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serge

RCI zones just for $ or $$

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Last Online: A long, long time ago... 
 

Hy

Is it possible to create an RCI zone just for $ ?42.gif
for exemple a zone just for residential $ or just for commercial $$.

thanks

serge

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i woudl have to agree that something like that would be cool but
i feel impossible.  it sure would be alot easier to make realistic $ and $$
communnities without having to make buildings historical one at a time to
preserve them from further development.
 
Alek
 
[edit] welcome to the forums long time lurker 1.gif

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Posted:
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i can't remember, but i think it was J_McSim who found out a problem with one of the exemplars in the SimCity .dat files.... with his discovery and Tropod's fix of the problem, i've been able to do just what you want.

however, this discovery is extremely recent and we still dont really know how this will affect the game in the long run

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prince_of_sims, would you mind sharing how you did it, as this is one of the things that bothers me most about the game.

 
EDIT: Nevermind, I looked at your post history and saw.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    an other idea is to change a bat (for exemple a parc or anything else) to have a desirability (or undesirability) effect like YIMBY and NIMBY but just for one kind of commercial or residential weahlt (just R$$ or R$ for exemple)

    I tried with R$ Proximity effect and Deirability Effect values but I don't really understand how its works...

    help please !

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    Posted:
    Last Online: A long, long time ago... 
     

    Date: 9/14/2005 4:48:46 AM Author: serge an other idea is to change a bat (for exemple a parc or anything else) to have a desirability (or undesirability) effect like YIMBY and NIMBY but just for one kind of commercial or residential weahlt (just R$$ or R$ for exemple) I tried with 'R$ Proximity effect' and 'Deirability Effect values' but I don't really understand how its works... help please !
    quote>
     
    'R$ Proximity Effect' is a 'Growth Developer' property, you can't attach it to a building exemplar, as a mod it might, if tweaked just right, be able to give a more consistant spread of wealth level development, not so mixed as is standard in the game.
     
    'Desirability Effect Values' is a building property, and might be usable for what you suggest, I'm not familiar with it unfortunately, you would want to find an example of it in use first, though it appears to be a [ radius, max, min ] triple for each of the developers, but I couldn't even tell you for sure how many developers there are, if there's only one residential developer, you'd be out of luck, if there's three, you should be able to hobble R$$$ and R$$ desirability around the lot.
     
    Probably not much help to you, but all I can offer right now, I'll do a scan for building exemplars that have a 'Desirability Effect Values' property and let you know what it should look like...
     
    The property prince_of_sims alluded to, Tract Developer Kick Out Lower Wealth, is proving interesting, the game's default is 'true', when set to 'false' the effect is quiet obvious in game, much more testing needs to be done though.
     
    anyway, I'll let you know how the scan goes....
     
     

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