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The end of planet offer

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Originally posted by: dgarlock

I seem to be in the minority here, but I see the end of the Planet Offer to be a good thing, as it will allow proper development of the solo game. I had trouble getting into the PO anyway. I was difficult to keep up with the trades when the minimum number of shares available was five. Also, the lack of a pause button was annoying, as it made me feel that I couldn't take my time to plan the best strategy. The expiration of trades was also annoying because I don't play any game every day without fail. In the long run, it is possible that Cities XL could be transformed into a very enjoyable stand alone game. Freeing resources that MC was using for PO might make this more likely.quote>

I don't think your the minority in thinking the end of planet offer is a good thing.  Monte Cristo gave it a good try, the players gave it a good try but unfortunately, their wasn't enough to hold it all together.  I don't see it as a failure for Monte Cristo because they tried to go in a different vain (MMO) in city building.  I think even if Maxis or whoever tried to make an MMO city builder it would have been a failure too.

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No, Bountytaker, I didn't mean you pointed me out for speculation, but here: ?

Seems strange that some folks are allowed to "speculate" around MC's statements, while others can't.  It seems to follow along some sort of positive/negative pattern.  Not sure why.

 

....you are talking about speculation.As far as the statement I've quoted (from MC's FAQ session), I just took it as an example fit for speculation, I didn't mean you've said anything about it.  And I, in turn, didn't mean that it's only you that is speculating 9.gif

About the date 2011: why don't we try to speculate some more? Let's see:

- 2011 is exactly 11 months from now. This seems an awfully long period to work on what is essentially converting some code. I'm not familiar with the exact programing necessary to do what they want, but I doubt it will take that long.

- MC have the biggest incentive on Earth to do the job as fast as possible. The financial incentive. They're not working on another game right now (as far as we know), so they won't start getting more money before they release CXL 2011.

- When is CXL 2011 comming out? Anywhere in the next 1 - 10 months. Not 2 - 3 years, because they won't exist anymore if they take that long. Probably not less than a month, because of obvious reasons. All this, of course, is an educated guess, nothing more than a speculation. It's common sense.

How's that for a guess? Does it give more satisfaction? Does it reassure? Does it slow down the hearthbeat of all of you that seem to be thinking of this only, night and day?

Look, I'm all for a good, healthy discussion about the future of this game, but this thread has degenerated again into attacks with repeated content - 'MC is not giving enough information, they deserve to burn in hell for that'. Or, doomsday predictions (see post above) - and when somebody's very first post in Simtropolis consists of something like that.... ????

I'll leave you guys to have your fun and turn to more coustructive things, like organising a bulgarian musicians' tour in Brasil 9.gif 

P.S. Morris, where did you get this interesting link? My German is awfull, so I didn't understand most of the posts, but does the original one come from an official MC source? The electicity buildings look great!

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Originally posted by: bluespottedhorse

Originally posted by: dgarlock

I seem to be in the minority here, but I see the end of the Planet Offer to be a good thing, as it will allow proper development of the solo game. I had trouble getting into the PO anyway. I was difficult to keep up with the trades when the minimum number of shares available was five. Also, the lack of a pause button was annoying, as it made me feel that I couldn't take my time to plan the best strategy. The expiration of trades was also annoying because I don't play any game every day without fail. In the long run, it is possible that Cities XL could be transformed into a very enjoyable stand alone game. Freeing resources that MC was using for PO might make this more likely.quote>

I don't think your the minority in thinking the end of planet offer is a good thing.  Monte Cristo gave it a good try, the players gave it a good try but unfortunately, their wasn't enough to hold it all together.  I don't see it as a failure for Monte Cristo because they tried to go in a different vain (MMO) in city building.  I think even if Maxis or whoever tried to make an MMO city builder it would have been a failure too.quote>

All my opinion, of course:

I agree that there are already, or will be, those that will take into account the results of the P.O. when thinkng about another mmo city builder.  And I KNOW that after the way the traditional city building fans were treated by the company will only entrench their already strong aversion to any multiplayer attempts in the future.

