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guinea

simmars-forum-threads Transportation Ideas

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GouRou
 
I beg to differ on the money issue. It is going to take a $%&^! load of money to get there in the first place, so there will be money involved in the settlements. And most likely IF it were to happen in real life, this country (the US) would be heavily involved. Keep in mind the US government are the ones who spend $20,000 on a single toilet in the pentagon. So don't think for a second that they would skimp on the funding for whatever was built on another planet.
 
TGC

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Posted:
Last Online: A long, long time ago... 
 
Guinea your hover car is bad ass.
But it needs something to drive on, or over.
First I am going to turn it into a magnetic levatated hover car. Magnets ARE the solution to transportation problems on Earth, and on other planets. I think that if we were on Mars then, we would have mastered magnets here on Earth, so why not include them here.
 
Given the nature of Mars' surface, very dusty, any vehicles that moved on, or just above the surface would cause way to much dust, and potentially on a heavy traffic day, actuall cause dust storms. Because of that I don't think that vehicles powered by thrusters would be very smart, because they would stir up the dust way too much. This is another reason why magnets should be used for transportation.
 
Well here is a quick Maglev Highway that I whipped up:
 
/idealbb/files/Montage.jpg
 
/idealbb/files/Rendered
 
I can whip some other types of transportation networks if needed. I think for the monorail, we could use pretty much what is already available in game, or make some new ones.
 
I know that the highways, monorails, and elevated rails in SimCity are 3D models, so is there a way to replace the existing models with new ones?
 
Trolca, I am going to ask you this due to your extensive knowledge of the trains. Is there a way to create new train models in Gmax, and then replace the current trains with the new ones? This would be similar to replacing the highways, I imagine.
 
Well I am full of many more ideas, and much more imagination.
 
What do yall think of this highway?
 
The Great Chozo

EDIT---

By the way, the arrow looking pieces of the road, are actually the magnets. I gues they would be superconducting electromagnets. There are smaller versions of these tiles on the sidewalls to keep the cars going in the right directions. The gold tiles near the center of the highway are, naturally, the fast lanes (I had to put them in sorry)

 

 

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    that highway looks exelent  The Great Chozo  be sure to keep the file safe altough i dont know if its possible to get highways into the game via BAT . someone please prove me wrong5.gif

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    ----------------

    On 3/4/2004 9:12:21 PM Postal_Employee_Newman wrote:

    Has anyone on this project seen the movie Minority Report ( great movie). I think that some of the transportation ideas from that futuristic movie has great potential for a SimMars project. I see if I can find some pics.

    ----------------


    yes ive seen that move andthe sideways highways look awesome but i thnk thats going to be asking too much for simmars . although the cars do look very good seeif you can dig up some ideas , i will look to

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    Posted:
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    Love that highway The Great Chozo. Though can you build it like the highways in SC4?

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    Posted:
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    Chozo That Looks perfect Can you replace the Freeways for it?

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    Posted:
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    Thanks, that was a very quick job not even an hour.
     
    I have no idea how to mod anything, that is why I directed the question to the public. The highways in the game are 3D models, and you can easily tell that by playing the game. So I think that if the model can be found, then it can be replaced. I could be wrong, but someone who knows this area of the game needs to clarify this.
     
    Yes, you would - hopefully -  be able to build it just like the SC4 Highways. This is obviously and elevated version, and it would take about 2 min. to make it a ground level version.
     
    Guinea, the file is safe, trust me. If in the future someone needs it, that is if they want to use it in the game, then I can send it to them.
     
    I'm glad you like this. I will try to come up with some other ideas, and make them.
     
    Later,
    Chozo

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    I am not sure if it is possible to replace highway components using the reader or other program but it isn't with the BAT, however the trouble is there are several dozen different tiles for each transport piece, (don't forget you have to have a different file for every direction and gradient.). So it could take a very long time in getting all the pieces made for every transportation type.

