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Ceafus 88

C88 Productions | Projects by: Ceafus 88

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    13 hours ago, Tyberius06 said:

    Are you using the real model as base of the building exemplar or a dummy model? If it's the real model, I assume, based on how the building looks like, that it would fill the LOD box up pretty well (in PIM-X at the bottom left corner you would see the model what the building exemplar based on with the LOD box), so the Filling Degree should be a bit higher number, for example 0.8 or 0.9. PIM-X calculates the jobs and some other stats based on the Filling Degree, that is based on an estimated best guess (from the creator's side) how much space the actual building occupies within the LOD box, somewhere between 0 and 1. You can change the Filling Degree in PIM-X by double-clicking onto the property.

     

    The .5 was generated by PIM-X using the real model. I went ahead and changed it to 0.8 and this was the results generated.

    20220906_164343.png.819f1cf87da52c513a144072be764f5d.png

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    Nice work Ceafus!  It's good to see that you're back at it.  Dollar General happens to be in a major building boom these days with new locations popping up on almost every corner, even in rural areas (!!), so this is quite a timely project.

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    2 hours ago, Ceafus 88 said:

     

    The .5 was generated by PIM-X using the real model. I went ahead and changed it to 0.8 and this was the results generated.

    ssss.png.3200324d7a534afe8168f8242f333036.png

    That sounds about right. You could go with 0.9 for the filling degree easily, that would be ok too.

    The 0.5 is the default setting. 

    By the filling degree you can manipulate growth stages. Also if you have multiple buildings as props (if they have the same footprint) you can use the multiplications of the filling degree to set up proper stats. 

     

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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    If you right click, there should be an option that is something like "tileset selector", which as you can imagine lets you pick which tilesets it grows under. I imagine this would be Houston, and probably Euro too, but definitely not Chicago or NYC.

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    patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    18 hours ago, Ceafus 88 said:

    image.png.9d4cfbc9603f7ba128b7aa05f7c8f47b.png

    Again, this is not the final lot I am just running through some tests! I implemented the changes in the color of the side walk and brick as @Jasoncw suggested, as well as listened to @T Wrecks and reduced the roughness upfront by reducing the bump map. I downloaded PIM-X and began working on the stats to get an idea of what they need to be set at to grow properly in your cities as well!

    image.png.9b4fc39e5319e5d0ee4e03c531af5fde.png

    Thank you to everyone that responded! I can't wait to get it out there for everyone's use! :)

     

     

     

    I know you had plans to do a wide version also do you still Have plans for that? 

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    10 hours ago, metarvo said:

    Nice work Ceafus!  It's good to see that you're back at it.  Dollar General happens to be in a major building boom these days with new locations popping up on almost every corner, even in rural areas (!!), so this is quite a timely project.

    Thank you so much! I am glad to be back!

     

    9 hours ago, Tyberius06 said:

    That sounds about right. You could go with 0.9 for the filling degree easily, that would be ok too.

    The 0.5 is the default setting. 

    By the filling degree you can manipulate growth stages. Also if you have multiple buildings as props (if they have the same footprint) you can use the multiplications of the filling degree to set up proper stats. 

     

    I will experiment around with both, I appreciate the much needed input!

     

    5 hours ago, Jasoncw said:

    If you right click, there should be an option that is something like "tileset selector", which as you can imagine lets you pick which tilesets it grows under. I imagine this would be Houston, and probably Euro too, but definitely not Chicago or NYC.

    Yes, I was getting the demand portion corrected first, was definitely  going to remove those! I don't think a small town dollar general would go good on the NYBT roster :P Thank you for the feed back and suggestions throughout the years!

     

    3 hours ago, Evanjs said:

    I know you had plans to do a wide version also do you still Have plans for that?

     

    Spoiler

    image.png.e2113fb7066d9867bba41572f7667f67.png

    Absolutely  ;)

     

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    Dollar General is slated for release soon, I have been making final adjustments I just haven't had the time to post them. None the less, the PIM-X discussion sparked an interest in me to redo all of my .decs and .lot files to have better growth, but I do not have the time so I am going to do the next best thing. I will be gathering all of the .model files and releasing them in 1 pack to use on your own lots. I do not have the free time to do it individually, and I wish in my earlier days I would have invested more time in getting that right so that everyone wouldn't be having the issues they are. None the less, it's never too late for something to be done.

    Thank you all for the love and support over the years! I hope to continue making models after this one is finished, but RL has kept me busy for the last 8 years as I find myself in the portion of life where you put these things aside for jobs, marriage, and kids.

    Happy modding my friends!

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    On 1/25/2023 at 10:45 PM, Ceafus 88 said:

    @RRetail Thank you for the wonderful lot! :)

    Glad to be of assistance.

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    6 hours ago, Urban Vibravant said:

    @Ceafus 88 Your floors on CF Solutions seem pretty thin as revealed at night.

    Thank you for the feedback, I see what you mean and I'll get that adjusted this evening! *:) 

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    hmmm, something about the night lights is throwing me off. maybe darker since the building has dark windows.