And, I agree that there is a chance the failure will be blamed on the concept itself, and, therefore, it will never be tried again.  Which is why so many fans of the "concept" were extremely worried just prior to release.  Many understood that the rest of the industry would be watching, and disappointment looked like a big possibility.  There ARE a lot of parts of the concept that really need to be well thought out.  It is NOT an easy innovation.

But, I disagree that the concept is flawed.  I DON'T believe that Monte Cristo gave it a "good try", as they failed to incorporate many of the basic concepts of mmo's that NEED to be translated in a game to be successful.  Their particular concept (a "premium service" in which city building fans paid for basic game functions) could hardly be considered the only, or best, way to make this idea work.

I do see it as a failure for Monte Cristo itself, as it looks, to me, like their business plan (besides their personal concept) was flawed from very early on.  Switching the emphasis twice, and giving such a small window for success, both point to failures of leadership, not "concept".

I believe that, even though city building mmo's have now failed twice (which, in the scheme of mmo failures isn't really much), both times the company behind the failure was MC, and that fact means something.

I don't think that if a MAJOR game company attempted a city building mmo, with the right amount of resources, and with a plan that actually "atttempts" to translate the basic concepts of mmo's into the game, it would automatically fail.  I think that there are companies that could make this work.  I KNOW it wouldn't be easy, but innovation rarely is.

A good, single player city building game being made is still possible (I'll hold onto some hopes) 

Finally, I DO believe that the "spectacular" nature of the failure of this game gives us less than a 50% shot of anyone attempting this again. 

And that last part makes me a saaaaaaaadddddd panda.

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No, Bountytaker, I didn't mean you pointed me out for speculation, but here: ?
....you are talking about speculation.As far as the statement I've quoted (from MC's FAQ session), I just took it as an example fit for speculation, I didn't mean you've said anything about it.  And I, in turn, didn't mean that it's only you that is speculating

Seems strange that some folks are allowed to "speculate" around MC's statements, while others can't.  It seems to follow along some sort of positive/negative pattern.  Not sure why.

 

Maybe you could change the beginning of that post to reflect that, since it does seem to be addressing me, and something I didn't say.  In the interest of clarity.

About the date 2011: why don't we try to speculate some more? Let's see:

- 2011 is exactly 11 months from now. This seems an awfully long period to work on what is essentially converting some code. I'm not familiar with the exact programing necessary to do what they want, but I doubt it will take that long.

- MC have the biggest incentive on Earth to do the job as fast as possible. The financial incentive. They're not working on another game right now (as far as we know), so they won't start getting more money before they release
CXL
2011.

- When is
CXL
2011 comming out? Anywhere in the next 1 - 10 months. Not 2 - 3 years, because they won't exist anymore if they take that long. Probably not less than a month, because of obvious reasons. All this, of course, is an educated guess, nothing more than a speculation. It's common sense.

 
How's that for a guess? Does it give more satisfaction? Does it reassure? Does it slow down the hearthbeat of all of you that seem to be thinking of this only, night and day? 

 

Well...it doesn't jive with what Gregory said.  When given the chance to cofirm that 2011 would, indeed, be out by the end of 2011, he said:

The release date is also a source of confusion because of the 2011 title. But again, we cannot be certain of anything at this point.

Now, he neither confirms nor denies there.  It is, unclear.  Which means speculation that the game will be out in 10 months, as you stated, or that it could be as far as the end of 2011, into 2012, indefinitely/never released are also just as valid, since they have as much "proof" as your statement.

And I, personally, am fine with all those views.  Some believe the game will be out asap, and be great.  Some think it might take a while.  Some are wary of the track record.  Some are excited by the mystery.  Some are confused/worried about the lack of transparency.

IMO, ALL of those views are/should be welcome here.  After all, as I said, NONE have any more weight, based on MC's info leaks, than any others.

