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geoffhaw

BSC Texture Index

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Many Thanks for your help! I will go and carry out your instructions!

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Just a quick question folks. What texture ID is the base for the BSC Parks, the interchangable one? I'd like to use it on some lots I'm planning. Thanks!

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The IID for the variable base texture is 0x4DA44600 but it needs the BSC Park Texture pack from the STEX.

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Barbyw,

Please can you help me , i make a lot of texture and why doing how asked for a range of texture IIDs from the Texture Index? I am french and i just undestand a litle english.

Do you think i must remove my lot ? I have many questions but I won't want to have made a mistake for bad compr

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Je t'ai donne les IIDs 0xF0F00000 a 0xF0FFFFFF. Je t'enverrais un PM avec les infos pour utiliser en SC4Tool.

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Merci tu me sauves car j'ai fait des textures de sols et overlay qui me plaise beaucoup, mais j'ai du mal comprendre avec mon probl

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Hello!  I would like to have a range reserved for me.  Could you also send information on how to use that range in the SC4 Tool?

Many thanks--

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Dumb Question #1: Is there an appropriate thread to post this query - "Does anyone know how to get transit overlays to appear on ploppable lots? (without duplicating the transit overlays?)"

Dumb Question #2: why hasn't someone already converted the "standard/Maxis transit overlays" to "lot overlays"?

pending my receiving answers to questions #1 and #2, Question #3: "has anyone reserved the rail-transit overlay ranges 0x03nnnnnn (standard/Freight Rail), 0x08nnnnnn (El-Rail), and 0x0dnnnnnn (Monorail)?"

Before getting too hot about posting (dumb questions) in the wrong thread, please take note of:

1) Please re-read question #3

2) I did read through this thread - could not find current list of reserved IIDs (presume lost in last Simtropolis Upgrade)

3) I did print Karybdis's post on Instance specs,

4) I did NOT see an appropriate breakdown of the transit/FSH-Overlay Instance ID specifications

5) And my preliminary peek at the NAM gives indications that the NAM team took a different approach to the use of the transit overlays.

[and finally 6) apparently I'm still too much of a newbie to know who to ask - or even where to ask - for clarification on the above.]

Please feel free to PM me about how much trouble I may be asking for - Should I (?) volunteer to convert some (all? non-building/non-prop) of the standard/Maxis-provided transit overlays,

NetPCDoc

No detail is too small to be micromanaged.

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NetPCDoc: A better place to post this query would have been in the Modding - Open Discussion Forum. Regardless, I will attempt to answer your questions....

1. Transit textures and lot overlays have different Group ID's. Transit textures have Group ID 0x1ABE787D and lot overlays have Group ID 0x0986135E.

2. The zone overlays in the game also use Group ID 0x0986135E. So you will get some odd graphics if all the game's transit textures are converted to lot overlays. Some people have converted specific textures, such as straights, to lot overlays for their particular projects.

3. The game already uses these ranges of Instance ID's. Creating your own textures in these ranges can cause issues in the game. Reserving ranges that are already in use by the game is kind of pointless.

The NAM Team uses some textures with Instance ID Range 5FN#####, where N represents the network type such as the numbers you listed. The various groups of textures in the NAM have 5F at the beginning so the NAM Team can create additional content without conflicting with the game's own textures. All the NAM images also have Group ID 0x1ABE787D.

The BSC Texture Index Thread is for reserving ranges of textures for use on lots, not networks.

-Swamper77

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Last Online: A long, long time ago... 
 

Hello, I am slowly learning to BAT and make LOTs and I've just come upon a need for a custom base texture.. Which led me here. The only list I can find on the STEX is almost two years old and doesnt include many ranges I've seen assigned here so I'll just make a stab at it. How about 0x9BA0000-0x9BAF0000?

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    @ gmbalmer - Apologies for the slowness in replying, I've been on holiday and BarbyW was valiantly standing in for me - thanks Barby! Your range is F1800000 to F18FFFFF

    @ karaku - the range you asked for is not allocated to anyone else, so 9BA00000 to 9BAFFFFF is yours.

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    Sorry

    Ich hoffe, meine Frage hier richtig zu stellen:

    Hier werden für die SimCity-BAT-bastler die Instancen-ID's für die Texturen vergeben.

    Jetzt interessiert mich, wie sieht es mit den ID's für Building- und Prop-Familys aus, kann man dann die selben ID's verwenden wie für die Texturen? Ich habe für meine Building- und Prop-Familys die ID 3000000 bis 30?????? und 00000A80, 00000A90, und 00000AA0 verwendet.

    Gibt es da auch Reservierungen?


