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CXLMachine

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About CXLMachine

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    Hitchhiker
  1. As usual, Im still finding mods with absolutely no directions on installation. Cant open file, cant execute file. < needs .rar for dummies like most people do here, ty
  2. Origin stuck in offline mode

    Yeah this really ticked me off, lets see what I lost...lol if anything
  3. Snow/weather are services?

    no snow
  4. Expansion packs for SimCity

    Ive spent $200+ on sims 2 and on sims 3. Its only logical that SC will be an easy $300 game for me. DLC will be a must since the core game will be so limited
  5. So basically what the new system specs are: Quad @2.4ghz Win7 or newer 4Gbs ram (system total or program available? cuz with win7 I have 2.5 gb left over) and an NV 2xx card or an ati 5xxx series card, 768 mb vram+ Seems normal to me at this point in time
  6. SimCity Beta.

    I participated in the CXL beta as a lot of us were able to. Now weve all paid for a copy and still play it to this day!
  7. I would figure that when visiting another region and coming into another's city that your computer would have to temporarily download the mods used. Seeing as how EA would hate to support that without charging a fee, likely youll only find EA creating real life buildings instead of anything incredibly imaginary that you can decorate your city with. The more they create, the more the cities will vary. I just wish they would tour skyscrapercity.com and model everything they can find time to and sell it as DLC. Or wait for the offline expansion and then well be free. Give it four years..
  8. New Screenshots

    Thats a really nice looking little town. Im probably going to have a problem developing a city further than that as itll lead to a skyscraper oasis. Still looking forward.
  9. Ill play on weekends mostly but Id be in
  10. SimCity: Regions

    as for now, city tiles arent tiled throughout the region. Therefore that would possibly be the smallest region area with 16 city tiles within it. I would guess a region to be ~18km x 18km where 64km^ is develop able and 260km^ is not According to this: http://forum.ea.com/eaforum/posts/list/9165065.page I'm just about right on the money except for considering the areas for building great works.
  11. New Screenshot

    I dont know about the rest of you but in such a small region I really dont want mountains in them. A valley can easiy consume a few 4km^ tiles
  12. Discussion about City Tile Size

    Seriously if they only tiled the region with city tiles, most of us would be content with the game overall. At the very least let this happen within our own dedicated region. Of which I would guarantee you to see hardcore fans buying the game. On a side note, CXL maps are 10.6 X 10.6. NOT 10 x 10. or 6.6 miles squared. Thats 112 square kilometers vs. sc13's 4......I just died momentarily
  13. SimCity: Transit and Roading Networks

    They just dont want to go through and rewrite how everything works in order to allow for a period of time through the simulation that a route would not be available with a return while the player constructs it. Im guessing you cant lay anything down without a road being present to it or the sim will crash. Thats just my imagination speaking
  14. Discussion about City Tile Size

    The size is more so a memory constraint, You can slow the simulation down so that the processing can be handled. I just upped my memory to 16gb. I really dont see this game being moddable. they wont let us take this game out of their hands like we took sc4 and made it unprofitable
  15. SimCity: Gameplay

    the lots are automatically drawn but you still choose RCI. You do not however choose the density of them and they, IMO, are way too damn deep and leave too much green space when theyre low density.
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