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Interesting transportation task.

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holy crap! this is awesome!! thanks so much for your hard work!3.gif

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you're making me wish i put trains in my current city.
 
if you feel like making a road/ground highway underpass like that i'll download it in a second.  1.gif
 
dave

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These things look and work great. The only problem is that the road automata, including peds, doesn't recognize a path. They turn around on one side, and dissapear on another. If you can figure that out, this will be the greatest 3rd Party addition to SimCity transportation yet.

Any new progress/developments?

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This is so awesome.
I'm glad someone took the initiative to do this.
 
 
Thank you so much for this, it's one of the bigger transport options I've been wanting in the game.
 
: )

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    Hello, peeps! Yesterday I was working on avenue graphics, and here some pics:

    marrasttbpr008.jpg

    marrasttbpr009.jpg

    It has no top fence yet, that's why I did not upload avenue underpass here :} Sorry! =:}

    About paths: I was thinkin' about how just make cars go under overpass, and came to a conclusion, that railway overpass (or any other overpasses) must be createt not just like lot tiles, but like real props.

    I'm looking forward to few problems with pathmaking, that probably will appear: on a certain wiews, one of the road strips hides under side wall of the underpass. In theory, if car will ride on that strip, its path will go out of the lot bounds and will be bisible like this car rides near this lot.

    For me, the solution of this problem, is to make cars to ride only inner strips of the avenue underpass.

    But there is a second problem: avenue has inner strips, but the roads doesn't..
    There are two ways to handle this - is to add to the road/street/railway underpasses additional sideway tiles (the width will be 3 tiles instead of one), or make cars dissapear entering road/street/railway underpasses.

    Which one you choose? :}

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    To David Hogan:

    Yeah, I will create that type of overpass, it just a matter of time :}

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    Several things. One have you talked to Red to see if he can fix the problem? If those are my choices I would never pick the one where cars disappear. I also can't believe you made this lot better. You haven't uploaded any of these lots to Simtrop yet have you? I'll wait.31.gif The last thing is,  I like being referred to as a peep.4.gif

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    To Smurfer2:

    If you mean, had I asked to Red Lotus to handle paths on this lot, that nope :}
    Actually, I want to handle this by myself :} But if I'll not be able to do it, I will ask Red Lotus or somebody from Transportation Squad for help.

    I don't want to post these lots on a LEX cause it's still in work at this moment, and I wan't to create something like set of underpasses and post all of it in one ZIP. But who knows, may be I will upload only road-railway and avenue-railway underpasses in one set first. Any way, I will do it only after making paths.

    But if you want to try some, you can find some link in this thread, and download beta of road-railway underpass with cars disappearing, entering this lot :}

    Oh, by the way, probably I will settle on making 3 tiles wide lots for road/street/railway underpasses.

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    Please talk to Red about paths. I'd like to see a 1-tile wide version for roads, just to keep down on space.

    A suggestion, make the paths with only the base of the lot, i.e. road textures, then render the rest of the lot. That way you'd have a clear view.

    I'm pretty sure this can be done, people just need to put their heads together.

    Like I said before, these are probably the best transportation add-on yet. Let's not let a technicallity keep it in infancy.

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    [bEGINQUOTE]
    4/1/2004 4:54:57 PM[/quoteDATE]
    marrast[/quoteAUTHOR]
    Hello, peeps! Yesterday I was working on avenue graphics, and here some pics: marrasttbpr008.jpgmarrasttbpr009.jpg It has no top fence yet, that's why I did not upload avenue underpass here :} Sorry! =:} About paths: I was thinkin' about how just make cars go under overpass, and came to a conclusion, that railway overpass (or any other overpasses) must be createt not just like lot tiles, but like real props. I'm looking forward to few problems with pathmaking, that probably will appear: on a certain wiews, one of the road strips hides under side wall of the underpass. In theory, if car will ride on that strip, its path will go out of the lot bounds and will be bisible like this car rides near this lot. For me, the solution of this problem, is to make cars to ride only inner strips of the avenue underpass. But there is a second problem: avenue has inner strips, but the roads doesn't.. There are two ways to handle this - is to add to the road/street/railway underpasses additional sideway tiles (the width will be 3 tiles instead of one), or make cars dissapear entering road/street/railway underpasses. Which one you choose? :}[/quoteMESSAGE][/bEGINQUOTE]

    WHAT?!?!?!?!?! That is increadible! How did you do that?!?!?! You MUST upload to the STEX!!!!!!!!!!

     

    -jcab

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    I don't know if this will help.... but if you put a straight roadpiece in the game on a terrein with a slope, traffic will follow the slope. I can't imagine that maxis programmed path-rules for each degree of the slope, so maybe if you can find out how slopes are handled, it will help you to find a way to make cars follow your underpass...

    anyway... I'll say it again great work!!!

