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Darknono35

nybt-forum-threads Darknono35's NYBT projects

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Originally posted by: Darknono35

Hi everybody ! This is the plaza of the "one chase manhattan plaza", I'm preparing the update for this one.

One Chase_00quote>

this will be the all building or jest the plaza? and if it's the all building what are the wide and the lenght of it and it will be whit the small building next to hem?

ther is no way that you enlarge the all complex?

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DarkNono35, little suggestion, if I may...

May be you could reconsider the content of archives you upload to STEX. They tend to contain not strictly speaking necessary files which at any rate aren't really beneficial or add anything to either game play or installation experience. In fact these if left as is may significantly slow down the game by making it run out of physical memory on the system sooner.

I'll take as an example the latest upload - nice all-around filler Brown&Williamson tower.

ZIP file which could be downloaded from STEX contains the following:

64b99130a54a.gif

There two JPG files included in archive that are not really needed there at all. They are doubling what is already shown in STEX, they are not linked to any html style readme and are not even named comprehensively. Yet together they account for whooping 45% of resulting ZIP file size!

And lets see what are those are. I'll specially include these in they original size and quality to make the point. First almost 1,13mb b&Wtower_louisville_00.jpg:

7e51ec1df81d.jpg

yes it is 578x1788(!) pixel picture. This size is particularly pointles given the fact that most of it is simply blown out, with all nasty consequences much smaller picture.

And here is second - 239Kb b&Wtower_louisville_01.jpg:

184fdf49b860.jpg

Of course it is your decision what you want to put in ZIP, but would you really say that these tow pictures in any way enhance the upload?

And if user will copy them into their Plugin folder together with the rest of the files these will also be loaded into memory on game start take space that otherwise may be free for another MOD/BAT etc. As a result game would have to time and again access HDD during the play slowing everything down a great deal.

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Originally posted by: SimFox

DarkNono35, little suggestion, if I may...

May be you could reconsider the content of archives you upload to STEX. They tend to contain not strictly speaking necessary files which at any rate aren't really beneficial or add anything to either game play or installation experience. In fact these if left as is may significantly slow down the game by making it run out of physical memory on the system sooner.

I'll take as an example the latest upload - nice all-around filler Brown&Williamson tower.

ZIP file which could be downloaded from STEX contains the following:

64b99130a54a.gif

There two JPG files included in archive that are not really needed there at all. They are doubling what is already shown in STEX, they are not linked to any html style readme and are not even named comprehensively. Yet together they account for whooping 45% of resulting ZIP file size!

And lets see what are those are. I'll specially include these in they original size and quality to make the point. First almost 1,13mb b&Wtower_louisville_00.jpg:

7e51ec1df81d.jpg

yes it is 578x1788(!) pixel picture. This size is particularly pointles given the fact that most of it is simply blown out, with all nasty consequences much smaller picture.

And here is second - 239Kb b&Wtower_louisville_01.jpg:

184fdf49b860.jpg

Of course it is your decision what you want to put in ZIP, but would you really say that these tow pictures in any way enhance the upload?

And if user will copy them into their Plugin folder together with the rest of the files these will also be loaded into memory on game start take space that otherwise may be free for another MOD/BAT etc. As a result game would have to time and again access HDD during the play slowing everything down a great deal.

quote>

So you are saying not to put images in the plugins folder?


-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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Originally posted by: SimHoTToDDy

So you are saying not to put images in the plugins folder?quote>

That is exactly right. Don't put them there. The game can not use them, so they only serve to slow things down.quote>

I would think by now that it is common knowledge that deleting or not putting jpeg files in the plugins would help performance. However, I do like it when images are included in the STEX downloads because it helps me to identify buildings that may have similar names or looks. And sometime I don't install some buildings for some time after I download them and forget what they look like. For example: I just downloaded a few commercial buildings last week. I may not put them in my plugins until the next time I fire up SC4 (I just reformatted). By the time I decide to put these buildings in my plugins, I will not know exactly what I'm putting in the game unless I have jpeg references. So I say, keep the jpegs; just don't put them in the plugins folder. They help.

I think Simfox was saying do not put them in the download file.

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SimHoTToDDy- Yes you are right.

Mr_Maison- Yes you are right to. I do think that we uploaders need to put a jpegs with the bat. Because I had a hard time trying to find Sgt pepper bats when he had deleted them off the STEX and I want him to put them back on the STEX. I had two One times square and two 40 wall street building, I even still have the 2007 NAM on my computer Its not in the plugins, its just in the zip file3.gif. I just think its time for my to delete the unwanted zip files.  And just by talking about this im goin to try to clean my plugin folder a bit.


-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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what I ment is not to include these HUGE - particularly Zoom6 shots, like in this particular download. I think everyone would agree with that if one stop to think. the difference between day and night picture is almost 1mb. and it is mostly due to including in a day one the part of the tower at Zoom6.

And I also meant that JPGs as well as ReadMes shouldn't be in Plugin folder.

As to finding something... Well I think it is very silly indeed to look for something in computer by picture! It is in essence no better than starting game and then plopping everything one by one trying to find a right one. And the fact that someone should resort to this is a sign of bad organization in the first place. Computers are geared to search by alphanumerical "tags". So if the creator thinking ahead he would/should name his output accordingly.

So when pictures are included those perhaps could be kept in a separate subfolder. User then will just take a subfolder - already named with creators name (+ team) and containing only game files (Sc4Moddel, Sc4Lot, SC4Desc) and move that to the plugin folder.