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    Posted:
    Last Online: A long, long time ago... 
     

    would have suggested basing transportation on something similar to used in the film Total Recall with arnie in it, trains run btw the settlements and domes and small vehicles run within the settlements but everything is enclosed, or use the old style of interface in Transport Tycoon martian edition but that was more of a rip-off and less likely to work with steam trains etc etc.

    Mira

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    ok that sounds hard  but im sure it can be done as there is the dirt and brick road projects so im sure its perfecly possible to replace the road textures using the reader or what ever program it needs

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    Posted:
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    the dirt and brick road projects use flat pictures. the highways are indeed 3d models, they reside partially in 1.dat and 2.dat, each piece is put together with rule files I do believe. this allowed them to create new intersections, and intersection rules. when you add in a path file, it would be possible to create a new interchange type, so everything is there, it will just take a dedicated person to make it work however. you may wish to cover them, seeing as you dont want dust getting into the system, and also, avenues will have to become tubed. this will take a team of very creative people quite awhile to do, but it would be probably the most extensive single project in the expansion, so it's not to say it will be glossed over or done quickly.

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    actually, looking trough the .dat files I've already found a lot of highway pieces... replacing them all will take a substancial amount of time... not to mention all onramp and offramp structures will have to be replaced as well...
    I'm not saying it can't be done... I'm just saying this will need more than one person working on just that

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    Last Online: A long, long time ago... 
     

    The highways probably should be enclosed in tubes. I like the way you designed the maglev highway though. It will be good to see the ideas come in as we go. I think the two forms people have mentioned so far are a track of some sort (maglev) and free hover vehicles which only need a road for direction.

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    i think tubing is going to be mandatory on this project as we are going to need a certain level of realism in it

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    Tubes would be alright for high volume roads but I think streets shouldn't be, at least not the rural ones. I think that the dirt road mod I made would work with adjustments in lightness and hue (tint).

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    Posted:
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    Tubing over high-speed transportation would be necessary for, like Gourou said, it would draw up tons of dust since that is what Mars' surface is. Roads and streets probably wouldn't need tubes though since they most likely won't be in contact with much of the soil (they'll be in dense areas).

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    Posted:
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    ----------------

    On 3/5/2004 4:04:39 PM Vatt3 wrote:Tubing over high-speed transportation would be necessary for, like Gourou said, it would draw up tons of dust since that is what Mars' surface is.

    ----------------


    Actuall, I said that first, but it really doesn't matter. (thinks to himself, then why did I post this anyway. Oh well)

    I will take that highway idea, and try to throw some sort of covering over it.

    I also threw together an idea for high speed passenger rail. I will get these two ideas up as soon as I get time tonight.

    Chozo, The Great

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    Posted:
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    Alright, here is an idea for a high speed passenger rail. It operates just like the Maglevs that are being constructed here on Earth operate. I tried not to get too detailed because it is an idea, and if needed can be tweaked. It has two tracks on which the trains move in opposite directions, just like the current passenger rails in game.
     
    Here are the shots.
     
    /idealbb/files/High
     
    /idealbb/files/High
     
    I didn't go search for a Mars texture for the reflection, but I did find a reflection map that came with a download from Discreet. I distorted the Gizmo so that only the Reddish - Yellowish Orange colors were visible. Again that could be changed as well.
     
    The pressure on the inside of the tube would be the slightly higher than the surface pressure, but lower than the pressure inside the stations and other buildings. The lower pressure would also allow for less wind resistance allowing faster speeds to be achieved easier and faster. The train cars would be pressurized to 1 Atm. I can picture the stations being pressurized on the inside as well, so There would be a room on each end sealed off by a circular shutter (similar to inside a camera). This room would function as a pressure equalizing chamber, so that when the train actually entered the station room, nobody would be sucked out.
     
    The vents on the top would be fire control, fumigation vents, and pressure regulating in function. This is where the higher inside pressure comes in handy. If a fire were to break out in the tube, then the vents open, and by atmospheric physics, the fire is sucked out.
     
    I put two simple train cars on the tracks just so you could see what they looked like in the tube.
     
