Jump to content

scottn72

Member
  • Content Count

    6
  • Joined

  • Last Visited

    A long, long time ago...

Community Reputation

0 Clean Slate

About scottn72

  • Rank
    Freshman
  1. The end of planet offer

    A lot of discussion on when CXL2011 will be released. Hmm, when I first read the statement about the end of PO, the way I read it was that on 8th March, game would be patched to change it to SP only. Now obviously after this they cannot continue to sell CXL in it's current form, so the game would be re-branded as a single player game and named CXL2011. I mean they don't want folks walking into a game store and picking up a copy of CXL that has blurb about PO etc on the box, so these boxes and digital downloads will have to be changed over. Voila, from 8th March CXL will be sold as a single player game called CXL2011. I cannot possibly see them charging people who own CXL for CXL2011, that would be ridiculous. the are going to patch current game to CXL2011. As I say, that's thae way I read it.
  2. Your suggestions on how to improve the game

    Be able to choose the size of road when using the mass placment tool. I don't always want the small road, and replacing it afterwards, or building the roads first is a nightmare, as there isn't a grid to work with. Hmm, speaking of grid, it would be good, but perhaps a measurement tool, or a blank lot to use for planning roads and areas out.
  3. Employment Stats

    I wouldn't worry so much with pop percentages, and lok more at the number of available jobs, this should show how many more residential building you need for example. Haven't built a big city yet, so don't have all the numbers, but 1 low density residential = 1 worker 1 medium density = 2 workers, don't have a number for high density = at a guess probably 5 So to balance a city, very easy at start - 1 Office requires 2 x Qualified worker 1 Agriculture field needs = 2 x unqual 1 heavy industry needs 2 x unqual 1 shop needs 2 unqual After building the Mayors house, and the initial multi-resource thing, you'll need a cartain number of each to get balanced straight away, can't remember the exact number (3 x unqual + 1 qual for example) After that just build on a 2-1 ratio, undtill med density, where requirements change - 1 med density heavy industry need 2 x unqual + 1 x qual (not at home so I don't have my notes, so this may be wrong)
  4. Stade de France v1

    Superb I've been waiting for this! Excellent addition to any footballing city
  5. The Stade de France

    Sorry I can't help with the RAM problem, it would be a real shame not to get this released (I've already got a space in one of my large cities for it). On the upside though, excellent work, been following this project with some anticipation. Any thoughts on your next project, I'm sure you must have learnt a lot from this? Once again superb stadium.
  6. The Stade de France

    This looks brilliant, the more football stadiums the better - one with old style square stands would be nice too (and possibly even easier to BAT). Could you give details on the size it will be in the game. [:0] Even without the roof it looks good.
×