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jeronij

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Very nie over/underpass. Aree you realeasing this?

Looks gret in your cities!!!! Maybe make one for sunken highways.

Buudbuds are great but too old

we need like a mid 70's one like this

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You have got to be kidding me! That is just incredible jeroni. I can see thousands downloading that! 10/10


Software developer. University of Houston. CBRE.

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whoa! looks incredible 9.gif do you think you have the time to make a road under highway version aswell ? Or maybe avenue under ground highway? That way we would be able to build more realistic/cool interchanges 9.gif

what do you think?

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It's great that you are making metasmurf's suggestion come to life! I really like it, and I also agree that thousands will download it! Awesome work, man!

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Wow, wow, wow. That is some work we got here. Very nice indeed. I can see you've very busy lately, that way I forgive you for not having post an update of Simtropia for a long time. 2.gif Bytheway, thx a lot for the tips on your terrain mod, I've sorted it out and it looks much better now.

Saludos

Silvio

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I have no words jeronij! It's just breathtaking!

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HOLY %##$ that under / over - pass looks mega super power rangers (?) awesome! I can't wait to you release it!

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Hey Jeronij. Great work so far, looks very realistic4.gif Just one question tho....HOW DO U MAKE THAT AMAZING WATERFALL?!

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great work still jeronij, that underpass looks great, you must be one of the best batters on this site! anywayz, a little story... the other day i searched the STEX for diagonal and how many of the results were yours? morethan half! lol good work, youre quickly getting some serious STEX territory 3.gif

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In my opinion that overpass for pedrestians really made the underpass kind of pointless. Not only that it doesn't look so good either!

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Jeronij you never stop to amaze me with your BAT's and mods, I got to tell you I'm a great fan of yours.

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Congratulations on your new release at the STEX. That is a very usefull lot and I bet all of the oncoming others from this series will be too. Only one little thing though: I think the hole dug to put the street is a little too deep. Maybe you could work on some holes a little more shallow like the Marrast's undepasses.

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nice work jeroni! that looks really amazing! I cant imagine the amount of time and effort you must've put into making those! truly inspiring!

keep up the great work

and also, a thread regarding the underpasses etc would be really helpfull

cya!

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Is there something on the STEX that makes all residential buildings have the red roofing?

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I really feel like a big jerk making requests like this , but hey, you asked for it9.gif

i have a suggestion for the underpasses:

could you do more lighting? In simcity at night it gets boring and having some cool lights really jazzes things up. I know marrasts underpasses had wonderful lighting that filled up the bottom part of the underpass.

I was thinking either orange or that bluish green that the NDEX transistions use?

Also, could you make a glr under avenue. i know that sounds odd, but sometimes in real light rail will duck under a major artery while the road lanes to either side of it continue and intersect with that street. It doesnt need to be a new model, the street one will do fine only just pathed for GLR and with a GLR texture

In houston there is a similiar setup to this(the difference being 2 lanes of the road goes with the rail which wouldnt be practical in the game):

img_28427.jpg

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that looks amazing. i really hope you do a lot more with these such as roads and avenues under the highway as well as rail road tracks like your doing with the street. can't wait to see more!

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Great work Jeronij. You seem to have found a new hobby, one that sucks up at least as much time as your CJ's do. Great for sharing this with us. I am sorry to have missed your Birthday. 37 springs already, wow you are only 1 year younger than I am. Congrats 39.gif (better late than never).

Originally posted by: jeronij

More ideas for new intersections are welcome. Btw, there are some problems with this lot and the transit simulator, which lets the cars in the higway exit using the street. This is not a visual problem, because visually everything works fine. Also for UDI driving.

I´ll probably open a separate thread for the underpasses if I can not solve the problems. There are also some special things to do for the lots to work properly. Once you plop the lot, you have to save and exit the city and enter again for the custom paths to work. 

 quote>

 

I noticed that the elevated Rail Embankment of Morifari has the same glitch. I use that one a lot for my highways and have some very odd transits at tunnels. Solving your problem might also solve the same problem at the embankments.

Looking forward to more of this great stuff, and of course to the bridge!!