So I really don't know how:

Look, I'm all for a good, healthy discussion about the future of this game, but this thread has degenerated again into attacks with repeated content - 'MC is not giving enough information, they deserve to burn in hell for that'. Or, doomsday predictions (see post above) - and when somebody's very first post in Simtropolis consists of something like that.... ????

 

I don't see the level of targeting and doom that you point out.  At least not in a fair comparison(percentage wise?) to what IS in this thread.  Are there possible passive aggressive comments being put out...sure, I guess

I'll leave you guys to have your fun and turn to more coustructive things, like organising a bulgarian musicians' tour in Brasil

But mostly, I see people using the same info coming to a different hypothesis.  And that, IMO, is a good thing. 

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Bountytaker @

well if you won’t to correct me on any of those statements go right head. but it appears that your not acutely speculating about the game at all, if you wont to argue about what we will get or what we will not get with CXL 2011, then go right head, that is good speculation , healthy discussion about the game, I don’t see any problem with that, different people read the statements differently, so we can have a healthy discussion about the statements, “what they will charge for or what they wont” what content we will get what we won’t” again all healthy discussions, both positive and negative.      

 
 but your not, you seem to be arguing about Monte Castro, and there finical situation, what MC do or not do. How unclear there statement are, now you seem to be pushing the issue of “Do you know when CXL 2011 is coming out”,
 
Why?  Again, dose it matter When it come out?, so what, they haven’t gin us a  “date”. it’s a non issue, and if they give us a date, lets say August 2010 what will happen then, you will disappear of anther 6 mouths only to return when they can’t met the deadlines, and say,  why give us deadlines they can’t met. Just anther example of MC’s poor management.  Thsese argument seem to just go around and around and around……            
              

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That's  content already existing.  Someone at CitiesXS has figured out how to unlock it.  the trains were seen in the beta.  There are a number of models that were known to exist, but which hadn't been seen in the wild.

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Originally posted by: Bountytaker

I agree that there are already, or will be, those that will take into account the results of the P.O. when thinkng about another mmo city builder.  And I KNOW that after the way the traditional city building fans were treated by the company will only entrench their already strong aversion to any multiplayer attempts in the future.

And, I agree that there is a chance the failure will be blamed on the concept itself, and, therefore, it will never be tried again.  Which is why so many fans of the "concept" were extremely worried just prior to release.  Many understood that the rest of the industry would be watching, and disappointment looked like a big possibility.  There ARE a lot of parts of the concept that really need to be well thought out.  It is NOT an easy innovation.

But, I disagree that the concept is flawed.  I DON'T believe that Monte Cristo gave it a "good try", as they failed to incorporate many of the basic concepts of mmo's that NEED to be translated in a game to be successful.  Their particular concept (a "premium service" in which city building fans paid for basic game functions) could hardly be considered the only, or best, way to make this idea work.

I do see it as a failure for Monte Cristo itself, as it looks, to me, like their business plan (besides their personal concept) was flawed from very early on.  Switching the emphasis twice, and giving such a small window for success, both point to failures of leadership, not "concept".

I believe that, even though city building mmo's have now failed twice (which, in the scheme of mmo failures isn't really much), both times the company behind the failure was MC, and that fact means something.

I don't think that if a MAJOR game company attempted a city building mmo, with the right amount of resources, and with a plan that actually "atttempts" to translate the basic concepts of mmo's into the game, it would automatically fail.  I think that there are companies that could make this work.  I KNOW it wouldn't be easy, but innovation rarely is.

A good, single player city building game being made is still possible (I'll hold onto some hopes) 

Finally, I DO believe that the "spectacular" nature of the failure of this game gives us less than a 50% shot of anyone attempting this again. 

