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NAM General Discussion Thread

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Date: 11/19/2005 5:12:48 AM Author: Andreas Roth

Translation powered by SFBT translation services: 2.gif

Good work! I also experimented with bridges - the were functional, but didn't adapted to the water surface...

quote>

Thanks, Andreas, I was wondering what that was all about.  I am sceptical about it being ferry friendly though.

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Perhaps maybe I should explain something. I cheated. That isn't actually water. It is a prop made to look like water. It does not disappear and it does not make waves. It also does not allow ferries to use it no matter what. Ever. And because of that it does not bother me to use puzzle pieces for bridges. They can't block ferries that aren't there. Let me explain in two thumbnails. With water. And without.
auchsusep181061132410448copy0g.th.jpgauchsusep181061132410460copy5r.th.jpg

And that is how I can make these bridges without ferry access. But, I would like to be able to make them draggable bridges, I have some uses for them some other places. But because of the way that I play and the way I create water I also want them to be puzzle pieces.

So, yes, the bridges I use cannot allow ferries to pass underneath. But they also cannot pass because there isn't any water.

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43.gif

I just want to make sure I did this right. I tried the tutorial but I'm not too sure about the applying texture part. Could someone just take a look at this file (this would be the start of the rise of the hump of my causeway bridge) and tell me if I am on the right track and if it could, in fact, be retextured to the existing standards that have been set?

I moved the fsh file of a NAM textured piece into a new dat, copied the xxxxx400 s3d file from the model like I was supposed to. Did the mat tab. The UV tab is throwing me though. I can't get the Spaghetti Bowl look. I could in the original model file, but not in the dat file. Could someone point me in the right direction, please?

Thanks.

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Hi there! Firstly, I have to say that the NAM development team has done a really AWEFUL job! 44.gif After downloading it I just can't keep my hands off my computer to play sc4 RH, building elevated stuff all over my city! However, I have encountered a problem... 26.gif

The problem is, I can't create roundabouts. After reading through several NAM discussion thread, I found out that I lack optional files called:

1. NetworkAddonMod_Roundabouts_OneWayRoads_Plugin_Beta.dat
2. NetworkAddonMod_Roundabouts_Roads_Plugin_Beta.dat
3. NetworkAddonMod_Roundabouts_Streets_Plugin_Beta.dat

I searched through my NAM folder in the Plugin directory but I just can't find these files. There are also other files in the Installation Instructions.htm that I can't find.

30.gif Oh dear, can anybody please tell me where can I get them in order to build roundabouts?

P.S. May I know where is the NAM official homepage?42.gif

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You mean awesome, don't you? 2.gif

When installing the NAM, you have to select the roundabouts in the components selection dialogue - either check the boxes manually or select one of the pre-defined installation types (depending on if you have a right-hand-drive or left-hand-drive version of the game). Remember, even when the NAM comes with a handy installer, this doesn't mean you don't need to read anything at all. 49.gif
 
The official NAM homepage seems to have vanished into thin air...

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Oops 31.gif sry, spelling error...

Well, I have tried reinstalling NAM, and it really worked!!! Thanks! 48.gif

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Date: 11/19/2005 3:36:38 AM
Author: ArkenbergeJoe
Unterwasserbruecke
quote>

The Roads and Transport Authority would like to advise drivers not to use Highway 31 unless you have a Four-wheel drive vehicle with a snorkel... It's rumoured that the engineer responsible for the mishap is going to be sacked...

Sorry, I couldn't resist...18.gif

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There are some of those ramps on US 59 south in sugarland south of houston, too.

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Date: 11/23/2005 11:01:48 PM Author: cammo2003
Date: 11/19/2005 3:36:38 AM Author: ArkenbergeJoe
Unterwasserbruecke

quote> 'The Roads and Transport Authority would like to advise drivers not to use Highway 31 unless you have a Four-wheel drive vehicle with a snorkel... It's rumoured that the engineer responsible for the mishap is going to be sacked...' Sorry, I couldn't resist...18.gif
quote>

This is the escape-bridge for PHANTOMAS 18.gif


*:) Here are my assets of STEAM Workshop *;)

...and my Thread at Spielerheim.de (german language)

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Date: 11/24/2005 1:53:28 AM
Author: ryanb_sc4
I was looking at HoustonFreeways.com today, and I saw something that would be a great addition for SC4:


braided entrance / exit ramps.


