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The ever increasing list of bugs

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Last Online: A long, long time ago... 
 

 As the main Cities XL site says there staff will be watching over forums likes this to see how they can improve the game as much as possible to there abilities so I'd want to list a few bugs that ruin the game play experience and I urge everyone to list there own even if its already mentioned.

Before I list the bugs I have to say I'm loving this game so far, absolutely love it, I'm very impressed with all the little additions that you simply can not find in other city building games, I want this game to prosper but something has to be done with these bugs, and the crashing issues in other threads to makes this game profitable.

But now for the little things:

The controls are very clumsy, sometimes commands to lay a zone down are not communicated and I have to start over laying that zone down for it to work. Or it wont work if i start at this corner but it will if i start from another corner, very frustrating.

Or making a park, all the boxes are green and it says click to confirm, I have to furiously click my mouse for it to accept, not always but it happens it very annoying.

The noise that buttons make when you click on them is the most infuriating thing in the world, especially when you click buttons millions of times in a game, so i just turned it off after the first 6 clicks, but it should have never made in the game to begin with.

Now i am very impressed with the ability to raise roads at will and put them over other roads without having to connect them but to actually accomplish this takes the Blue Gene/L, because when you enter that mode it destroys the frame rate even for a small bridges. Trying to lay down roads or especially bridges at 15 fps is very aggravating

Finally tunnel entrance rending has completely failed, because it doesn't render an opening at all, the road just goes straight into the rock face and disappears.

Now, I built my computer two years ago so i know its not a super computer, anymore, but its still above average for consumer computers this days and things like these bugs, and other performance issues, really narrow the marketability for this game making you (the makers) less money, so you have to fix the problems asap, please, I already pre-ordered the game for digital download and I'd like to be able to tell people "its a great game" and not "its a great game, if like punching holes in your walls"

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Posted:
Last Online: A long, long time ago... 
 

1.) The game crashes whenever i build a farm

2.) The game is not optimized for multi-core processors, so its putting all the work load on the first processor. or at least multi-threading


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Posted:
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there are still few issues with the game that were not fixed after the beta. like: when you build a road on hilly or a bit not flat ground the grass appears to show through the road surface, very annoying. also the response time is very slow, sometimes the game doesnt even do what you ask.

also, farms always get bankrupt for lack of unqualified workers even if there is a lot of them.

more to come

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Got another, I don't think its a bug but a flaw in the engineering of the game. Alright when you adjust the height of a bridge the mouse and the edge of the road do not stay in synch so once you change the height the pointer is lower then the edge of the road and when you click it places the road where the pointer is and not where is was with the height change, a bit annoying when you finally have the road right where you want it and it jumps some where completely wrong.

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    Posted:
    Last Online: A long, long time ago... 
     

    I have not seen this reported else where, but what I noticed as being very anoying is that the menu interface Like to zoom in and out selecting the avatars or buttons like residential, common, dense etc are off set, in other words I have to move the mouse away from the buttons before I am actualy able to make my selection, like when selecting the zoom feature using the buttons instead of the mouse wheel it keeps selecting the rotate feature when I wanted it to zoom, almost like the mapping for the UI buttons is skewed.

    As I have only played for the duration of the trial, I didnt find other things problematic, I have pre ordered the game with great expectations.

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    Posted:
    Last Online: A long, long time ago... 
     

    Thanks for the feedback everyone.

    I know the mouse pointer offset issue mentioned by conllo has been fixed for the release version. Usually happens when you have the "Classic" theme enabled on Windows XP or Vista.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thanks for the response MC.

    Got another one, sometime when you zoom in all the way the screen blacks out, you can still see the UI, but you have to go mad with the mouse and the controls to get the image back.

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    Posted:
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    -There us also the fact that when you build a bridge first and then you try to build rouds that connect to it, it doesnt work. so u always have to have two roads, one of each side then select bridge tool and drag from one road to the other, it's annoying.

    -I would also like to have the option of closing the chat window when you are playing oneline, i know that you can hide it but what if you wanna close it?