And that last part makes me a saaaaaaaadddddd panda.

quote>

Well said Bountytaker; I have to say, though, I think it's premature to assume that no one will ever make an MMO city builder again just because of CXL's failure.  It's pretty obvious to anyone with half a brain *why* the PO was a failure, and I doubt game company execs rise to the top of their field based on kneejerk reactions like "OMG CXL FAIL CTY BUILDR MMO IS TEH FAIL!!!!" If anything, the next person to try it will have it easier, with a glaring example of what *not* to do to provide them hints.

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@morriswalters: Correct. Everything is already implemented in our games but almost nothing is unlocked due to bugs, missing functions or simply because MC wants to sell it later...

There are more unlocked things. Have a look at my galery at CitiesXS:

www.CitiesXS.de

PS: Even if it is possible to unlock things we will not provide any help nor won´t we distribute such modifications. That was the deal with MC about modding...

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PO is coming to an end and buses will be added? That's an improvement. Now add in other mass transit networks to give a full package of features.

I'm glad that MC has seen the light before it is too late.

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Originally posted by: Andre090904

@morriswalters: Correct. Everything is already implemented in our games but almost nothing is unlocked due to bugs, missing functions or simply because MC wants to sell it later...

There are more unlocked things. Have a look at my galery at CitiesXS:

www.CitiesXS.de

PS: Even if it is possible to unlock things we will not provide any help nor won´t we distribute such modifications. That was the deal with MC about modding...

quote>

Yeah, I knew trains were flakey.  It will be interesting to see what ends up in the packs.  I just thought that people would like to see what could be.  Dispel a little doom and gloom and give people something positive to think about.  But  everyone should understand this content may never see the light of day.  A golden rule, expect nothing, that way you can be happy with whatever you get.

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well I would currently love to get my hand on the content / mod the pic of Paris is superb......

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http://img121.imageshack.us/i/89179093.jpg/

Meter-wide ties 2-1/2 meters apart...............?

MC had this game in development for almost three years. I guess most of that time really was taken up creating avatars for which you could choose which day of the week underwear would be worn, but sheesh! That's cartoon-level graphics at best.

David


____________________

D. Edgren

pC7xdO.pngiZbJCf.png

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The Titanic? 3.gif

Those train-tracks look very nice, I hope we can all use them in our cities soon!

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It's very likely they'll appear shortly after CXL 2011, as a content pack. Well, we don't know if they're properly developed yet - it's one thing to make the building models and quite another to make it work well in the game. Still, it looks really good, especially these energy buildings. I'm excited!

P.S.(wanna bet that someone will say we'll never see these buildings in the game?)

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Originally posted by: soltangris

P.S.(wanna bet that someone will say we'll never see these buildings in the game?)quote>

18.gif18.gif18.gif

We will se them one way or anther, that's for shore  
 
 

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Originally posted by: soltangris

It's very likely they'll appear shortly after CXL 2011, as a content pack. Well, we don't know if they're properly developed yet - it's one thing to make the building models and quite another to make it work well in the game. Still, it looks really good, especially these energy buildings. I'm excited!

P.S.(wanna bet that someone will say we'll never see these buildings in the game?)quote>

Well for sure we don't know if they are properly developed but I have a point here. For example - MC have already developed the bus system in it works more then fine. That means that they already have the algorithm for it - they just need to rework it for the trains (under algorithm i mean the way that people choose to catch the bus or not). So they have the algorithm, they have the graphic textures of the rail lines and stops - what else they need? Maybe money if released as paid content pack 2.gif

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Originally posted by:
mrdazza_460

Bountytaker @

well if you won’t to correct me on any of those statements go right head.

I don't want to correct anybody.  I made it quite clear that I think there is room for all to speculate, and that all guesses have some validity.  That includes yours.  They have said they will add those things.  They've also said that nothing is really set in stone.  They've said there would be a cost to the upgrading.  They haven't said who, or how much, or why.  Again, a lot of room for speculation, and I welcome both yours, and those of the poster who says "CXL 2011 will never see the light of day".

but it appears that your not acutely speculating about the game at all, if you wont to argue about what we will get or what we will not get with
CXL
2011, then go right head, that is good speculation , healthy discussion about the game, I don’t see any problem with that, different people read the statements differently, so we can have a healthy discussion about the statements, “what they will charge for or what they wont” what content we will get what we won’t” again all healthy discussions, both positive and negative.     

