg

While you are seeing that advanced query info in the game, click the lot. Then minimize (or tab out) of the game and go looking in the game's installation folder in the Apps sub-folder for a file called Query.txt. It's a bit more informative. Each time you do the advanced click, it overwrites said file so you need to go get it and move it and/or rename it if you want to have several of them to study.

Edit: Oh, and open it with Notepad++ cause regular notepad doesn't understand the Linux style EOLs it uses.

So this:

7010-2017.jpg

Means:

|-----------------------------------------------------------
| Query info for cell (19, 36) on 12/17/2071
|-----------------------------------------------------------
| Lot: (19, 36) 2x2, east-facing, state: occupied new, configuration: I-d1_2x2_900000b0
| Jobs $14.0 $$0.0 $$$0.0 - Travel Jobs $32 $$0 $$$0
| Building: ID30x24_1DirtyAnchor4_07DD, 18 $$
| Occupancy--building (tract): Id 78% (78%),
| Zoned: Il
| Altitude: 270.0
| Land value, intrinsic: 11, total: 8 (Low)
| Slope: 0.0
| Powered: yes
| Watered: no
| Traffic Volume: 0   Traffic Congestion: 0
| Edge Density Matrix for travel type 0 (total = 0):
| Edge Density Matrix for travel type 1 (total = 0):
| Edge Density Matrix for travel type 2 (total = 0):
| Edge Density Matrix for travel type 3 (total = 0):
| Edge Density Matrix for travel type 4 (total = 0):
| Edge Density Matrix for travel type 5 (total = 0):
| Edge Density Matrix for travel type 6 (total = 0):
| Edge Density Matrix for travel type 7 (total = 0):
| Edge Density Matrix for travel type 8 (total = 0):
| Edge Density Matrix for travel type 9 (total = 0):
|-----------------------------------------------------------
|
| Desirability equation for I resource
|   desirability = base value: -81
|   + land value effect, f(value: 8): 9
|   + slope effect, f(value: 0.0): 0
|   + R$ proximity effect, f(0): 0
|   + R$$ proximity effect, f(0): 0
|   + R$$$ proximity effect, f(0): 0
|   + Co$$ proximity effect, f(0): 0
|   + Co$$$ proximity effect, f(0): 0
|   + park effect, f(0): 0
|   + Air pollution effect, f(42): 42
|   + Water pollution effect, f(595): 0
|   + Garbage pollution effect, f(54): 47
|   + Radiation pollution effect, f(0): 0
|   + school effect, f(0.0): 0
|   + hospital effect, f(0.0): 0
|   + crime effect, f(0): 10
|   + traffic effect, f(0): 50
|   + trip length effect, f(255): -15
|   + landmark effect, f(0): 0
|   + transient effect, f(0): 0
|   = 62
|   
| As calculated last cycle for tract (4, 9)
|   Population:        4
|   Existing capacity: 6
|   Maximum capacity:  24
|   Desirability:      66
|
|----------------------------------------
|
| Desirability equation for I dirty
|   desirability = base value: 69
|   + land value effect, f(value: 8): 9
|   + slope effect, f(value: 0.0): 0
|   + R$ proximity effect, f(0): 0
|   + R$$ proximity effect, f(0): 0
|   + R$$$ proximity effect, f(0): 0
|   + Co$$ proximity effect, f(0): 0
|   + Co$$$ proximity effect, f(0): 0
|   + park effect, f(0): 0
|   + Air pollution effect, f(42): 0
|   + Water pollution effect, f(595): 0
|   + Garbage pollution effect, f(54): 5
|   + Radiation pollution effect, f(0): 0
|   + school effect, f(0.0): 0
|   + hospital effect, f(0.0): 0
|   + crime effect, f(0): 10
|   + traffic effect, f(0): 0
|   + trip length effect, f(255): -15
|   + landmark effect, f(0): 0
|   + transient effect, f(0): 0
|   = 78
|   
| As calculated last cycle for tract (4, 9)
|   Population:        8
|   Existing capacity: 10
|   Maximum capacity:  42
|   Desirability:      78
|
|----------------------------------------
|
| Desirability equation for I manufacturing
|   desirability = base value: 47
|   + land value effect, f(value: 8): 0
|   + slope effect, f(value: 0.0): 0
|   + R$ proximity effect, f(0): 0
|   + R$$ proximity effect, f(0): 0
|   + R$$$ proximity effect, f(0): 0
|   + Co$$ proximity effect, f(0): 0
|   + Co$$$ proximity effect, f(0): 0
|   + park effect, f(0): 0
|   + Air pollution effect, f(42): 4
|   + Water pollution effect, f(595): 0
|   + Garbage pollution effect, f(54): 4
|   + Radiation pollution effect, f(0): 0
|   + school effect, f(0.0): 0
|   + hospital effect, f(0.0): 0
|   + crime effect, f(0): 25
|   + traffic effect, f(0): 0
|   + trip length effect, f(255): -15
|   + landmark effect, f(0): 0
|   + transient effect, f(0): 0
|   = 65
|   
| As calculated last cycle for tract (4, 9)
|   Population:        0
|   Existing capacity: 0
|   Maximum capacity:  24
|   Desirability:      65
|
|----------------------------------------
|
| Desirability equation for I high tech
|   desirability = base value: -94
|   + land value effect, f(value: 8): 0
|   + slope effect, f(value: 0.0): 0
|   + R$ proximity effect, f(0): 0
|   + R$$ proximity effect, f(0): 0
|   + R$$$ proximity effect, f(0): 0
|   + Co$$ proximity effect, f(0): 0
|   + Co$$$ proximity effect, f(0): 0
|   + park effect, f(0): 0
|   + Air pollution effect, f(42): 42
|   + Water pollution effect, f(595): 0
|   + Garbage pollution effect, f(54): 47
|   + Radiation pollution effect, f(0): 0
|   + school effect, f(0.0): 0
|   + hospital effect, f(0.0): 0
|   + crime effect, f(0): 50
|   + traffic effect, f(0): 0
|   + trip length effect, f(255): -15
|   + landmark effect, f(0): 0
|   + transient effect, f(0): 0
|   = 30
|   
| As calculated last cycle for tract (4, 9)
|   Population:        0
|   Existing capacity: 0
|   Maximum capacity:  32
|   Desirability:      34
|
|-----------------------------------------------------------

