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benno2005

benno's bats

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  • Original Poster
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    thanks for all your comments, this is the final previews of this bat as im going to release it soon what do you think now?

    kwikfit13.png

    kwikfit14.png

    kwikfit15.png


      Edited by benno2005  
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    Model looks great. The only thing thats bugging me is that roof texture. Its way to bright and not very realistic. I'd try and find a good texture making tutorial somewhere (Look in the BAT FAQ thread) :)


      Edited by jayo  
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    Gotta agree with Jayo on this one, model is great but everything looks too clean. Especially for a garage. I'd like to see the roof look more realistic and the parking lot a little dirtier if you can do that. The roof is the big one though.

    Great BAT, looking forward to a download whenever it is ready to go.

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  • Original Poster
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    thanks for the feedback iv'e taken it on board so what do you think now?

    kwikfit19.png

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    The model is great :ohyes: and the new roof textures greatly enhance the rendering, but I think you can do even better. :whatevs:

    Try to accentuate the black lines on top to give more character to your roof.

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    --   -My BATs on the STEX-

     

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    not exactly! It's better but I was talking about lines on the faces of the roof. Sorry if you don't understand me well, English isn't my first language. Oh and try to show us zoom5 rendering.

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    --   -My BATs on the STEX-

     

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    Man, I love the textures on the garage forecourt, I would say it looks just about right now, and the nitelighting looks fab as well. Those new roof textures look a lot better as well. I would say it's probably ready for release BAT wise, but I don't know much. Keep it up :thumb:

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    Winter is Coming..

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  • Original Poster
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    not exactly! It's better but I was talking about lines on the faces of the roof. Sorry if you don't understand me well, English isn't my first language. Oh and try to show us zoom5 rendering.

    Delecto i think im on the same wave length now is this better?

    kwikfit23.png

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    I can't really judge until we see how it looks in game again, I persoanlly like the edges a bit more toned down, but that's my opinion :)

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  • Original Poster
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    I can't really judge until we see how it looks in game again, I persoanlly like the edges a bit more toned down, but that's my opinion :)

    Dannibee i will tone down the edges no probs, also i will show in game shots at zoom 4 & 5 day and night before release.

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    Again it's difficult to determine if you don't show a zoom5 rendering, :whatevs: but I think you're going in the right direction.

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    --   -My BATs on the STEX-

     

    u2kl.jpg

     

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

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    Again it's difficult to determine if you don't show a zoom5 rendering, :whatevs: but I think you're going in the right direction.

    Delecto here you go zoom5 render now what do you think?

    kwikfit24.png

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  • Original Poster
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    I find it much better, don't you?

    Delecto thanks for your input and everyone else this is now ready for release.

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    I can't wait for this to be on the STEX, you have improved beyond beleif since your first attempt and I look forward to many more BATS :) Great work on the Kwik-Fit, I will certainly use it alot in my cities :)

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  • Original Poster
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    the kwik-fit garage is finaly released on the STEX thanks everyone on your feedback, now onto my next project.

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    This looks great, you did a fantastic job on the parking area with the oil stains and so on. Better than I could have hoped for. Looking forward to what you have up your sleeve for you next project.

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    Can't wait for the next project. Keep it up!


      Edited by jayo  
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  • Original Poster
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    Iv'e decided to make another version of the kwik-fit garage here is a small preview its far from finnished it needs work on the roof and carpark textures yet, but what do you think?

    kwikfittwo1.png


      Edited by benno2005  
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    I think you should de-saturate most of your textures (blues, reds) way too saturated same for the cars used in your previous BAT

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    Don't forget to visit my BAT thread amigos!

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  • Original Poster
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    I think you should de-saturate most of your textures (blues, reds) way too saturated same for the cars used in your previous BAT

    harishna how do you de-saturate your textures im using photoshop?

    here is another preview iv'e done the carpark and the roof what do you think? all feedback helps.

    kwikfittwo2.png

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    It looks a lot better, I'm not sold on the roof Skylights but I can't really judge until we see an ingame render.


      Edited by Dannibee  
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    For me it's under image>desaturate. I'm glad to see another one of these, your first one turned out really nice!


    maritime.png.62faa45eda03ab57c0139c21d3dacef0.png

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    I echo Peter007's comments. There has been marked progress in your BATing skills since the start of the thread. :)

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    I echo Peter007's comments. You can clearly how much you've improved since the start of this thread and I'm looking forward to your future work! Also, the Kwitfit does look nice although I do think you could find a higher resolution texture for the Kwitfit sign's on the facade of thee building as they look a bit blurry. Other than that, keep it up! :)

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    To reduce the blurrines of the sign on the slate material editor find the map go to the additional parameters - coordinates and reduce the blur to .1 or .2 and under bitmap parameters switch filtering to summed area.

    You can reduce the saturation of a bitmap directly in 3ds max by adding a color correction map or you can a edit the texture used in gimp or photoshop.

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    Don't forget to visit my BAT thread amigos!

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