1)  I didn't say you, specifically, were telling others that they couldn't negatively speculate on the game.  It just seemed to be a situation developing in this thread.  If you welcome all discussion about the game then great, we agree 4.gif 

2)  I don't see how one is allowed to "speculate" about one thing (what will be in the game) and not another (when it will come out).  Was there a rule I missed somewhere?  

 

 but your not, you seem to be arguing about Monte Castro, and there finical situation, what MC do or not do. How unclear there statement are, now you seem to be pushing the issue of “Do you know when
CXL
2011 is coming out”,

1)  I don't think I've said anything about their financial situation since pre-announcement, when I put up a little warning about their years of losses.  Not sure what other "arguing" you're talking about.  No new news has surfaced about their financial situation.  I don't think we'll see anything interesting until end of March, when they report their financial year.

2)  Again, I didn't know there was a rule about what info MC released we can, or can't, talk about.  I thought one topic in this thread, on these forums even, was MC's lack of clarity and the poor reaction the followers of the game have to it?  But, if we aren't allowed to talk about an official MC statement about the release date, due to rules, I'm happy to follow it.  Quesiton:  Does that mean that posters who tell others the new game will be out in ten months shouldn't say anything either?

3)  Like it or not, the statement about release is unclear.

 

Why?  Again, dose it matter When it come out?, so what, they haven’t gin us a  “date”. it’s a non issue, and if they give us a date, lets say August 2010 what will happen then, you will disappear of anther 6 mouths only to return when they can’t met the deadlines, and say,  why give us deadlines they can’t met. Just anther example of MC’s poor management.  Thsese argument seem to just go around and around and around……            

1) I think I gave several reasons about why it is important.  Not sure if you missed them, or felt they were invalid.  Feel free to respond to those, if you like.  But, when a topic like "should I buy CXL now" are on the top of the boards, an outside release date doesn't seem unreasonable.

2)  If we aren't allowed to talk about the release date plans, in general, then I suggest editing the part where you "guess" the game will be out in August 2010.  It would seem to go against the rules of discussion, even if it is a "positive" interpretation of the data.  I'd hate to have more speculation generated about something we're not supposed to talk about.              

3)  Last part seems to be a bit targeting towards me.  Maybe just frutrration on your part, which is understandable, or maybe I'm reading it wrong (also quite possible).  Still, I'd appreciate it if you didn't make general statements about the type of person I am, or my motivations for posting. Especially since I've made my opinions, and motivations, pretty clear in other posts. I don't like to see interesting discussions turned into passive-aggressive personal shots.  I'm trying to stick to the comments, not the commentor.  I hope others can show me the same respect.

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Originally posted by: ScaryMonkey

Originally posted by: Bountytaker

I agree that there are already, or will be, those that will take into account the results of the P.O. when thinkng about another mmo city builder.  And I KNOW that after the way the traditional city building fans were treated by the company will only entrench their already strong aversion to any multiplayer attempts in the future.

And, I agree that there is a chance the failure will be blamed on the concept itself, and, therefore, it will never be tried again.  Which is why so many fans of the "concept" were extremely worried just prior to release.  Many understood that the rest of the industry would be watching, and disappointment looked like a big possibility.  There ARE a lot of parts of the concept that really need to be well thought out.  It is NOT an easy innovation.

But, I disagree that the concept is flawed.  I DON'T believe that Monte Cristo gave it a "good try", as they failed to incorporate many of the basic concepts of mmo's that NEED to be translated in a game to be successful.  Their particular concept (a "premium service" in which city building fans paid for basic game functions) could hardly be considered the only, or best, way to make this idea work.