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1 hour ago, CorinaMarie said:

While you are seeing that advanced query info in the game, click the lot. Then minimize (or tab out) of the game and go looking in the game's installation folder in the Apps sub-folder for a file called Query.txt. It's a bit more informative. Each time you do the advanced click, it overwrites said file so you need to go get it and move it and/or rename it if you want to have several of them to study.

Thanks for that *:)

Useful post on it here *:)

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Tried to do this with DATpacker but I could not succeed, due to the .ddl files. I even searched for them on google and installed them in the same place as DATpacker. No joy, just the same errors that DATpacker would tell me I would get.

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@Xerjin

The good news is: It turns out the I-HT Fix does not need to be DatPacked.

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Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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14 hours ago, CorinaMarie said:

@Xerjin

The good news is: It turns out the I-HT Fix does not need to be DatPacked.

Great news for anyone who use the fix. This can decrease their time to install the fix.

I appreciate your effort. Thanks.

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On 1/8/2020 at 2:29 PM, CorinaMarie said:

@Xerjin

The good news is: It turns out the I-HT Fix does not need to be DatPacked.

As someone doing a fresh install of SC4 that's a relief. So I can just put it right in my plugins folder? Does it have to be in the root directory, load first, that sort of thing?


Formerly known as biff.

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4 minutes ago, biff said:

As someone doing a fresh install of SC4 that's a relief. So I can just put it right in my plugins folder? Does it have to be in the root directory, load first, that sort of thing?

Drop it in your regular Plugins (in your Documents folder) any ol' place you like. Ofc, if you have CAM then it'll try to DatPack it into SimCity_1.dat and that's ok too. In that case you don't need the separate fix.

Edit: Here's where I tested this.

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Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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So just to be clear, doing that won't result in the double-count bug?


Formerly known as biff.

YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!

The Comprehensive SimCity Music Collection V3.1 | SimCity 2000 Music ReTexture (not mine, I just think it's neat) | Uploader of the first SimCity 2000 file on the STEX

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1 minute ago, biff said:

So just to be clear, doing that won't result in the double-count bug?

Correct. That only occurs when using the SUMS variables and said variables are not a part of the I-HT Fix.

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Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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Hey all, I wonder if I installed it correctly since I don't notice any difference in-game. My IH demand remains 0, while my demand for high-wealth residents is sky-high.


I just unzipped the files in the pluginfolder in the mydocuments directory. I can't use the datpacker since I don't have the correct dll files.  I also use the industry doubler mod and the NAM mod. 

What did I do wrong?

Thanks in advance!

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2 minutes ago, CaptainCongo said:

My IH demand remains 0, while my demand for high-wealth residents is sky-high.

The patch doesn't alter the IH demand, but does allow R$$$ to work at IH.

Do you have any High Tech developed yet? If so, use the Route Query to see if any R$$$ are working there. If no IH grown yet, you'll need to educate your Sims to get the IH demand up.

 

Oh. And welcome to Simtropolis. *:)

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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Hello. I correctly follow the instruction, but have this error:

323ed98d14.jpg


What can it be?

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On 1/13/2020 at 7:02 PM, CorinaMarie said:

Correct. That only occurs when using the SUMS variables and said variables are not a part of the I-HT Fix.

I'm trying to get back into the game as well (like @biff) and I'm curious if the same is true of the other mods that fix $$$ jobs in some of the ploppables.  I seem to recall at the time I rolled those up into my .dat file along with the I-HT fix.  Is that also not necessary?

And as someone who isn't familiar with the technical underpinnings of the game, what is this SUMS variable?

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14 hours ago, shoptroll said:

I'm curious if the same is true of the other mods that fix $$$ jobs in some of the ploppables.

Yep, it'll be the same for those as well.

 

14 hours ago, shoptroll said:

... what is this SUMS variable?

I only know vaguely from the tests other peeps did, but I believe they are something that keeps a running total of the Census Drives and, apparently, any change to those properties will cause duplicate counting if not DatPacked into the main file.

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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21 hours ago, CorinaMarie said:

Yep, it'll be the same for those as well.

 

I only know vaguely from the tests other peeps did, but I believe they are something that keeps a running total of the Census Drives and, apparently, any change to those properties will cause duplicate counting if not DatPacked into the main file.

Excellent.  Not wanting to deal with DatPacking things into the main file again has been one of the mental roadblocks I've had to getting back into the game.  Thank you for your work investigating this issue!

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Hi all, so a while ago in 2015 when finding out about this I made a bugfix bundle with a clean SimCity_1.dat for anyone who didnt want to edit the dat file themselves. (My guide is still online).

But now, it seems that the double demand bug was never a thing after all? I will need to re-do my guide if that's the case!

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1 hour ago, HippoTank said:

But now, it seems that the double demand bug was never a thing after all? I will need to re-do my guide if that's the case!

That is correct. It never was an actual problem with this particular mod. It appears the determination was made long ago when someone tested with additional exemplars that contained that SUMS thinger and those, indeed, do need DatPacked into the main file.

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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Thanks a lot Corina - it's great news because I will finally be able to link to my guide now that I don't have to have the repackaged .dat on it!

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