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budweiserdude23

mipro Barry Sanders Project

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Thats what I thought too, but then I thought that you might need a cell phone at each end so that when you call that number, the phone at the other end will ring, and then detonate the bombs.  But even then I don't think you'd need 1000.

Plus, I think a better way to go about blowing up the bridge would be by boat, since the goal is to knock out one of the pillars (it's a suspension bridge for anyone who's not familiar with it).  Then you wouldn't even need to be sneaky, you'd just need a boat with a lot of explosives on it.  Then you would go to one of the pillars, quickly attach the explosives to the pillar, and then you'd detonate.  No one would be fast enough to stop you before detonation.

If they were intending to blow up the bridge, they would have put a lot of planning into it.  My 2 minutes of planning already found a different and better approach, and a few months planning for them would produce more than, "we'll buy cell phones and explosives, and then we'll blow up a bridge!"

But maybe if they are terrorists, then they're just not very smart.


02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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Thats what I thought too, but then I thought that you might need a cell phone at each end so that when you call that number, the phone at the other end will ring, and then detonate the bombs.  But even then I don't think you'd need 1000.

Plus, I think a better way to go about blowing up the bridge would be by boat, since the goal is to knock out one of the pillars (it's a suspension bridge for anyone who's not familiar with it).  Then you wouldn't even need to be sneaky, you'd just need a boat with a lot of explosives on it.  Then you would go to one of the pillars, quickly attach the explosives to the pillar, and then you'd detonate.  No one would be fast enough to stop you before detonation.

If they were intending to blow up the bridge, they would have put a lot of planning into it.  My 2 minutes of planning already found a different and better approach, and a few months planning for them would produce more than, "we'll buy cell phones and explosives, and then we'll blow up a bridge!"

But maybe if they are terrorists, then they're just not very smart.


02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    I agree in the logic that 1000 cell phones weren't neede to blow up the bridge. But why does anybody need that many phones in the first place? A witchhunt, maybe...but  there are too many things that seem odd here.

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    I agree in the logic that 1000 cell phones weren't neede to blow up the bridge. But why does anybody need that many phones in the first place? A witchhunt, maybe...but  there are too many things that seem odd here.

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    Hey everyone...

    So, I've been saying this for, what?  8 months now?  Something like that... I don't know... either way, I finally made a tiny start in on Yost Ice Arena.

    yostmainentrypreviewcj1.jpg

    OK... I realize it doesn't look like much yet, but it's a start.  I actuallyl think my measurements are a little too wide at this point.  I'm not sure yet.  As a side note, would anyone be willing to help me with some textures for this?  The brick I'm using isn't really a good match, and I'd also need a good "texture quality" shot of the front doors.  I'd really appreciate it!

    JB

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    JBSimio, it may be just a doorway, but that looks GREAT! It'll be exciting to see some A2 landmarks come to life.

    Which reminds me, I need to finish up Burton Tower already. I've been taking Jasoncw's BAT lessons, and now that I'm a little more savvy, I should go back and revise it. (I had actually finished & rendered it, and had it in game, but I was never happy with it.) Then I just need lighting and some better textures, and it should be good to go.

    I also have Detroit's Cadillac Tower sitting on the back burner -- maybe it's time to pick that one up again too.

    It's been too long, but it's nice to see the BSP purring again!  10.gif

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    I love texturing! 36.gif

    The modeling is very nice though.  It has depth, but it's not so deep that you can't see the insides (which is sorta a problem with the penobscot building), and the details are fine, but not so fine that you can't see them.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Thanks Nofunk!  Yes... it has been too long.  It's nice to see this coming back to life again.  Jasoncw's the man isn't he?

    Speaking of whcih... I was hoping you'd say that about texturing.  Does that mean you're willing to do that for me, Jason?  That would be great!  BD has a bunch of Yost pictures on Flickr if that helps.

    JB

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    I'll do whatever you want whenever you want it. 1.gif

    If you'd like me to texture the entire thing, just make everything that you want textured to be a different color in gmax.  For example, the brick could be red, the stone could be grey, glass could be blue, etc.  You can also make custom colors too.  In the meantime, you can add textures to give people better visuals, if you'd like.  This is so that I can select things by color, which makes it easier to select the certain parts that need texturing.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Yeah, sorry about the lack of refinement on those pictures. It was so damn bright out when I took them I had a hard time seeing what I was shooting. Just so you know, those doors are a  dark cherry color wood.

    I did find this site which might help ever so slightly....Yost

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    Maybe the Tuller

    tuller-3.jpg

    ...or the Statler...

    tm-statler20s.jpg

    ...or maybe even the unbulit Statler!

    tm-proposed.jpg

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    Hey BD, I stumbled on that site when I first had the idea to do this.  Not much information there that I could see...  Actually, the pictures you have are a great help.  I really am not familiar with anything beyond the front, so all the side and back shots are going to be invaluable.  Thanks again!

