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tiemanj

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About tiemanj

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  1. Wachovia Building

    Version 1.0

    1,553 Downloads

    ITC Team presents the Wachovia Building from 5th and Market Street in Philadelphia, PA. Comes in a 4x3 LM version and a 4x2/4x3 CO$$$ version. dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. BSC Textures Vol. 1 CP MEGA Props Vol.1
  2. requesting Help with LOTs

    I have a question... I'm batting a building that has a swimming pool. The pool is underground, so in gmax, I have the deck at z=0, with the pool below. however, when rendered, sometimes (or rather, from some directions), the underground base is above ground. How do I make it so that the base (and pool) is below ground, and only the pool is visible?
  3. requesting Help with LOTs

    Thanks for the offer Jayo, I'd love to take up your offer. PM me on how you want to get started, and which building you want to start with. A few more pics: Wachovia Building Some Fort McHenry Pics...sorry I lost the texture files for this one, so all pics come from the lot editor
  4. STEX Lots Service

    I was just pointed to your thread when I wrote a request for exactly the service you provide here. A few years ago I stopped batting...now I'm starting again and I have several models finished and near finished with no lots. I feel that the lots I come up with never do justice to the bat I put so much work into. If you're still providing lotting services, I'll ask if you could gin me up a few lots so I can release these BATs. Following is a link to my thread (containing a few pictures): https://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=99311&enterthread=y If you're intrested, let me know.
  5. requesting Help with LOTs

    Beach Condos The Charthouse
  6. About 2 years ago I disappeared from batting as family and other things took over my life. I'm just getting back into it now. I have 4 models that I finished batting, but never put on lots to release. (I have 2 more models nearing completion). First, I suck at putting models on lots and second, I've been away for so long I don't know what new props, textures, etc exist out there for lots anymore. What I need is someone who enjoys putting buildings on lots to take these models and run them through the lot editor. Any takers? Models Finished: The Charthouse Restaurant (from Annapolis, MD) Beach Condos (R$$ med density condos, typical of those found near Ocean City, MD) Fort McHenry Wachovia Building (from 5th (?) St in Philadelphia...across from Independance Mall) Models near Finished: Wachovia Center (Philadelphia...home of the Flyers and 76ers) unassuming 4 story office building (typical of those found in office parks in the suburbs) I'll post pictures later.
  7. BSC Texture Index

    May I request a small texture range for some lots I plan on making? Thanks.
  8. Marina Project

    Good news and bad news. It looks like I got almost everything sorted out and got the docks into the game: It appears that it was a LOD issue. I used the big box LODs, shrunk them so that they only were above the "water line" (above Z axis 0), then copied the ramp and pilons, and added them to the LOD. It was a simple enough LOD that it exported no problem. Thanks for all your help. Jay - Sorry, I don't have a picture of the waterbug, but it appeard similar to your's in your marina. Funny thing was that it didn't show up all the time, which is why I think I avoid it at first. It appearts that it only causes trouble when the big box goes under water. Next step is to add a boardwalk of some sort along the beach line. I need to create something that overhangs the dock lot. How do I create a building or prop that can overhang an entire tile? Bad news, I busted the LCD on my laptop...so I probably won't get much done while I send it away to get fixed. Ugh.
  9. Marina Project

    Ok. does anyone know what is going on with this? Zoom 4 is fine, zoom 5 has some maxis building fused onto it, a different building in each direction. I tried re-rendering it and got different buildings, and messed up on zoom 4 and 5 (3- was fine). LODs are all one connected shape, with protrusions comming out the bottom (wouldn't render using above method, I think the LODs were too complex). any thoghts?
  10. Marina Project

    Much better. thanks.
  11. Marina Project

    Ok... I have the boats, now I just have to get rid of the water bug. I created a clone of the entire building to make a skin tight LOD: , deleted all the UVW maps from it, moved it back over the dock, and made LOD3, LOD4 and LOD5, and I get this: How do I fix this...I made the LOD by grouping it togeather. Is this the problem, and if so how do I attach everything without grouping? Thanks in advance.
  12. Marina Project

    The ones in the pic are from Goldiva's waterfront marina. I really like them and I was using them as a template for what I want. Unfortnally he hasn't been on the forum in over a year, otherwise I'd PM him and see if he had any intrest. I found you can make a decent hull by drawing the cross section in the top view, then applying a lathe in the x axis for 360 degress. Convert it to a mesh, go to front or side view and delete all vertices above the halfway point. I have a sail boat that I'm halfway happy with now. Actually (this is the first I've looked at on preview) it doesn't look half bad. Clean up the textures a bit andI might have a product. Any one really good with textures out their want to help?
  13. Marina Project

    Ok, I'm back. Work hit me the last few weeks (again). I want to add some boats, and give some variety, but I need help. Can anyone help build some boats. The models don't need to be extensive. I was looking at Goldiva's yacht club, and his boats and thought that about 5 or 6 boats like these would look great on the marina lots: Can anyone help me create some boats like these?
  14. Marina Project

    Jay - thanks for the link. The docks themselves are just buildings. I modeled them about .7 m above the xy plane with small posts that go slightly below the plane. I placed the building on a lot, add a "place this square on water" thing. Then in the SC4 Tool, set all the texture IDs to 0x0, and it worked. By the way, I saw your marina and it looked good. I hope your new render will work for you. swamper - thanks again. I'll try experimenting with moving the boat up, but I was hoping this would be a more general lot - plop it down and some boat will show up regardless of placement. Oh well. We'll see what I can get.
  15. Marina Project

    Now that you mention it, it does look a little weird. Thanks. Also I am noticing a few problems getting them into the game: Notice how the left and the righ dock both have foundations, and that the sailboat on the left side dock appears to be sitting on the bottom. How can I fix this?
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