    *:) Here are my assets of STEAM Workshop *;)

    ...and my Thread at Spielerheim.de (german language)

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    I have reserved 0x30000000 to 0x3000ffff for you but you cannot have 00000A80, 00000A90 or 00000AA0 as this range is allocated to simgoober

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    Danke für die Antwort.

    Für die Texturen sind mir ja bereits vor einiger Zeit die Range 30000000 bis 30ffffff reserviert worden. https://www.simtropolis.com/forum/messageview.cfm?catid=109&threadid=50806&STARTPAGE=4&FTVAR_FORUMVIEWTMP=Linear#top

    Die Range 30000000 bis 3000ffff für Building- und Prop-familys sind jetzt also auch für mich reserviert.

    Allerdings hatte ich vor einiger Zeit, einige Lots mit der Prop-Family ID

    00000A80 (Grosses Miethaus_gelb, _grau, _rot) ;

    00000A90 (diagonalesMiethaus_rot, _grau) und

    00000AA0 (21 Geschosser_blau, _rot, _grau) verwendet.

    Sorry, dass es passiert ist 8.gif, da wusste ich noch nichts davon, dass die Prop- und Building-Familys reserviert werden; und diese Lots sind auch hier auf dem STEX zu haben...

    EDIT: Könnte man nicht mal eine aktualisierte Liste der ID's aller Simcity-Bastler erstellen?


    *:) Here are my assets of STEAM Workshop *;)

    ...and my Thread at Spielerheim.de (german language)

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    Posted:
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    Hi can i get texture IID from 7b900000 to 7b9fffff . IF not can you give me a range. thanks

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    @ Dickiez that range is unallocated, so 7b900000 to 7b9fffff is yours!

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    @ spikydragon your range is f1900000 to f19fffff

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    Posted:
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    May I request a small texture range for some lots I plan on making?  Thanks.

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    @ tiemanj your range is F1A00000 to F1AFFFFF

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    Well having stumbled into a crash course of lotmaking and now trying to make some textures of my own to use I humbly request a range also.

    Waerth

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    Can someone here clean up this mess and make a new list? I currently cannot see clearly who or what is using each IDD group, and many of the current lists are outdated (BSC Texture Index last update was in January 2005!). I would also like to reserve an IDD group if possible.

    EDIT: It would be nice to have an updateable SimTropolis thread list of the texture IDDs and who is using them.

    Allan

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    Allan: As I have understood it, that is not likely to happen. The updated version is not posted here for a reason.

    If you need a range then request one (maybe togther with a prefered range).


    PCk4tXG.jpg

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    I doubt I will ever be making textures myself, but I recently happened to read through this thread from start to end, and made some notes of which ranges were missing from the index.

    After allan_kuan1992's request I decided to update the texture family index (the page called "Notes", not the full index with all textures made so far). I modified it so that it only shows the texture families, digits 1..4 (the four most significant digits for DarkMatter). It contains a full list of both all available and all reserved ranges (including those reserved by Maxis in the full index listed by geoffhaw). After vester's reply I'm not sure if I should upload it here though...

    Maybe I should send it to geoffhaw first 42.gif

    Besides, I do not know if any ranges have been reserved without putting the request in this thread.

    Anyways, if we consider texture families 0x0000, 0x1000, 0x2000, 0x4000 and 0x5000 reserved for Maxis, Fishman and NAM, the list I made shows the following:

    Out of 45056 available texture families, 37326 are currently available (83%).

    Texture families D4D0 to D4DF seem to have been reserved twice:

    for brtim2 by BarbyW 12/06/2005

    for vinlabsc3k by SimGoober 12/14/2005

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    Posted:
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    I would like to request a texture range for a whole series of upcoming stuff, please. Am I correct in understanding that base and overlay textures share the same ranges? If so, then... yeah... this completes my request. Thanks!

    JB

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    Wow! I take the weekend off, and the thread bursts into life!

    First the easy stuff...

    @ waerth your range is F1F00000 to F1FFFFFF

    @ JBSimio your range is F2000000 to F20FFFFF

    The base and overlay textures do share the same range.

    With regard to the published Index on the STEX, I will update it so people can see the latest allocations. I had intended to keep a record of all the IIDs used on the STEX, but it soon became an impossible task. So, I'll delete the list of IIDs, and just list the allocations. As vester_DK suggested, if someone has a preferred range, it will be easy to see if it's available.

    As for the double allocation, a far as I can see brtim had D4D00000 to D4DFFFFF allocated on 06/12/2005, and vinlabsc3k had D4E00000 to D4EFFFFF allocated on 28/12/2005, so I don't think there's a problem.

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  • Original Poster
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    @ allan_kuan1992 Sorry, that range is already allocated to the SimMars team.

    I can give you the range F2200000 to F22FFFFF

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