    I don't want to hurry you.. but as an encouragement; How about overpasses 3.gif3.gif3.gif

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    Well I just downloaded this and tested it out, the pathfinding... seems to have no problems, but the cars that go through it dont seem to know that there is a slop down, I dont see and functional problems and the whole cars not going through it isnt that big of a deal for me. This is an amazing feat, awesome work! It looks great at night too... I cant wait for you to put that avenue up for download. Keep up the great work man!!!
     
      -Afro

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    Ok to get cars to go through you are going to have to make the lods fit the road perfectly that means even make a hole in the lod where the tunnel is. If you dont do this then the game doesnt even realize there is a slope there it thinks that its just a flat surface. But that still isnt enough. You also need to write customs path files you will need to talk to red about that and download is overpass to see how he did it. Also cars will conform to the slope of hill becuase path files are designed to conform to the lot and if the lot is at an angle it will conform. This lot however has no true ingame angle and therefor must have a custom path file telling the vehicles where to go.

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    this is one of the only transportation mods that i would actually download

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    Ok, peeps.. Avenue beta release.

    marrasttbpr010.jpg

    Still has no correct paths for cars and peds.. Cause I cannot find a time, to set it up :|

    I would rather take comfort in thought of that disapearing cars it's not big thing, like AfroThunda said. The most important for me, is that transportation pathfinding works well..

    It takes more and more time as it goes on, and the results gets more less..

    Ow, sorry, if you want to download the avenue underpass, please, folow this link:
    http://grape-frogg.hotbox.ru/affil/avnbeta10.rar

    If link doesn't work now, try to download it later.

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    [bEGINQUOTE]

    4/3/2004 6:37:34 PM[/quoteDATE]
    marrast[/quoteAUTHOR]
    in thought of that disapearing cars it's not big thing, like AfroThunda said. The most important for me, is that transportation pathfinding works well.
    [/quoteMESSAGE][/bEGINQUOTE]




    The one problem is that dispatched fire trucks didn't go through it correctly in my city. They'd sit there, asking for directions at the end, then sometimes they'd appear somewhere else and keep going. I don't know about police though.

    This will be the best Trans MOD here once it's tweaked and perfected.

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    A simply excellent idea!  Now, I wonder is there any possiblity we can get the tracks going across the lot doubled, so a connect my 4-track lines to this?

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    [bEGINQUOTE]
    4/4/2004 3:53:13 PM[/quoteDATE]
    JayMan[/quoteAUTHOR]
    A simply excellent idea! Now, I wonder is there any possiblity we can get the tracks going across the lot doubled, so a connect my 4-track lines to this?
    [/quoteMESSAGE][/bEGINQUOTE]

     

    ..you can easily do that yourself in the lot editor..

     

     

     

     

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    Please fix the file!! I cant wait to use this in my cities! The .rar is corrupted..

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    Good work marrast. But please upload an uncorrupted file soon. I want this underpass bad!

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    This is SO awesome, I just had to drop this entry in (copied it from my City Journal) - hope nobody minds to see the underpasses in operation!
     
    Marrast, thank you very much - this is one of features I wanted most in Simcity, and you built it!  Congratulations!!
     
    Immediate Press Release - From the Justinton Office of Public Works:
     
    The city of Justinton has contracted the firm Marrast Engineering to construct new grade-separated road underpasses to pave the way for the new regional high-speed rail network that is currently under planning.
     
    This rail modernization project will help lower commute times, by removing these dangerous at-grade rail intersections that allow both trains and automobile traffic to travel unimpeded, a spokeswomah from the SimNation Regional Rail Authority (SRRA) said today.  Safety is our highest priority, and this newly engineered underpass from Marrast Engineering fits perfectly with our vision.
     
    South-Central neighborhood leader Anita Bowkins applauded the move by the city ans SRRA:  This project will go a long way towards addressing our neighborhood safety issues.  We are very pleased that city hall has taken an interest in improving our neighborhood.
     
    underpass1.jpg
    One of the many completed road-under-rail underpasses.
    underpass2.jpg
    Same view of the above underpass, this time showing the route query - it is fully operational!
    underpass3.jpg
    Work crews operate at night to minimize disturbances on traffic during the daytime.
    underpass4.jpg
    Passenger trains can now operate up to 150 kph, when in the past they were restricted to only 45 kph along this stretch of industrial development in South-Central.
     
    News Snippet taken from the City Journal of the St. George Territory:

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    Yea, these underpasses are so cool!  Obviously you could tell from my overenthusiastic post above.  9.gif
     
    Just two things - one, keep them as narrow as possible, so we can fit these into already-built cities (see above - I can't afford to bulldoze 3-tile wide paths for an underpass, and I'm sure I am not the only one).
     
    Second - would it be possible to mod this and stick it under the menu for roads?  That way it would reduce the clutter and make these easier to find.  It's unintuitive to look under the landmark menu to find a transportation option.
     
    But otherwise - dude!  You the MAN!   24.gif21.gif

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    Yess!!!!!
     
    Bolsjoje spasiba!!
     
     
    1.gif1.gif1.gif
     
     
     

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