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Xyloxadoria

Highway and NAM Puzzle Piece Walls

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Neat stuff you have going on here, mate! I've tinkered with the T21s before, and they are indeed a PITA to figure out, esp when it comes to the "tiling" and "mirroring" rules and such. I tried some of the stuff you did, but basically wrote the process off since it did not seem to be worth the effort where I was.

Anyway, that's all I gotta say for now, and I'll be waiting for any updates!


SC4, Forevermore!

Currently preoccupied with architecture school...lurking with caution.

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Posted:
Last Online: A long, long time ago... 
 

It is great for elevated wall type highways...which many textures are complecated to choose.

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ive been lurkn here and i think you should release it all. 4get the poll

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  • Original Poster
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    Well i reamade the textures of the wall to match what the poll said. Here are some of them together in my final test render. Now that i know that it works, im going to reder them out individually and attach the finshed models to this post if you could hep me T21 them. Or just PM me and  i can email you whenever i have new models renderd out.

    newwalls.jpg?t=1227155482

    Click for full size

    Edit:

    The final start end models are done and attached. They will work for the start/end for all networks

    The next thing im woking on is putting pylons on the overpasses. They will have the general look of this bridge's supports:

    decaturst_11.jpg

    Startend Models.zip

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    Posted:
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    if you dont get any help otherwise, i can give it a go. im still new to T21's though. id rather give it a try than to have these sit on your hard drive forever.....these are a must have!

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  • Original Poster
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    Im back from my break and I was offered some T21 help while i was gone. Im doing some more modeling and will have some more renders ready this week. Hopefully the help ill get will make me learn the T21s. Whenever i have some picture worthy progress ill post it.

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    Posted:
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    Good to hear that this topic isn't completely dead. I like what I've been seeing xylo.

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    Posted:
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    yeah. i want these so bad and have been waiting very patiently(sp?) keep up the good work!!!!

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  • Original Poster
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    Ive got all the problems with T21ing sorted out now, thanks to some help from some other memebers  Here is a pic of the first competed item:

    2ntvaro.jpg

    And here is something else i made using T21s:

    wk4xz4.jpg

    If you have any networks you want random props put on to, i could do them for you for practice before coming out with final versions of my walls.

    I'm pretty sure i have the method down now, so i will relese a beta whenever i have some of the items done

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    Posted:
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    Awesome Work Xyloxadoria! Those highway dividers look fantastic. One quick question...where can I find the lights pictured above? The ones in the dividers. I see them in so many CJ's and I can never seem to find them...41.gif

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    Posted:
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    Great work on these masts! Well, I've got a question: can you make a mod that puts soundwalls (I mean the SFBT ones at the LEX) when there are zones next to the highways? I think they would save a lot of space.

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    Posted:
    Last Online: A long, long time ago... 
     

    I love your RHW mast lighting! but... its not working for me. nope, no lights....

    am i doing something wrong? i have all the dependencies

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  • Original Poster
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    io_bg: That wouldnt work T21s have to stay within the tile they are created on there is no room on the edge of the highway to put that wide of a prop.

    sqiddster:  Are you putting the file inside the Ruarl Highway Folder? It has to be in that folder for it to work.

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    Posted:
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    This thread is great. I like all of your work thus far. The highway dividers are awesome. Keep you the work. Would love to put them in my cities. Thanks

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  • Original Poster
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    This project turned out to take alot more time than i thought it would, so i kind of forgot about this and moved on to other things. Im on the RTMT team now so im manily focusing on that.

    I know how  to do T21s, so if i do anything for it it will be for the Rural highway Mod becsue it doesnt have any at all (which makes it eaiser) The wall porject is time consumning and hard to do becsue it requires modifing all the existing T21s and adding more, which means theres about 8 per tile and if only one of them is wrong it wont work.

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    Posted:
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    Aah, too bad. I was hoping for some new, fresh news from this project. Anyway I'm sure you'll find something else to make us happy. 44.gif

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    this is one of the greatest ideas I have ever seen. ever 9.gif (other than the computer and pizza) A++++ for effort.

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    Posted:
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    Looks Bloody Brilliant! I'd ratehr have the 90 degree angle walls rather than those 100 + degree walls

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    Posted:
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    Love this... please continue to toil for our sake!


    Check Out My CJ!

    sunderlandg.jpg

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    Posted:
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    Are there any other attempts to make the elevated roads and avenues walled like were done in this project? This was a great idea, and something that is applicable regardless of whether you use the RHW or old Maxis Highways. If anyone knows of another similar project, or wants to help me convince Xyloxadoria to try and release this 4.gif, please let me know.

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