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AndisArt

simmars-forum-threads BETA 2 - Thread

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    Originally posted by: warrior has anyone ever tried it in RL?quote>

    muhahaa 18.gif

    Well, good points with the pollution. What would make sense in a Mars colony environment?

    Would it be thinkable that there is no pollution at all?

    I can imagine that it is still a factor, but playing a much less role than in life here and now on Earth.

    Water is so valubale on Mars, it has to be recycled as far as possible, so there will be a filtering system being installed anyway. Sideproducts of that filtering process will occur as waste/pollution, but minor.

    Air to breathe is a similar story, will be produced and mixed together. But you can't just let your colony get away with dirty industry and no side effects..

    aprilboy: I wasn't aware this works. That should solve it then. Ideally at the end we have a replacement video


    My STEX Uploads            AndisArt's BAT cookery           Burj Khalifa         

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    Until there is better solution, I use Brita filter by ralphaelninja - it cleans all the water pollution (so now I am happy with zero water pollution, minimal air pollution from industry and unhappy with some trafic pollution) 9.gif

    Brita Filter     R$$$ tax bug 

    I have no idea why, but it might be that R$$$ were so happy without water pollution, they begin to pay me 100 times more taxes.. but I saved and reloaded the city and the bug was gone

    (Residential taxes dropped to 3,000)..

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    haha, 200k.. well isn't THAT what every mayor dreams of?

    no water pollution, minimal air pollution, sounds like a the right thing for next Beta.

    By the way: what is that little tower in the front of the pic?


    My STEX Uploads            AndisArt's BAT cookery           Burj Khalifa         

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    that's the Brita filter by ralphaelnija 2.gif with minor modification of the lot (orange base texture, no people and plants props)

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    we need some ploppable on-slope buildings that when placed on a pretty decent slope look like they are covered in the sand or are built into the slope. In fact we could do a whole series of lots like that for the next beta

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    what should be the bus station capacity? Item Description = "...capacity: 2.000" and "Transit Switch Traffic Capacity" = 1000

    somebody - and some underground structures as well... but I'm not a BATter

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    Originally posted by: andisart

    Did you start a completely new city with only SimMars content used in Plugins folder?

    I had a similar bug when I played a normal SC4 city after switching to SimMars. quote>

    I have only SimMars content in my plugins folder and I was working in regions that the game already provided (i.e. Berlin). Do I actually have to start a new city to prevent this glitch?

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    I have uploaded the parks to the stex please check them out. The rest of the lots are still in testing mode. I will keep you updated as much as I can.

    Pmiller


    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    andisart it's not a dream for those of us who have the super demmand mod. I get over 300k in a population of less than 20 thousand. and super demmand actually makes simmars a little more fun.

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    I had to reinstall the game just to test this 4.gif Good job, André and Lynks, you finally managed to put forward some of what we worked on so hard! I can't believe it has been 3 years since we BATted some of those buildings.

    I wish I remembered 3DS to do some more BATs. Is there a Maya to SC4 available these days?

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    Ok, is there anywhere else that I can download this mod. For some reason, when I go to download it at the place you linked it doesn't work. I'll click on "download" but nothing will happen. 

    Edit: Nevermind. I found a mirror over at ModDB.

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    Guys the link for sim mars is down, can someone host a mirror to it?

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    The modders will be checking that out soon I hope, thank you for the notice we appreciate it!

    -Time

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    Originally posted by: Edogawa-Conan I want to play SimMars but I want to play SimCity too. I want to know how to switch between SimCity and SimMarsquote>
     

    There is a tool called the startup manger that you can use to fix that problem. It was on this site at some point, but i dont know where it ended up.

    Oh and also, im designg a kind of airport for spaceships at the moment. Are there any spaceships that already exist? If there are  i would have to adapt the model to them now. If not there are some flight simulator modles that i know of that i might be able to base the terminal off of.

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    Xyloxadoria - on spaceships - I know there are several around and we need the spaceport badly, but let's move the topic into the Transit Workshop thread.

    Edogawa - Start-up Manager is here: https://www.simtropolis.com/modding/index.cfm?page=1&cat=Programs

    and works very well.


    06sSignature.png

    No I; no you; no 'why'.

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    I'll say. I tried making a spaceport. But the darn thing wouldn't export. So no spaceport. Also, an iceport. Since the ice is like water, I could possilbly make a iceport for Simmars. But I need some help for this anyone up for it?

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    I found a bug...

    I loaded up a colony and I had a medium density residential zone.

    I was upgrading it to high density, and it says a development already

    exists there and will be destroyed. Not all of the buildings, just some.

                                                             42.gif

    Not sure what the problem is, hopefully it can be fixed. 2.gif

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