Jump to content
Sign In to follow this  
alvinheriadi

SimCity: Transit and Roading Networks

730 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

The think that annoys me about cities xl and i hope this game doesn't do is that all the roads, even the small roads make intersections with traffic lights, where cars have to stop for it.

The game figures it out for you. Street & street intersection is all stops, road & street has lights (longer green for the road than it is for the street), road & road has lights, etc...

I've seen no streets in the gameplay video (only roads, avenues and two types still to be revealed), but I remember this quote from some Maxis guy...

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

"Roads are 3d paths. So you can do all kinds of crazy overpasses and curves and tunnels and bridges. Roads are crazy awesome." tweet from Simtropolis offical twitter.

Bridges, tunnels, overpasses at least some of the NAM features are here.

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

"Roads are 3d paths. So you can do all kinds of crazy overpasses and curves and tunnels and bridges. Roads are crazy awesome." tweet from Simtropolis offical twitter.

Bridges, tunnels, overpasses at least some of the NAM features are here.

Here's the direct link from the Simtropolis twitter, just in case people want to see the source. I'm sure that should make some people worried about elevated networks feel a bit better. Now the question is, is it limited to just overpasses and bridges or can we make elevated roadways a la Cities XL?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Haha, I must be following half of the maxis team on twitter now. I'm not even sure if some of their twitter accounts are meant to be tied to the game at all; they may just be personal ones, but gosh darnit I'm hungry for every bit of news! So I'm now following the Simtropolis feed religiously. And I'll say, "crazy overpasses and curves and tunnels and bridges" just about knocked me out of my chair. When I posted that review video I was pretty critical of the transit stuff, but everything I've heard since then has been objectively positive. So I'm developing a lot of faith in Guillaume Pierre and anyone else working on the transit system that I didn't have before.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Yes, we know, we're working on it.

Excellent, happy to hear! Glad you like some of my SC4 junctions posted on Twitter :P.

Haha, I must be following half of the maxis team on twitter now. I'm not even sure if some of their twitter accounts are meant to be tied to the game at all; they may just be personal ones, but gosh darnit I'm hungry for every bit of news! So I'm now following the Simtropolis feed religiously. And I'll say, "crazy overpasses and curves and tunnels and bridges" just about knocked me out of my chair. When I posted that review video I was pretty critical of the transit stuff, but everything I've heard since then has been objectively positive. So I'm developing a lot of faith in Guillaume Pierre and anyone else working on the transit system that I didn't have before.

Pictures or it didn't happen, that's what it all comes down to. I'm not sure if Simtropolis is talking up the game right now or Dirk and Zel are just really excited.... because I would be too!

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Yes, we know, we're working on it.

Excellent, happy to hear! Glad you like some of my SC4 junctions posted on Twitter :P.

Haha, I must be following half of the maxis team on twitter now. I'm not even sure if some of their twitter accounts are meant to be tied to the game at all; they may just be personal ones, but gosh darnit I'm hungry for every bit of news! So I'm now following the Simtropolis feed religiously. And I'll say, "crazy overpasses and curves and tunnels and bridges" just about knocked me out of my chair. When I posted that review video I was pretty critical of the transit stuff, but everything I've heard since then has been objectively positive. So I'm developing a lot of faith in Guillaume Pierre and anyone else working on the transit system that I didn't have before.

Pictures or it didn't happen, that's what it all comes down to. I'm not sure if Simtropolis is talking up the game right now or Dirk and Zel are just really excited.... because I would be too!

They're not quite ready to be shown yet, we still have a lot of work to do!

  • Like 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

They're not quite ready to be shown yet, we still have a lot of work to do!

Perfectly understandable. Nothing wrong with taking your time to get it right. Nothing wrong with speculating either. :}

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I am actually glad now that we are getting some awesome news and to find out that our feedback is being heard. Keep it up Guillaume!

Now to see what shall come during the live chat tommorow.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Yes, we know, we're working on it.

Excellent, happy to hear! Glad you like some of my SC4 junctions posted on Twitter :P.

Haha, I must be following half of the maxis team on twitter now. I'm not even sure if some of their twitter accounts are meant to be tied to the game at all; they may just be personal ones, but gosh darnit I'm hungry for every bit of news! So I'm now following the Simtropolis feed religiously. And I'll say, "crazy overpasses and curves and tunnels and bridges" just about knocked me out of my chair. When I posted that review video I was pretty critical of the transit stuff, but everything I've heard since then has been objectively positive. So I'm developing a lot of faith in Guillaume Pierre and anyone else working on the transit system that I didn't have before.

Pictures or it didn't happen, that's what it all comes down to. I'm not sure if Simtropolis is talking up the game right now or Dirk and Zel are just really excited.... because I would be too!

They're not quite ready to be shown yet, we still have a lot of work to do!

just one screenshot of an overpass pls. great news btw

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

So the Q&A following the broadcast has illuminated a handful of things. The lack of subways, as mentioned, but also:

Guillaume discussed how busses/trains/etc will handle pathing:

If the vehicle is empty, it will try to go to a stop that has people waiting to be picked up first, and otherwise go to stops at random, based on distance.

