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gizmo28

Heres an attempt at powerpoles

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    I decided to go back and revisit my attempt at making a wooden pole, there is a couple of things though, to mod the original poles is way to hard without the BAT, to many things are hardcoded into the exe also in regards to the actual lines themselves, but I've came up with a decent solution I think, with all the stuff I've found out with the resource key that I used for the props that I added to the Lot Editor, I've came up with this, it looks nice, its plopable, doesn't have that ugly mess of wires. and does not replace the original poles. The only thing is you have to space them correctly, meaning after you place the first one, the next one has be placed 4-5 tiles away. I have them showing up in the budget menu in the power section, cant get them to show Wooden Powerpoles though, so im just going to have to settle for the word building on the budget menu. This mod would basically to make  rural area's look more real. There will only be two poles added to the power menu, one for staright runs, and one to represent intersections that I'm still working on. Let me know what you all think, would you all want to use this?
     
    This screen shot is a comparison of the height of the pole to the original
    /idealbb/files/1203.jpg

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    Hmmmmmmm looks interestign here, I'll keep a sensor (eye <ahttps://www.simtropolis.com/idealbb/images/smilies/2.gif>) on this project.
     
    I can find applications to the wooden power pole in some of my area in my region.
    Looking good so far and keep up the work.
     
    Out of interest can some body look into the option of streets containing low voltage power lines giving parts of the city a pre 1980s feel to it before underground cables became more economical as well and under ground cables to suppliment High Tension wires.
     
    Anyhow looking good so far
    keep it up
     
    Oh Gizzmo, love the work but try one thing at a time, might help a little <ahttps://www.simtropolis.com/idealbb/images/smilies/2.gif>, just some friendly advice <ahttps://www.simtropolis.com/idealbb/images/smilies/5.gif><ahttps://www.simtropolis.com/idealbb/images/smilies/24.gif>

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  • Original Poster
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    This is what I have for the poles now, there will be 3, they are ploppable lots, only thing left is to fine tune the properties and change the query. What do you all think?
    /idealbb/files/1204.jpg

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    Posted:
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    The three poles look good to me. Much better than having to use the towers that came with the game.

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    Most modern power systems are done underground, unless the area is rural and $$$ is an issue. A blank lot still costs you money to plop, part of this is because you have to run sewage and power through the tile. The rest of the money goes for buying new red tape for the Bureau of Bureaucracy.

    The red-white towers I made for SC4 weren't supposed to be power poles, but the high tension towers like the ones that run across California. They are red-white because I found a fair amount of reference that supported it, and because it makes them easier to see.

    I'd like to revisit the more residential power poles in a future expansion. Personally my favorite idea for a feature is a tool that lets you plop props _anywhere_, so you could manually plop down wooden power poles if your heart desires, even if it would have no real effect on gameplay.

    The real things come in many different shapes and sizes, and with the BAT you _should_ be able to create and replace mine with whatever you want.

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    I thought of creating utility poles that would be part of the network street tiles for rural, farms and low income housing.
     
    Here is my attempt as it appears in the Ilive reader.
    /idealbb/files/UP01.jpg
    Here's how I hope it would look in the game. This is not a true screen shot. The poles and wire are all one prop. If properly placed, half of each pole would be off the tile. If the adjacent tile also has this prop, the poles would overlap and I hope create the appearance of a continuous line of poles.

     

    /idealbb/files/UP021.jpg

     

    I'm hoping that I can have some help converting this into a prop.

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  • Original Poster
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    I could turn that into a prop with no problem at all, just send me the needed model to my email address if you still have it.

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    Trolica- You stole my idea! I was just about to post about that after reading the palm trees post and thinking about the feasibitlity of changing these porps to powerploes. But anyway i think that those poles should also go in middle class neighborhoods since most older middle class neighborhoods have these poles.

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    defence22, I second your opinions on the power poles for the middle-income residential areas too. Around me, most of the houses are uppper-middle class, and even a great deal off middle class. Now, my subdivision is quite a new one, and it was decided that we would have below-ground power by the builders of my subdivision, but most of the areas around me, both new and old, have power poles running every which way.

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    What I'll make three mods which can be used in any combination.
    Rural and farm
    Low Income residential
    Mid Income residential
     

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    Last Online: A long, long time ago... 
     

    I believe that's a very realistic version. 3/6 wires are needed since most cities nowadays are on 3 phase systems. I'd like to see capacitors and transformers on the end poles when distributing power to residential areas, but I guess that'd be asking for too much. However if powerlines will be added, it may run up the power bill due to maintenence.. If only we can privitize power, or atleast controll the price rather then just rely on property tax.

    Also, that is another problem with the power system is the lack of substations, which is needed when transforming those large power lines into something usefull.

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  • Original Poster
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    Trolca, I took the model that you sent me and made it a prop as is, theres a few problems, it looks flat when it rotated, and it's bigger than one tile which means if its gonna be automaticaly drawn with the road tiles its not going to work properly because you have to remember  the lightpoles alternate sides of the street and this prop will overlap if it even draws due to it being bigger than 1 tile, heres a screen shot of it as a prop. Im gonna try to add it to the street tile and see how it comes out and post another shot later when I get home
    /idealbb/files/1206.jpg

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    ----------------

    On 1/14/2004 4:58:24 PM gizmo28 wrote:

    Trolca, I took the model that you sent me and made it a prop as is, theres a few problems, it looks flat when it rotated, and it's bigger than one tile which means if its gonna be automaticaly drawn with the road tiles its not going to work properly because you have to remember the lightpoles alternate sides of the street and this prop will overlap if it even draws due to it being bigger than 1 tile, heres a screen shot of it as a prop. Im gonna try to add it to the street tile and see how it comes out and post another shot later when I get home
     
    When you say it looks flat when it's rotated, do you mean one of the four angles that it would be viewed in the game? I was sure it wouldn't look flat at those four angles. Any other angle wouldn't matter because it would never be seen that way in the game.
     
    The reason I made it slightly larger than a tile is so that the poles would overlap and appear as one continuous line. As for the light poles it seems like it wouldn't be hard to remove them from the tiles I plan on adding this prop. I could always add lights to the poles. I might need to look into how they lightup at night.

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    Trolca, where can I get those poles by the dirt road. If you havn't made them available, would you.

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  • Original Poster
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    They look flat to me when the view is rotated, the props i make are viewable at all angles, also i cant get the prop to drawn on the tile, I believe they  follow the same rules as a lot, cant extend past the tile/lot boundries, Im emailing the dat back as is now so you cn try, im not feeling well and probably doing something wrong.

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    Gizmo, your poles look great, hope you can fix your problem.

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  • Original Poster
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    My poles are fine, but everyone seems to want Trolca's so I'm giving up on mine, mine are the round ones posted before his, his are the ones with the wires.

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    gizmo28, there's nothing wrong with your poles except maybe adding another cross pole (not sure what they're called) to handle more wires and adding the wires themselves.
     
    My main reason for posting this is to introduce a different way of placing the poles because most pole lines follow roads and train tracks. Also it would be the only way to add them to the urban areas without wasting ground. The light poles would have to be removed or perhaps moved so they blend in with the utility poles and appear as one.
     
    After recieving your prop convertion I did notice that they are much further appart than the width of one tile. When I made them I thought that the grid pattern shown in the Ilive reader would be the same size as the tiles in the game. I guess they're not.

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    ----------------

    On 1/14/2004 5:56:38 PM gizmo28 wrote:

    My poles are fine, but everyone seems to want Trolca's so I'm giving up on mine, mine are the round ones posted before his, his are the ones with the wires.

    ----------------

    Don't give up on your poles. I do want poles that do not have to follow alongside of a road.


     

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    I would like to end up with both types of mods, the road side utility poles and the ones you can place anywhere.

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    ----------------

    On 1/16/2004 2:24:02 PM Trolca wrote:


    I would like to end up with both types of mods, the road side utility poles and the ones you can place anywhere.
    ----------------





    that would be perfect!

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    Sounds sweet!

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    can u put street lights on them? i think it wont look realistic if you have a street light with power coming from the ground when the power lines are actully not underground!23.gif

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    ----------------

    On 1/17/2004 6:04:45 AM kahinyeh wrote:can u put street lights on them? i think it wont look realistic if you have a street light with power coming from the ground when the power lines are actully not underground!
    <a
    https://www.simtropolis.com/idealbb/images/smilies/23.gif border=0>

    ----------------

    I'm going to try.

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    I cant wait for this modd as they are desperatley needed in this game for realism, trolca, do you have any time frame when your power poles might be ready for download? just wondering 3.gif



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    For this project to be finished I think it's should to be gizmo28's as much as it is mine. That's if he'd still like to pursue it.

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  • Original Poster
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    Sorry, I haven't been on for a couple of days, still feel sick, I'll finish my poles off tomorrow seeing that a few people want them, If you still need help on yours Trolca let me know.

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    how about finding the information needed to change the sidewalk part that builds on a street or road so that instead of the palmtrees or whatever on the sidewalk, it displays the power poles say only on R$ and R$$ and Co&Cs$ and all of industry except Ag

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    I haven't gotten back to this yet. I know the poles I made aren't spaced the correct distance. When I made them I thought the grid that shows in the Ilive Reader would match to the size of a tile in the game but that's not the case.

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