    - The interface has to be improved, i dont know how but it should. Like it should be clearer to do what you want and also more explanations for things.

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    Posted:
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    They have known about the farm crashing for about a month and a half maybe longer when I told them. They blamed it on my graphics driver, so I updated it, it still happened and they closed my ticket.

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    Posted:
    Last Online: A long, long time ago... 
     

    Once you make a contract or an offer it is impossible to cancel it (clicking the red x does notthing).

    Why does avatar mode allow you to walk anywhere on the map except in your city!?

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    Posted:
    Last Online: A long, long time ago... 
     

    Another trade issue. I'm deliberately over producing manufacturing as there are buyers, but as the point that it went into overproduction and shows that I have a token in the supply-demand window the trade window shows I have one availble token in offices and none in manufacturing.

    The trade window really needs to give much more data about the cost the player incurs to produce each token - so they can be sold for a reasonable value. It also needs to show the accrued income from active contracts.

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    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: mogmoogle

    2.) The game is not optimized for multi-core processors, so its putting all the work load on the first processor. or at least multi-threading

    quote>

    Are you sure about this. Do they really release a game that is not

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    Posted:
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    Radeon HD4850 512Mb

    Core 2 Quad Q6600

    RAM 8Gb

    Windows 7 x64 RC

    After playing a while I got BSOD. My Windows told me that the reason was the video driver, so I updated Catalyst 9.7 to 9.9. And now I can't set 1680x1050 screen resolution in the game, it's not available. There are only

     - Windowed mode (doesn't work like windowed mode actually)

     - 800x600, 60

     - 800x600, 72

     - 800x600, 75

     - 1024x768, 60

     - 1024x768, 72

     - 1024x768, 75

    --

    As to multi-core support, the game uses only 1 of 4 available cores 15.gif

    The game crashes whenever i build a farm

    Never happened to me.

    farms always get bankrupt for lack of unqualified workers even if there is a lot of them.

    My farms work fine.

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    Posted:
    Last Online: A long, long time ago... 
     

    Hi Alexz,

    The resolution 1680 x 1050 is available in game as thats the resolution I use so not sure what your issue could be. Do you have the proper drivers for the monitor or is it just generic, although shouldnt really make a difference if it works in other things.

    My set up is Vista 64, Intel Dual Core E8500, 8GB RAM, Nvidia GTX260 with driver 185.85 so perhaps its an ATI issue?  

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    Posted:
    Last Online: A long, long time ago... 
     

    It'd be nice to be able to adjust the mouse sensitivity - rotating is very sensetive and far too fiddly.

    I also hate the way the camera is locked vertically, unless you are at street level. Makes it very hard to determine the lay of the land sometimes. It would be nice to allow vertical panning at all times - a proper free camera. It's a shame because the zooming/maintaining frame rates is very well done .

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    Posted:
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    Originally posted by: nickwjm

    The resolution 1680 x 1050 is available in game as thats the resolution I use so not sure what your issue could be. Do you have the proper drivers for the monitor or is it just generic, although shouldnt really make a difference if it works in other things.quote>

    Monitor driver is ok - NEC MultiSync 20WGX2. Everything was fine with old Catalyst 9.7.

    I have reinstalled the game and now it works in 1680x1050, but the funny thing is that there's still no such an option in screen resolution list.

    It'd be nice to be able to adjust the mouse sensitivity - rotating is very sensetive and far too fiddly.

    Agree. It's a pain to rotate the camera.

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    Posted:
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    Bugs (or inconveniences):

    1. Screen resolution only goes up 1024x768 in settings.

    2. No widescreen support (unless you're at the default setting - never touch the resolution setting!)

    3. Can't adjust graphics as you want. (no options to optimize your performance based on what features you want to have on: water effects, shadows, draw distance etc)

    4. Button sound effects (whoosh whoosh whoosh whoosh!!!)

    5. Must right click out of construction mode to access buttons on menus on top and right. (You end up clicking through the button and build behind the button if you don't)

    6. You can only zoom in/out and rotate camera. (Can't shift view point up or down)

    7. Camera rotation is way too finicky and sensitive. (Maybe I couldn't find the settings)

    8. Uses only one core.

    9. Extremely slow when in trade window. (Is it just me?)

    10. In the multiplayer planet I was on, there were some areas where the coast line would "cut off" like they mapped it wrong. It was as if a 2 dimensional map was used to cover the surface but they failed so parts of the map were overlapped.

    11. Make sure you have a good graphics card. With an nvidea 7800 details on buildings will only be displayed on one or two rows and everything else will look like boxes with chocolate smeared all over it.

    Not bugs, but some things that frustrated me:

    Given the fact that road construction is extremely flexible, plots for houses etc are incredibly NOT flexible. You get the same square plot for everything and when there is even a tiny mismatch you won't be able to put a house there. This not only made the houses on curved streets look bad because they weren't flush with the road, but this also meant that once you decide you want a bigger street there you had to destroy the houses around it. Sure, it may be realistic, but in these types of games its just annoying. Because of a couple pixel difference you can no longer plot anything in its place other than those 'decorations'. I'm willing to play more to see if I can get passed this issues and get into more in depth details I have yet to get into, but as of now playing this game is more of a chore than fun. I wish I could have gotten the demo first, but then they wouldn't have gotten my money so I guess it was smart of them to not offer the demo anymore 15.gif

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    9. Extremely slow when in trade window. (Is it just me?)

    Me too. 

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    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: alexz

    - Windowed mode (doesn't work like windowed mode actually)

    quote>

    Windowed mode (using the resolution/mode from the list) worked for me in the Demo version, not in the current version, none of the builds after the release of 8th of October.

    You can still go to Windowed mode and back by pressing on F2.

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    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: etatauri

    Bugs (or inconveniences):

    4. Button sound effects (whoosh whoosh whoosh whoosh!!!)

    6. You can only zoom in/out and rotate camera. (Can't shift view point up or down)

    7. Camera rotation is way too finicky and sensitive. (Maybe I couldn't find the settings)

    9. Extremely slow when in trade window. (Is it just me?)quote>

    I have to look at point 4 and 6.

    6. I think I can rotate the camera freely by pressing (not moving up or down) the mosewheel and move the mouse.

    I can confirm 7 and 9.

    7. I want the game to be less sensitive to the mouse movements when pushing the mousewheel down.

    9. There where server issues. The MC staff is aware of it.

    Not bugs, but some things that frustrated me:

    Given the fact that road construction is extremely flexible, plots for houses etc are incredibly NOT flexible. You get the same square plot for everything and when there is even a tiny mismatch you won't be able to put a house there. This not only made the houses on curved streets look bad because they weren't flush with the road, but this also meant that once you decide you want a bigger street there you had to destroy the houses around it. Sure, it may be realistic, but in these types of games its just annoying. Because of a couple pixel difference you can no longer plot anything in its place other than those 'decorations'. I'm willing to play more to see if I can get passed this issues and get into more in depth details I have yet to get into, but as of now playing this game is more of a chore than fun. I wish I could have gotten the demo first, but then they wouldn't have gotten my money so I guess it was smart of them to not offer the demo anymore quote>

    The interface should be less strict on it. I want to improve the road without destroying the building, unless I replace the road with a highway or a highway junction connecting 3 or 4 highways.

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    Posted:
    Last Online: A long, long time ago... 
     

    The memory leak or whatever it is that makes the game slow to a crawl after about 30 or 40 minutes. Exiting out to planet and loading again makes everything much snappier for the first half hour or so, but it's annoying to have to constantly do that.

    EDIT: Also, some things are still unclear gameplay wise. When my citizens want more parks, do the woodland decoration areas count for that? Do the other types of decoration areas count for it as well, or only woodland? And do the woodland decoration look-alike areas that get automatically laid down when you create a "free" residential zone actually count as regular woodland decoration areas, or do you need to delete the pre-created look-alike areas and create new woodland decoration areas for it to count as park space?