The routes build themselves in an emergent way, with the vehicle looking for a stop to drop off its passengers based on what type of destination they want to go to, and what is available near reachable stops.

They do the same type of micro decisions as other vehicles do, so if there is road congestion ahead they might make a turn into a side street to reach their eventual destination.

Roads won't be quite as steep along slopes as in previous titles, requiring more switchbacking to get up hills, which makes sense. The stated maximum gradient is 35, but it sounds like that may be tweaked.

Regarding clover-leaf intersections, MaxisSparks answered "That's a good suggestion." Which reads a lot like "not going to happen" to me >__<

  • Like 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

^Yep, it sounds like that is their answer if they are asked about something not in the game.

It shouldn't come as much of a surprise that they aren't in the game though. Something such as a cloverleaf would take up 3/4 of the map.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Roads won't be quite as steep along slopes as in previous titles, requiring more switchbacking to get up hills, which makes sense. The stated maximum gradient is 35, but it sounds like that may be tweaked.

The thing that needed to be tweaked in particular were the heavy rail tracks... a 35 degree grade just doesn't make sense for them, 10 degrees should really be the maximum. Light rail however will share the same tuning as regular roads.

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Roads won't be quite as steep along slopes as in previous titles, requiring more switchbacking to get up hills, which makes sense. The stated maximum gradient is 35, but it sounds like that may be tweaked.

The thing that needed to be tweaked in particular were the heavy rail tracks... a 35 degree grade just doesn't make sense for them, 10 degrees should really be the maximum. Light rail however will share the same tuning as regular roads.

I'm glad you're fixing that, 35 degrees......was Ozzy going to be the engineer, cause that sounds like that'd be one Crazy Train!!

According to Wikipedia for what it's worth, the greatest grade they mention is 13.5%, the greatest that there's sources to verify is 11.6% I don't know what that is in degrees, though.


SimCity is still being developed, just because something isn't in the game right now, doesn't mean it won't be in the final game.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

The thing that needed to be tweaked in particular were the heavy rail tracks... a 35 degree grade just doesn't make sense for them, 10 degrees should really be the maximum. Light rail however will share the same tuning as regular roads.

I think you just pleased all the rail fans on this site. That's awesome to hear!

Since LRT can run in roads it makes sense for them to share the same geometric features as them.

Speaking of roads, has the development team considered left turn lanes by intersections? I know the median for the 6 lane road is quite wide and a turn lane could fit in there. It would help increase the level of transportation realism I seem to be hammering you guys about :P.

-But it is more of a superficial feature... perhaps it could come as an addon at a later date, kind of how the NAM added turn lanes to SC4.


  Edited by Haljackey  
  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I think you just pleased all the rail fans on this site. That's awesome to hear!

Like I told Greyflame on Twitter, when it comes to trains, I don't mess around.

  • Like 8

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Yep. I'm hoping we will eventually be able to make our own neighbour connections.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@ 1:17, it shows the different types of roads. I think the roads with the green arrows are the elevated roads.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

How many types of elevated highways will there be? :???:

There will be freeways/highways in the game, however, we haven't been given any details about them.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

How many types of elevated highways will there be? :???:

A little more information trickled in today... but I cannot confirm it because I don't consider it to be a trusted source.

'Rumor has it' that there will only be ground highways, no elevated highways.

Again I can neither confirm or deny this statement. All I do know for sure is that highways are planned for the game.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

The highways will be in the region. not in your city. no room for a start. there will be elevated roads as the roads are 3d paths which allow this and tunnels btw. guill said they just arnt ready to show them yet.


  Edited by grugor  

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Like I told Greyflame on Twitter, when it comes to trains, I don't mess around.

Except for subways.

It's something I'd love to have in the game as well, trust me!

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Fingers crossed for subways for a subsequent expansion content release or something.

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Like I told Greyflame on Twitter, when it comes to trains, I don't mess around.

Except for subways.

It's something I'd love to have in the game as well, trust me!

Could you explain why we don't have subways, a feature of many, many cities, yet we have trams, which to me are a bit of a novelty, and don't offer any where near the capacity of subways. It's great to have trams in SimCity, but I would have expected subways to be a more significant transport option. You managed it in SimCity 3000 and 4!

Thanks!


  Edited by RyanMorgan95  
  • Like 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Roads won't be quite as steep along slopes as in previous titles, requiring more switchbacking to get up hills, which makes sense. The stated maximum gradient is 35, but it sounds like that may be tweaked.

The thing that needed to be tweaked in particular were the heavy rail tracks... a 35 degree grade just doesn't make sense for them, 10 degrees should really be the maximum. Light rail however will share the same tuning as regular roads.

I'm glad you're fixing that, 35 degrees......was Ozzy going to be the engineer, cause that sounds like that'd be one Crazy Train!!

According to Wikipedia for what it's worth, the greatest grade they mention is 13.5%, the greatest that there's sources to verify is 11.6% I don't know what that is in degrees, though.

10 degree grade = 5.74 % slope

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections