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4 RecognisedAbout Tonimy
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I also disappointed at the color of the galss. I willl tune it later. As regard to the height, I have do a slight midificaiton, It looks much better i think. What is your opinion, guys?
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An in-game picture. It is much bright than that I expected. why dose this happen, I still have no any light added. Thanks very much for your advice. I forgot to change it. I have applied the roof texture to it before, somehow it changes back. Sorry for my poor english. new texture will be applied.
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anyone still interesting in this excellent program?
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Sorry for that, indeed the build becomes more ugly in sc4. the only difference is the angle of view. Due to the defects of ths program, a zoom 4 or 5 level preview pcture can not be export. I will post the in-game pcture next tme. it should after a veeeeeeeery long exporting process.
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https://www.simtropolis.com/idealbb/files//3356895.JPG align=baseline> Hi, all. How about the textures? The tone of the low part of the building were change into my favorite blue color. in spite of it is much different from the proto-building. The picture was captured from hte perspective view, it looks more realistic. While in SC4, the angle of view makes it more ugly. Needs your comments. Thank in advance.
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hello, world. Sorry for no updating in time. Since sb sugguest me using 3dsmax do the exporting work ,so I tried to convert my model files into 3dsmax format, finally, it work. Here is a picture redered by 3dsmax. all the textures all lost in model transfering.It is somewhat dark than the one gmax exported. Thanks that talent guys for their excellent program.
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https://www.simtropolis.com/idealbb/files//123654910.jpg align=baseline> Texturing is a horrible thing for me. Today just add some simple textures to the base and the underground park. The bottom part of the building are texturing now. It is hard to simulate the aluminum and glass material in Gmax. Need anyone give me some advice.
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Hello, everybody. New update is release. This time is a in-game picture. The main building was exported in low qualities. This building is about 252 meters high(conbinated with the spire). Here you can see it is lower than the BANK of CHINA HongKong. Modeling work nearly end. Next is texturing work, a terrible thing and a weakpoint for me. It will be a time-consume process. Hope u guys can give me some help. Any advice and criticize related to the model should be present as quickly as possibe, or you will keep it privately forvever!
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Re: toxicpiano Generally speaking, there are two methods to do this, the first one is select the object,then press alt and X simultaneously. you can also achieve this by applied a transparent texture to your objects
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https://www.simtropolis.com/idealbb/files//3.jpg align=baseline> What do you think about the underground Parks? Next, I need to add some plants and cars in the yard. Who can tell me where I can found these model? Thanks alot!
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Here is a latest update picture. Add some windows frame and a underground park. https://www.simtropolis.com/idealbb/files//2.jpg align=baseline>
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Heres are the models, without any textures. I am still work on it. Some details need to be add. Hope you like it! Any constructive advice and comment is appreciated. Thanks in advance! https://www.simtropolis.com/idealbb/files//1.jpg align=baseline>