Have a look here to see what I mean:


http://www.houstonfreeways.com/modern/59n_2003-11-19.aspx < Look at the 3rd and 2nd pics from the bottom to see what I mean.
quote>

Er... this doesn't seem like it'd be useful unless we had an express/local lane system in SC4, which we don't.

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actually those braided ramps arent just for express lanes, etc... They are actually used on/off to regular side roads and there are some in milwaukee on I 43 - and some new ones being constructed...I also agree they are usefull as they save space...

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i agree that braided ramps are great, but first we need some better regular on off ramps for one way roads and avenues, as well as rural highways.

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any updates on this?  I'm still dying for the ability to make one way roads come diagonal off of an avenue so I can create somewhat realistic looking on and offramps for my avenues.  A single lane one way would would be even better.  THink, we could create tons of types of interchanges.   But, I realize this is probably not possible.

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42.gifany one know how to fix the ave on the NAM? below are to errors...lol visable errors,1 is the ramp from ground avenue to raised avenue the lines are reversed, the yellow is on the edges.. the other is the raised avenue over ground avenue the ground avenue is the same direction  on both sides...fix? glitch?, not paying attention...?..lol, 22.gifi tried to post 2 pics of what i'm talking about but your site won't except my .jpg's14.gif, any ideas?37.gif

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I know it's the holiday's and RLS gets people tied up with important things, but maybe we NAM users could get a present, say in the form of some ATL's for 3way Aves, Roads and streets? (Or at least an update on things ATL)
 
We'll hang our stockings!
 
Unforgiven6875: Sounds like you are using the Suicide Lane mod too. The makers know about it,  brought it up with this picture below.
<ahttps://www.simtropolis.com/idealbb/files//amtrakbridge.jpg align=baseline>
 
Sounds like there is a way to fix it, but I don't know when they will be able to get around to it.

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Try do a search for 'Suicide'. 1 result, a thread with 5 pages.

Taken from the Rules: The All-in-One Simtropolis Guide to Posting on Forum Etiquette:

3. If you have a question, search the forum for your answer. Simtropolis has been here for quite a while so your question has most likely been asked already. To avoid the Use the search, $%&^!! replies, please at least make an attempt to find what you

PCk4tXG.jpg

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I'm just having one small problem with NAM.

    Before I downloaded this program, my avenues would connect to other cities, but now it won't anymore. Only my roads, monorails, and railroads can connect to other cities. What could be the cause of this and how can I fix it?


Software developer. University of Houston. CBRE.

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There is something wrong with your NAM-installation. May be there are old alpha-files from previous experiments traveling around in some folders. With a correct installation it's possible to connect avenues to other cities as bevor.

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39.gif Congratulations! 39.gif
 
The team behind NAM, thank you very much for this awsome mod! And congratualions on the Trixie!
 
If there was one Mod to deserve it it was the NAM!

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Date: 12/21/2005 9:14:26 PM Author: Buggi I miss the monthly update 7.gif There's just to much NAM stuff for this one Monkey to look at.
quote>

Well then, feel free to give the current modders a hand - I'm sure they could need one. 1.gif Tropod is n/a at the moment, the same goes for the7trumpets, teirusu and redlotus. smoncrie and qurlix are busy with the new draggable puzzle pieces and the bridges, and Swamper77 is helping PEG with his snow mod (among other things). frimi2 desperately needed some time off after creating about 10,000 textures, and GoaSkin retired more or less, at least from the GLR puzzle pieces (but he's still doing some GLR-related lot modding).

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Hmm. Those might be a little on the hard side. I mean adding them to the textures is possible if they are just a texture, but making a shiny thing that sits on the roads is..... hard... requires a type 21 network prop configured to run as an effect, plus entries in the main.fx file (the eff dir)

Not impossible, but I can't say whether its worth the effort at the moment at least... 34.gif

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