    Alongside that, the inability to control pollution at all except by distancing your zones is frustrating. No amount of intervening park space seems to make any difference.

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    Posted:
    Last Online: A long, long time ago... 
     

    while playing on line i cant create bussines hotels....

    i create the plot but no hotels move in... the plot just stay empty..

    i have in my city like 5 or 6 empty hotel plots in diferent locations and nothing happens

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    Posted:
    Last Online: A long, long time ago... 
     

    Item 1. Zoning free form tool often won't connect the primary road and then you need to destroy half of the district/auto parks to reattach the road network.

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    Posted:
    Last Online: A long, long time ago... 
     

    (the game is very vague if tha tcould count as a bug, things like "there is something wrong with the offices!")

    anyway, I was playing yesterday, building in the valley around the lake (solo) and after getting up to about 50000 people I noticed that most of my roads had suddenly somehow sunk into the ground. It looked like there had been a landslide or something, ground covering the roads and it was so stupid because the cars were still driving through it. I rebooted the game and everything and it wouldn't go away. I ended up wiping the city out.

    urgh. That was annoying.

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    Posted:
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    Originally posted by: rhenry

    (the game is very vague if tha tcould count as a bug, things like "there is something wrong with the offices!")

    anyway, I was playing yesterday, building in the valley around the lake (solo) and after getting up to about 50000 people I noticed that most of my roads had suddenly somehow sunk into the ground. It looked like there had been a landslide or something, ground covering the roads and it was so stupid because the cars were still driving through it. I rebooted the game and everything and it wouldn't go away. I ended up wiping the city out.

    urgh. That was annoying.quote>

    There bugs like that (not that) also in the beta and the error often starts in the saving part. If the error is saved, you can't do nothing: you'll find the error anytime! The only thing that you can do is to exit the game before it can save it; yes, you loose the newer part of the city, but not the city.

    Remember to take immediately a screenshots of the error, so we can see it and maybe MC answer us.


     

    my website:

    www.victorfleur.com

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    Posted:
    Last Online: A long, long time ago... 
     

    screenshots are a pain for me because the computer is not online. I have to take the shot then transfer it to a flash drive and then bring it to work or something to upload it. It's too many steps so I tend to forget that I can even do it.

    BTW, how do you exit without saving? Everytime I exit it saves everything. Are you saying I ought to turn off the computer and crash the game? Can that be good? With my luck I'd corrupt it or something.

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    Posted:
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    So much for "beta testing"... Is there anything that WAS fixed during the beta period? Sorry, didn't play the beta so I can't see myself, but this retail version feels like such a beta...

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    Not really a bug but it would be nice to be able to shut off auto save,and have a "save as" feature so I can experiment with the same board. (this is in solo mode). Plus shut off the auto pause. I leave it for like 5 sec amd the game pauses it self. I have had touble with the clock-it will get stuck on one number and not change though the game does.

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    I must admit that I'm a tad disappointed in the performance margins this game has to offer.  Before I expound, I'll tell you my specs (system built less than a month ago):

    Core i7 920 @ 4.2 GHz (64% Overclock, 24/7 stable)

    6GB Mushkin DDR3 1600 RAM

    EVGA GTX295 Graphics

    EVGA X58 SLi Motherboard

    Integrated Realtek Sound

    Windows 7 Ultimate 64-bit

    ESET Smart Security v4.0 (30MB RAM Total usage, no on-access scanning)

    1TB WD Black 7200 RPM HDD

    Still, I get random slowdowns and crashes.  This rig runs everything else just fine, but CXL seems to give it a bit of a challenge.  I realize that this game is pretty but a GTX295 and a 4.2 GHz i7 should make this game run like butter, especially considering that it's not even DX10.  If this game were patched for performance optimization [among other things] I'd be a very satisfied customer.  Right now, as it stands today, I'm only slightly satisfied.

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