    Jason... If you don't mind, I think I would rather just get a few texture from you.  I think our methods are just different enough that if I sent you the whole thing to be textured we'd waste months trying to figure each other out!  For now, I think a base version of the brick, and then the doors, and possibly something for the "Spanish tiles" around the perimeter of the roof should set me up for quite a while.

    OK... I got quite a bit more done this evening.  Here's a look (sorry about the blur):

    yostfrontpreview01sw2.jpg

    So now I know the proportions aren't quite right.  I think the spacing is generally good, but the arched windows are either too wide or too short.  Maybe a little of both.  Part of it is just the "SimCity Angle" but I know some of it's me too.  Right now the entire width of this will just fit on a 6x lot... which seems about right to me.  The height (without the peaks) is 17 meters.  So I'm not entirely sure which way to rescale this.  If I trim the width of the windows down, it will be around 5.5 tiles versus the 5.9ish that it is now.  Anyone have any information on how big this "really" is?

    Anyway... that's how it is at the moment.

    JB

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    Sorry Simfan, but the days of this thread being a thinktank/suggestion thread are pretty well over.

    JB, I'm sorry I didn't mention this earlier but that entrance looks about spot on, the detailing pieces are very well done. Nice work!

    There's so much detail in the place, its staggering. I wish you luck...

    At least the roof on Yost doesn't look too hard to model...

    EDIT---Looks like you posted 2 seconds before me...your update 6.gif

    As for size...geez, I'll get back to you.

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    Jb, here's some fuzzy math for you.

    An ice rink is 200ft x 85ft which translates to 61meters by 26 meters.

    Now having been in Yost enough times I would triple the width of the rink which gives you 6 tiles exactly, so you're about right on.

    The length is a little more tricky seeing as there is the big foyer type entrance with lockerrooms, rental area, concession, etc... I'd say total length  is no less than 2.5 times the hockey rink, probably more like three times.

     I'd say if you aimed for around 12x6 tiles, maybe a little less, that'd  be pretty darn close.

    Glad those pics helped too, there's some intriguing details I never noticed about that place until I took them.

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    I don't think it would be too hard for me to adjust my methods a bit, but if you insist... 3.gif

    If it's already 5.9 tiles wide, and the entire thing is supposed to be 6 tiles wide, then I bet you're too wide, since it extends farther out past the edge of the front.  then there's the usual vertical squishing, so it's probably a mix of both.

    Other than that it's coming along good.  I notice you even have the little flood light under the one arch, lol.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Honestly, I'd go slightly larger than smaller. It'll allow for the details to show better and heck my math might be off. I was attempting to give you some roundabout numbers. The one thing though I'd try to stay fairly true to is the building is close to double as long as it is wide. Something like 14x 7, 13x 7, 12x6, etc,,,,, just ballpark numbers...you get the picture, besides you're the batter, use your best judgement. Good luck JB.

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    Someone formerly working on this project was going to do the Statler.  We have tons of pictures of it (being demolished).  But it actually didn't seem like all that difficult of a building to model. 

    Man, I really wish I had the time right now, I'm in that moving back mode.  I think I'm just going to have to budget time to work on some BATting.

    BTW, I noticed it's super easy to  make complicated detail work in sketchup and then just drop it into 3ds.  It can really save time on making curves windows frames and complicated masonry work.  Just a suggestion from 3 year user of 3ds.

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    It's so hard though LOL.  In essence, I BAT all day long at my architecture job.  Except it's not for Sim City, it's for clients, and they buildings go up in real life.  When I get home, all I want to do is chill, but then I'm off to my second job working retail.  Summer went by so fast.  I really long for the days two years ago when I could work on Ford Field for an extended amount of time.  I'm sure the time will come.  Until then, I'm enjoying seeing what you all make.  All of you are doing amazing work. 

    Now that I think of it, it would be cool if I released the models of the buildings I make at work into SimCity.  I don't think I'm legally allowed to do that though until the buildings are finished, so that might to wait 8.gif

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    wolverine: Is the architecture job simply an internship, or a full job? I'd assume the former, but you never know. Have you graduated yet, or are you doing some sort of co-op study?

    BTW - are you ever on AIM or MSN or something? I'm seriously considering a career in architecture, and I want to have a chat with someone currently in schooling.

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    Thanks for the info BD... that definitely helps.

    @Jason:  OK... you got me.  I'm really just trying to be sneaky and add a few new textures to my library too!  3.gif  Honestly, though... I've learned (for me anyway) that sometimes the textures have a lot to do with how I model, so it's easier if I can texture as I go to determine whether something will show up right or not.  Yeah... the floodlight... lol  It's in the picture, so there you go!