    Guinea I think that Monorail you showed on the first page could be modeled and placed to run in here.
     
    Is this a bit over the top or not?
    What are your opinions?
     
    T.G. Chozo

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    we are going to have to make this so that if we put tubes over avenues or roads we are going to have to find away to connect them to housing highways obviously wont requare this
     
    also we are going to have to cover / re design bridges <ahttps://community.simtropolis.com/assets/emoticons/10.gif>

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    yes chozo that looks exelent i posted staight after you so i didnt notice

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    here are some results from my recent reserch
     
    <ahttp://www.amec.com/news/amec_december2000/images/ULTRA2.JPG width=225><ahttp://www.amec.com/news/amec_december2000/images/ULTRAX.jpg width=225>
     
    here is what minority report thaught cars would be like i think they look exelent here are the cars featured in it
     
    <ahttp://www.cardesignnews.com/news/2002/020724minority-report/images/lexus-minrpts.jpg width=300 border=0> <ahttp://www.cardesignnews.com/news/2002/020724minority-report/images/red-sp18s.jpg width=300 border=0>
    <ahttp://www.cardesignnews.com/news/2002/020724minority-report/images/red-sptops.jpg width=300 border=0> <ahttp://www.cardesignnews.com/news/2002/020724minority-report/images/red-sp09s.jpg width=300 border=0>
    <ahttp://www.cardesignnews.com/news/2002/020724minority-report/images/moviecar4s.jpg width=300 border=0>
    Mag lev veicle concept
    <ahttp://www.cardesignnews.com/news/2002/020724minority-report/images/moviespaceship4s.jpg width=300 border=0> <ahttp://www.cardesignnews.com/news/2002/020724minority-report/images/moviespaceship6s.jpg width=300 border=0>
     

     

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    Posted:
    Last Online: A long, long time ago... 
     
    WOW! Chozo!!! That tunnel is awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And guinea, that will be a great idea!
     
    -jcab

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    Chozo, I must say that that is amazing. Right now we have three rail types, Subway, Elevated Rail, and Normal Rail. I like to think of the first two as passenger and the last as a freight one. Your design could replace the elevated rail (maybe elevated, maybe not). I don't know what we'll do about these three types though.

    [edit]: Yes thanks guinea, I forgot about monorails! Those should probably be highspeed transport.

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    mjono rail as well but that looks fine as it is  we could make it to look like the 1st 2 pictures that i posted

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    Posted:
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    That's awesome the great chozo! I wonder if you could edit monorail to look like that?

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    i cant find meny highways from minority report this is it so far . low quality but you get the idea
    <ahttp://starophileimages.free.fr/wallpapers/minority_report_009.JPG width=780>
     
     

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    Um...From what i know a Bat rendered highway piece will no be usable. You need a s3d file for these pieces. I'm not saying it can't be done with gmax, but you must first export the file to .3ds, and then use Reader to make it into a .s3d file. A while back i wrote up a way to export the file from gmax to .3ds, i can pm you with the details. You will have to texture it in reader (i think).

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    after more serches here are some more good results
     
    Figure:http://212.8.217.20/maitint.org/images/principle_small.jpg border=0>
    <ahttp://www.luizdebasto.com/boats/YD/Yara_files/OP_Yara@Beach1.jpg width=600>
     
    i cant find anything more from google time to move somewhere else 5.gif

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    Posted:
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    ----------------

    On 3/6/2004 11:09:01 AM defence22 wrote:

    Um...From what i know a
    Bat
    rendered highway piece will no be usable. You need a s3d file for these pieces. I'm not saying it can't be done with gmax, but you must first export the file to .3ds, and then use Reader to make it into a .s3d file. A while back i wrote up a way to export the file from gmax to .3ds, i can pm you with the details. You will have to texture it in reader (i think).----------------



    I have no idea how to do it, but I'm assuming it's possible since none of this brainstorming is doing any good if we can't actually get this into the game. I don't know if it's ever been done but I believe it is a long tedius process of replacing all the in-game transportation pieces.

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