I do see it as a failure for Monte Cristo itself, as it looks, to me, like their business plan (besides their personal concept) was flawed from very early on.  Switching the emphasis twice, and giving such a small window for success, both point to failures of leadership, not "concept".

I believe that, even though city building mmo's have now failed twice (which, in the scheme of mmo failures isn't really much), both times the company behind the failure was MC, and that fact means something.

I don't think that if a MAJOR game company attempted a city building mmo, with the right amount of resources, and with a plan that actually "atttempts" to translate the basic concepts of mmo's into the game, it would automatically fail.  I think that there are companies that could make this work.  I KNOW it wouldn't be easy, but innovation rarely is.

A good, single player city building game being made is still possible (I'll hold onto some hopes) 

Finally, I DO believe that the "spectacular" nature of the failure of this game gives us less than a 50% shot of anyone attempting this again. 

And that last part makes me a saaaaaaaadddddd panda.

quote>

Well said Bountytaker; I have to say, though, I think it's premature to assume that no one will ever make an MMO city builder again just because of CXL's failure.  It's pretty obvious to anyone with half a brain *why* the PO was a failure, and I doubt game company execs rise to the top of their field based on kneejerk reactions like "OMG CXL FAIL CTY BUILDR MMO IS TEH FAIL!!!!" If anything, the next person to try it will have it easier, with a glaring example of what *not* to do to provide them hints.quote>

Well, what you say does give me hope.

I just think you've got a lot of mmo fans who will point to it as "teh fail", and a lot of city building fans who will point to it as "teh fail", and any company looking to try to innovate and make it work is going to have to wonder just WHO is going to buy this game.

But, hopefully, my cynical side is wrong 4.gif

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Innovators lead the market.  The take an idea and do something different.  If it works than your a genius, if not your a goat.  That's the way of things.  How your communications skills will be seen as will be a product of that.  Thats Monte Cristo's position today.  Success gets you a by, and failure gets you talked about.

Everybody can speculate in whatever fashion suits them, it can be fun.  It can also lead to expectations in excess of  any possible outcome.  Some questions are easy.  Should I buy?  If the game is not what you want today, right now, than the answer is no.  Wait and see if it will get better. 

And last but not least.  This happy talk about paying attention to the community is simply that, happy talk.  A thousand people , a thousand points of view.  Most without sufficient technical skills and information to be able to make an intelligent guess as to whether what they want is doable today and whether the developers have the skill set to do if it is. 

Any kind of development is a money over time calculation,  that is, given x amount of dollars you will have y  amount of time to pull off your masterpiece.  If the money runs out it's over.  It's like triage in a field hospital. This idea is working , keep it.  This idea will take six months, no enough time, drop it.  This idea will fly if we work overtime, try it.

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This may be MC's Plan B the Planet Offer could have been MC's trial to test the MMO concept this could have all been planned hence the lack of content and the elimination of sub offers. I believe this was to discourage people to sign up leading to the eventual shut down of the servers. MC wanted minimal loss so they can invest their "New" product! MC should offer everything they've got in CXL 2011 and stop hiding stuff (doubt it though). We know that there has been some form of Ski GEM since Cities Unlimited Days they probably got tons of content...

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As I said about 2 years ago, MC should have made a successful single player game first an then released a planet offer expansion, atleast then you would have a solid fanbase. Jumping straight into PO and ignoring the fans was one enormous mistake IMO. 

"The end of Planet Offer" the best news since Cities Unlimited! There may just be hope for this game yet! MC, if you start working on mass transit, add background sounds, give us a nice massive selection of maps, open the game to modding, make it feel like my city is alive as SC4 does but with the superior graphics engine of CXL, you will once again have my full support! Regions would also be nice ;-)

Im so relieved your ditching PO and wish you the best of luck with this move! 

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"And, I agree that there is a chance the failure will be blamed on the concept itself, and, therefore, it will never be tried again. "

I hope not. What we need is SimCity with the curving and diagonal roads, a realistic trading system, and the better graphics (including street level and avatar mode, or a better UDrive).