At any rate my message ws a response, of sorts for one user wondering why Dark's uploads were so bloated in size.

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I took a look at your second version One Chase Manhattan Plaza.

It is marked improvement over the previous version, no doubt about that. And very nice to see that you pay attention to some things that has been said here. That been said, if you really want to get full advantage of this thread and get some advise, some problems spotted before you upload stuff to STEX you should be more regular with your updates.

You last shots of the building (and plaza) were a good starting point. However since those weren't really renders but just a perspective view port grabs they aren't really informative or even indicative of what to come once it will be rendered.

Sadly render produced numerous errors, that would they bee seen here would have, for sure be resolved for the release.

Overall shape.

The back (as compared to what had been show here) of the building has absolutely pointless (imho) slant of the raised plaza (red arrows and red wavy line):

It serves no point in either aesthetic, no practical. It just make the whole thing look odd and out of place. There are also sever render problems with the vertical bit of the wall (marked by blue) these are either wrong smoothing groups or numerous overlapping vertices.

"front" view also has similar issues:

450f3cb1fa79.jpg

Your overhang is way to big. (Red). Never mind the fact that it leaves no side walk on the "lot" itself, it even grabs all of it from the road tile as well and almost gets to the traffic portion of the road itself. Plus it does so in quite obviously uneven way as well. Steps appear (although it may be just an optical illusion) misaligned withe plaza. the also seem a bit too steep, but that is judgment call...

a27fd49ddcb0.jpg

The water level in the pool is way way to low, it looks more like a giant well than reflecting pool. (yellow)

Side wall of the plaza again has odd kinks in its geometry (blue)

There are also numerous artifacts pointed by green.

But I really must congratulate you on the flags. The geometry is superb!

I just hope you understand the reason I write this. I'm not doing it because I just want nothing more to do than to spot problem, or because that i think you are very bad. Would I think it I would really write anything at all. You are very prolific bater, you chop 'em of like there is no tomorrow. I just wish that you maybe take a little time to get your quality up.

May be there would be V3, and then you'll be more communicative with the team.

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    SimFox: Thanks for your post! I'm working yet on the bug correction for an v3 2.gif .

    And I'm working on the Four World Financial Center ( Four WFC ) , This is my first preview of the building.

    I have a lot of details to add for finish the tower. And the final version can be export in two version, Orthogonal and Diagonal, like the real building.

    4WFC00

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    9cbb2f0e57ead80938888574ee24e3e2.jpg

    NYBT / USA BUILDINGS / CBT

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    This is looking great Darknono35! Have you considered making a version with all of the WFC buildings together or are these buildings designed to fit together once they are placed in-game?

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    Hey darknono, once you're finished with all four of the buildings I'd be happy to put them all together for you and export them as a single model. That way you could even have the bridge and have the lot transit enabled so cars would drive under the bridge. I think that would be pretty cool.

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    SimFox, the water level in that pool is actually supposed to be deep like that in the plaza. It's actually some artificial pond that can be veiwed from the inside of the plaza through glass in the circle "well". However it seems like one with the way you made it Darknono35. 2.gif Your 4 WFC is coming along nicely and It'll be great to see the whole complex finished.

    I actually thought of this long ago being one of those "Big Projects" our team does, together. Seems like it could be one with this idea assembling the whole buildings as one model.

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    Originally posted by: SimFoxAs to finding something... Well I think it is very silly indeed to look for something in computer by picture! It is in essence no better than starting game and then plopping everything one by one trying to find a right one. And the fact that someone should resort to this is a sign of bad organization in the first place. Computers are geared to search by alphanumerical "tags". So if the creator thinking ahead he would/should name his output accordingly.quote>

    Yeah, but in a situation where you have those 20 ZIPs with SC4 BATs in your downloads folder and you want to check out that cool skyscraper to test it in game... what was its name again? Darn, I forgot! In such a moment it's a pretty handy feature if you open the ZIP, see a pic inside, look at the pic and know that it's the building you wanted to check - or not.


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
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    Looks Great.


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    gio10469 and PBGV103 : I would like make one BAT of the complex, but I hope my computer can export an enormous complex like that ! But I'm not ready yet, lol, I've many work before 15.gif

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    9cbb2f0e57ead80938888574ee24e3e2.jpg

    NYBT / USA BUILDINGS / CBT

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     Well if you need someone to export it, my computer should be able to handle it, but I guess this can be discussed when you are actually finished with the WFC. 3.gif Keep up the great work!

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    I stopped by because this thread caught my attention. I download your BATs regularly and find them to fit in almost any city I create. Outstanding work, darknono. 4.gif Thank you for your contributions to the STEX.


    Trust Christ.

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    Originally posted by: JGellock

    I stopped by because this thread caught my attention. I download your BATs regularly and find them to fit in almost any city I create. Outstanding work, darknono. Thank you for your contributions to the STEX.quote>

    What he said! And the preview looks great! Keep up the good work.



    Stone Creek

    Follow me @_CruzControl60

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    Darknono35, are we going to see more skyscrapers from Lower Manhattan like 60 Wall Street and Updated lots like 40 Wall Street and the American International building from you. These are very important editions to the Downtown skyline and the ones we have a very outdated.

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    I've finish the modeling of the building ,now I prepare the textures. You like it?

    fourwfc_01

    40 Wall street and American International, will be update during the year, I would like finish the WFC before 2.gif

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