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    6 hours ago, lonewolf46 said:

    hmmm, something about the night lights is throwing me off. maybe darker since the building has dark windows.

    I appreciate the comment, I hope this might ease your feelings about it! I still have adjusting to do, this is not the final product, there's some inconsistencies I have to repair. I will have more this weekend on it. *:)

     

    image.png.265536912c5b556f60e0e5034bc0dc21.png

     

    The model will be in a SD format when it is released, this is how it will look in game:

    image.png.74ef396723f6efa2e7e9eaf3c1eca1a8.png

    image.png.73c8f8c9ddbe76135958ed18817221a4.png

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    Good to see you around man *:)

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    maritime.png.62faa45eda03ab57c0139c21d3dacef0.png

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    On 6/26/2026 at 11:15 PM, IDS2 said:

    Good to see you around man *:)

    Thank you! I hope all has been well!!

    I adjusted the nightlights slightly to have a bit more life at night in the reflections. It is subtle, and can be increased. :) 

    image.png.2b84fe2cf1b04c90e35376455906a2d6.png

     

     

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    Currently: Viewing Topic: ACE's BATs and Blender Tutorials
     

    @Ceafus 88 Glad to see the progress! The adjustment to your floors really helps the building feel much more solid now.

    I think your blinds need to be more opaque, so that they're darker. Also I don't think they should be so blue, it starts to give me hospital vibes, which is probably not what you're going for.

    I don't know if you've self-illuminated your night ground plane, but if not, try that. If you have, increase the intensity a bit (partly out of curiosity, if it doesn't look good for some reason, then what you have will be fine.)

    I guess you meant to put in interior walls that can be seen dividing the rooms that are between some of the windows, the problem is, they aren't consistent floor to floor. I know that it can be assumed that there's different floor layouts, but it'll look better to keep them consistent and symmetrical.

    This last part is just my opinion, but your white columns could be less reflective.

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    On 6/29/2026 at 5:45 AM, Urban Vibravant said:

    @Ceafus 88 Glad to see the progress! The adjustment to your floors really helps the building feel much more solid now.

    I think your blinds need to be more opaque, so that they're darker. Also I don't think they should be so blue, it starts to give me hospital vibes, which is probably not what you're going for.

    I don't know if you've self-illuminated your night ground plane, but if not, try that. If you have, increase the intensity a bit (partly out of curiosity, if it doesn't look good for some reason, then what you have will be fine.)

    I guess you meant to put in interior walls that can be seen dividing the rooms that are between some of the windows, the problem is, they aren't consistent floor to floor. I know that it can be assumed that there's different floor layouts, but it'll look better to keep them consistent and symmetrical.

    This last part is just my opinion, but your white columns could be less reflective.

     

    Thank you for the insightful feedback, it is helping me a lot! I am fairly green in the world of reflective windows/night lighting so I am welcoming the advice with an open mind!

    image.png.49c039a8ea77111da03272998bfac290.png

    image.png.83ee8ca954a3d79b613d613e2816624a.png

     

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    Currently: Viewing Topic: ACE's BATs and Blender Tutorials
     

    @Ceafus 88 Your night scene is looking very good!

    On your blinds, I like the color much better, but they're still too transparent. And when I said that they need to be more opaque/darker, I meant less light should be showing through. Here's a close look at @Fargo's recent 30 North Lasalle:

    6a460918598b5_Fargo30NorthLasallenightwindowsandblinds_Large-image.jpg.99214a31b31e95208f4f8829fc30fa35.jpg

    Notice the light and dark contrast, it's like night and day. (I'd say you want to avoid going as dark as the bottom one that I highlighted. Not saying it's a problem, but it's better to minimize how many are this dark, the reason it works here is because most of his illuminated windows with visible blinds look like the top one.)

    Same thing goes for blinds as bright as yours. It's not a big deal if there's a few that bright here and there. (Someone can correct me on this if they want to, and I personally prefer not to ever go that bright unless I really know it'll look good.)

     

    Sometimes Google images just doesn't do it for me, and since I live in a large metroplex, I went out and got some raw, unfiltered night office window pics that you can refer to.

    Night_Office-Window_Collage.jpg.8a14eb2b610fc5702b31c6f79275b805.jpg

    1) is a good reference if you can ignore the ceiling lights piercing through.

    3) and 5) have arrows pointing at what I think is the best window/blind to refer to in those pics. For some reason, they just feel like bad references unless I have something like arrows pointing at what I think is a good example of the kind of contrast to aim for.

    I want to mention that I included the building in 5) because it has mirrored reflections similar to yours. (Can't see through during the day)

     

    If you don't mind me asking, do you intend to make more blinds for your building? And what method are you using to make your blinds?

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    16 hours ago, Urban Vibravant said:

    @Ceafus 88 Your night scene is looking very good!

    If you don't mind me asking, do you intend to make more blinds for your building? And what method are you using to make your blinds?

    They are blinds were on the illuminated night plane I was using for the windows. I have modeled them individually, but I am considering to dropping them all together.

    image.png.604638ffd2b8fbb310c71878e2aec99c.png

    image.png.de83652b339761d9ae8efc480902a7c2.png

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