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Originally posted by: Chiverito

This may be MC's Plan B the Planet Offer could have been MC's trial to test the MMO concept this could have all been planned hence the lack of content and the elimination of sub offers. I believe this was to discourage people to sign up leading to the eventual shut down of the servers. MC wanted minimal loss so they can invest their "New" product! MC should offer everything they've got in CXL 2011 and stop hiding stuff (doubt it though). We know that there has been some form of Ski GEM since Cities Unlimited Days they probably got tons of content...quote>

I sincerely doubt MC is "hiding" anything;  there would be absolutely no benefit for them in doing so.  If they had had new content ready they would have pushed it out the door as fast as possible to boost PO subscriptions and flagging sales.  What would they gain by spending the money to develop content and then just sitting on it?  More likely is that anything they haven't released yet is so buggy as to make the game unplaybable, and as soon as they fix the most glaring issues they will be released.

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Bountytaker @ Well I wasn’t attacting you personally, sorry if it came out that way, I was more questioning the line you where taking, the beating the drum of uncertainly. I have many question about what going to happen. But I guess that what MC gets when they make it up as they go, so I can see where you are coming form, but again, the game has been out for some time, I have a copy, other people with more experience in “modding” then me probably have a copy. So what MC do from now on is really irrelevant,  
There are two courses of actions CXL can take, both with the same outcome,
 
MC get there act together and CXL 2011 come out December 2010,  
They release content packs maps and so on,  hell they might even relaunch PO(don’t think they wont) , some time down the track, I will support most if not all that, I will buy it and enjoy it.
 
If MC goes under and CXL 2011 never sees the like of day then those “Modders” will take over and relaces the mods/ tools to make the game what we wont, and guess what, I have my copy of CXL that I paid for,  I support MC with my money. so I have no problem going down this track as well. I did all I could with in reason to support the game. E.g It’s not my fault I wasn’t interested in PO.     
 
Although we could go on and on about this, and i should proberbly stop taling about it, And it probably looks somewhat contradicting on my behalf to get upset when people go on and on about this topic. I could have just placed my hands over my ears like a little kid and say “I’m not I’m not listening, I’m not I’m not listening”, and hope the topic goes away, I know from experience on this site it wont, it just get worse.    

I must say looking around at other sites they don’t seem to be having this conversation,  they seem to be talking about Moding the game trying to improve the game. And other such conversation, while we seem to be stuck on “ground hog day”. I understand the Modding in somewhat a  taboo subject hear and most of what I read would probably get deleted hear aswell, but theses conversation are happening. The game will get better one-way or anther.  
 
Note : the last comments is not a swipe at this site or moderators, as I know you all only doing what you are told, and what you feel as right.

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Posted:
Last Online: A long, long time ago... 
 

A lot of discussion on when CXL2011 will be released.

Hmm, when I first read the statement about the end of PO, the way I read it was that on 8th March, game would be patched to change it to SP only.

Now obviously after this they cannot continue to sell CXL in it's current form, so the game would be re-branded as a single player game and named CXL2011. I mean they don't want folks walking into a game store and picking up a copy of CXL that has blurb about PO etc on the box, so these boxes and digital downloads will have to be changed over. Voila, from 8th March CXL will be sold as a single player game called CXL2011.

I cannot possibly see them charging people who own CXL for CXL2011, that would be ridiculous. the are going to patch current game to CXL2011.

As I say, that's thae way I read it.

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Posted:
Last Online: A long, long time ago... 
 

As mentionned it before: at this point there is no set date for Cities XL 2011. It might be next year or it might be this year. And there is no set price yet. We would like it to be free for current PO subscribers, but can't guarantee that right now.

What is sure is that on march 8th the current version of the game becomes solo only and will include Buses. What happens beyond march 8th hasn't been set in stone yet, we will tell you more as soon as we can.

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