    Well... with the overall dimensions in mind, I think I'm going to stick with what I have for the most part.  I tried triming the width of the windows, but that also made the arches smaller (and therefore shorter)... duh!... so it really didn't change the squat factor much.  Here is the latest on the front.  Much rougher than the first one, but it gives a pretty good idea for the overall size we're looking at.

    yostfrontpreview02qx2.jpg

    I have a few minor adjustments to make for the overall height of things, but it's pretty close.  The peaked roof line might be off, but I'll have a better idea of that when I put the windows in.  Ignore the parts that don't make sense (like windows on the inside)... they're just measurement holders for now.  Overall size right now is 94 meters wide... that leaves me 2 meters to spare on the 6 by whatever lot!  Wooooohooooo!

    JB

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    JB, my jaw is on the floor right now! On the freaking floor. That looks tremendous!!  6.gif

    Keep it up!!

    Jason, don't worry... you can do some texturing for me! I got some more photos of the Burton Tower detailing and plan on revising it this weekend... I should have the BATing done by Sunday and then it'll need some textures and lights. That is, if you'd want to texture it. You know my Photoshop skillz are lacking.

    Then I think it's time to rock the Cadillac Tower. All of this actvity on the BSP is making me excited to BAT!

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    Superb work on the Yost.  I'll be back in AA in a week so if you need pictures, holla.

    BTW, here's a great place to get brick textures.

    http://www.acmebrick.com/

    You might need to crop them a little bit to your liking, but they are diverse enough in brick colors to look good when tiled.  You can get almost any color.  They also have software that makes brick patterns, so you can have varying wall detail.  For some reason, I have a problem installing it because the software claims it needs an update.  But anyway, figured it would help everyone out a bit.

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    double post.

    I just checked on the software and it's working since they put the new version up.  You can get quite a few courses of brick for an excllent texture, and you don't need to crop it either.  Hundreds of color choices, and you can design your own walls.

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    Originally posted by: wolverine It's so hard though LOL.  In essence, I BAT all day long at my architecture job.  Except it's not for Sim City, it's for clients, and they buildings go up in real life.  When I get home, all I want to do is chill, but then I'm off to my second job working retail.  Summer went by so fast.  I really long for the days two years ago when I could work on Ford Field for an extended amount of time.  I'm sure the time will come.  Until then, I'm enjoying seeing what you all make.  All of you are doing amazing work. 

    Now that I think of it, it would be cool if I released the models of the buildings I make at work into SimCity.  I don't think I'm legally allowed to do that though until the buildings are finished, so that might to wait 8.gifquote>

    But some day you'll have free time, and when you do, you'll be able to do great things.  Even if it's for Sim City 5. 2.gif

    JB, for the arches, they won't be arches anymore, you'll need to make them "pointy."  Also, after converting an arch into an editable spline, make sure that the two handle bars on the end vertexes point directly up.  Then after that, use the one way scale tool (I don't know what it's really called) to make it taller.  Then, of course, delete the old arches and weld the new ones on.  At least that's what I would do.

    How wide will the widest area of brick be?  I'll make it wide enough that it doesn't need to repeat.  Also, how tall do you think it'll be?  These types of old sports places are rare in real life, and even rarer (non existant?) in Sim City.

    Wow, that brick program is really cool!  I haven't downloaded it yet, but it makes me want to make something with fancy brick designs on it.  I wonder if you can "cut" bricks too?  I'll have to download it later.  They've definitly updated the site since the last time I visited it.  Last time they had a few little samples of bricks.

    For the roof tiles, it'll depend on how you model it, so after you do that part we'll have to think about how to do it.  If you look at my BATs and pick out the textures that you'd like, I can send you the base textures (otherwise they'd have a bunch of goofy building specific stuff on them).

    Nofunk, I'll tell you what/how/why I do what I do when I do the texture so you'll learn from it.

    geeze, long post!  I think I got everything though. lol

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    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Nofunk, Jacqulina, Spike:  Thanks a lot... still a long ways to go!

    Wolverine:  Thanks for that link!  That is going to be a huge help... I'm about tired of using the same bricks for everything.  I have close to ten different brick textures, but only 4-5 are really any good.  *EDIT:  I think I'm OK on pictures for now, but I have an odd request if you're willing.  I can't get a good count on how many of the tall "windows" go across the sides of the building.  All the pictures I have are incomplete for me to get an accurate count.  Just a thought, if you're in the area!*

    Jason:  Thanks for the tip on the arches!  So simple, yet I never would have thought of that!  As for the sizes, I'll have to get back to you.  The largest single wall will be on the sides (which I haven't gotten to yet), but I should be there in the next couple of days.  The highest point is still undetermined too.  I'm going to make the "final" adjustments to my scale and go from there... so I'll know that soon.  For the roof tiles, I'm not sure how to model that yet.  I need to get a better handle on what really goes on up there.  Not a lot of answers, I know... but all things I will keep an eye out for and let you know as soon as I can.

    Nothing new to show at this point, but like I said, I'm going to make some adjustments this afternoon and then go from there.  With any luck, I'll have a picture update tonight or tomorrow.

    JB

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