Regards to your son. Mine will turn 5 in 2 weeks (4th of July). Time flies!

Nik-Nik

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Great work with those over-underpasses Jeronij,....great work

Saludos

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I really feel like a big jerk making requests like this , but hey, you asked for it9.gif

i have a suggestion for the underpasses:

could you do more lighting? In simcity at night it gets boring and having some cool lights really jazzes things up. I know marrasts underpasses had wonderful lighting that filled up the bottom part of the underpass.

I was thinking either orange or that bluish green that the NDEX transistions use?

Also, could you make a glr under avenue. i know that sounds odd, but sometimes in real light rail will duck under a major artery while the road lanes to either side of it continue and intersect with that street. It doesnt need to be a new model, the street one will do fine only just pathed for GLR and with a GLR texture

In houston there is a similiar setup to this(the difference being 2 lanes of the road goes with the rail which wouldnt be practical in the game):

img_28427.jpg quote>

Cool, that would be an incredible idea because I've been on that lightrail many times. Cool to actually see a photo of main street.

And with this post, I have made 3000.


Software developer. University of Houston. CBRE.

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  • Original Poster
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    Hello dear Simtropia visitors !!!

    I have to tell you that lately my wife started to work, so my alway short available time for this game/site is now almost unexisting.
    There is no way to solve this situation, so I´ll have to adapt to it.  Dont expect more that an update per week from now on. 
    Also, as many of you may have noticed, I have been lately busy wiht modding and modelling for the game, so I was starting to feel the need to start building cities again.
    I think I will spend most of my available time playing now. The last two days I have completely updated my pkugins folder. I have deleted all the RCI buildings I was using untill last update, and I have created a brand new plugins folder, which is +- 850MB in size, and my computer can handle it quite well. I have had to take some extreme measures, and I had to delete tons of good stuff, but old and out of date. I have downloaded lots of 2005/2006 buildings, which are almost all of them little wonders. I have to say, and I hope you will like the look of my next city....

    I will of course use all of my mods and lots, and some other selected creators, like Simgoober, Deadwoods, Marrast, Peg, Somy, Nob....this style of creations.

    Ok, enough words, and go for some pics. This time I wont show you the "step by step" cycle. this time I will make some pics as I find something nice to show you. As you will notice, I have already worked a bit in this BIG city tile...

    CITY OF S´ILLOT

    ZOOM 01

    sillotpres016ze.jpg

    ZOOM 02

    sillotpres027yh.jpg

    ZOOM 03

    sillotpres035qh.jpg

    ZOOM 04

    sillotpres049md.jpg

    ZOOM 05

    sillotpres054uy.jpg


    I hope you like it. 

    I´ll try to maintain this CJ updated as often as posible, but I think it will take some time between updates.

    I also want to tell you all THANKS for your always extraordinary support.  You make my CJ´s a great experience 44.gif  

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    haven't stopped by lately, but i like the highway and the smooth transition from elevated to ground highway. very realistic. keep up the good work 4.gif

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    I thin it looks awesome9.gif!!! Keep up the good work.  But I must say. Where did you get that sort of bridge design??

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    Great work jeronij. I love the use of the dirt on the hills and the Tising Ma bridge. Just one question. WHEN ARE YOU GOING TO REALEASE IT!!!!

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    manman99: That is a double decker bridge, currently in experimental stage (at least I don't think they've released it yet). Jeronij is one of the testers for the Double-Decker Bridge Experiment, so that's why it's in his city.

    Jeronij: I also like the smooth ground to elevated highway transition, and it looks like you're taking full advantage of experimenting with that double-decker bridge, aren't ya?! Anyway, I look forward to more when you can update!

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    wow jeronij! S'illot looks great and it would be s'illy (haha!) not to say that it looks amazing! 3.gif

    I'm watching for further updates in the overpass project too, we really need more of those! Have a great day my friend.

     

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    man slow down you are turning into a BAT machine your lots are so creative and practical I just love the way u think

    and as for the city, it looks awesome and i love to see you using the painted desert mod it looks great.

    ALek

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    Nice to see you back updating, and I can see you're already using your newest creation. Lo has hecho muy bien, como siempre 2.gif

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