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How do you feel about the SCS announcement?

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It's too bad....

It looks like they're changing the formula completely. No more 'realism' in the game.

In my opinion, the 'realism' was what drawed most of the players to the Simcity franchise in the first place. They'll loose me, thats for sure. Being a loyal player, and buyer of all of the games from the very first simcity.

And i feel they will loose more players than just me... the screenshot was a real dissapointment. Seems like they're turning it into a childish looking citybuilder, with cheesy colors, low detail.

And Maxis...

What I don't understand is, why pass on the franchise to another developer if they are turning it in to an completely diffrent game?

Not enough commercial success to be made from the simcity series? Oppossed to the sims?

Ah.. what the hell, it was just one screenshot... we'll see

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Last Online: A long, long time ago... 
 

Originally posted by: Hanson784 jcabassa, Isn't that 6underground's quick mock up of what the game should look like? I can't find the post at the moment from the Tilted Mill forums but I remember him showing how it could be improved.quote>
 

Didn't he say that he was using the game and said he added SC4 textures? He doesn't work for Tilted Mill? I thought...I'm so confused. That's not an ingame shot of Sim City Societies? I thought it was.

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That is not a screenshot from Tilted Mill.  That is from a SimCity fan showing that he could slap together better graphics than the real screenshot from the game.  His point was that the new game is really ugly.

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Originally posted by: vilbe i want to go postal for EA's utter defiance and stupidity in not using Maxis for this project. while granted yes there are plenty of brilliant other minds out in the industry, Maxis is one of the few developers that have kept a series like Sim City alive for almost 20 years!!! [18 to be exact!] i'm not taking anything i see in the screenshot as what's to come, because well, think about it, the games yet to be developed. so lets hope this one is playable outside of the box for the average Joe, otherwise EA really screwed up...quote>

I'm not all that enthused that EA may still be pondering on game in nature... however we need to wait for maybe a "beta" version is by chance one does leak out of SC5, to be able to make initial judgement...

When SC3K came out (so many years ago.. jk), I think the initial reaction was the same as is now with SC5. People had been so used to playing with SC2000, it took awhile to get a grasp on how to play the dern game. However, I too, would like to see some more preview content of SC5, before I decide to plunk down $50 or more for a game that may might as well be a flop. I'll wait to see the reviews before I make my final judgement. Maybe its a turning point, such as SC2K was to SC3K, what if there was a chance that the new "Sporian" technology is used on SC5? What if the screen shot a 3d-Street-Level view? I guess we'll have to wait and see in Nov '07.

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I'd take 6U's version over that pastel crap anyday...

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Originally posted by: matthewjhale

That is not a screenshot from Tilted Mill.  That is from a SimCity fan showing that he could slap together better graphics than the real screenshot from the game.  His point was that the new game is really ugly.

quote>
 

OHHHH  NOW I GET IT ......... geesh ..... ROLMAO

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Originally posted by: flame1396 Its been said it wont be a city simulator.

quote>

If its not a city simulator, then its not Simcity 5 in my book.

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EA turned SimCity from a proud series that gets better everytime into a cheap label. Those cads.


~ COMING SOON! Exciting new projects! ~

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Last Online: A long, long time ago... 
 

Yeah, sorry for the confusion guys. I started a 3d experiment a few weeks ago on how I would like a future simcity to be (using my CJ New Rhodesia as a template):

simcity5ut1.jpg

As you can see, It was a WIP, incorporating menus and features from SC4 and taking the the next logical step. For instance the "T" next to the RCI, stands for "Tourism" a must for any major city worldwide, which would be increased, the more museums, libraries, landmarks, theatres, cinemas etc, you would build.

I included weather, because lets face it. it's a must. I removed the ability for users to choose a disaster, as I felt, we shouldnt beable to choose disasters, disasters choose us!

The top menu button on the left is to signify timeperiods and localities, for instance, switching to a medieval tileset from Europe, or a modern Oriental tileset at the click of a mouse.

It's ironic that  my vision of  a future simcity  has been a bit dashed recently.

Also, i used the images, because if you look at the roads in this render, you'll see they are the same (albeit with a bus lane) that look far better than the roads in SCS.

3dnr01jk8.jpg

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Very dissapointed.

I really hope I'm wrong but it looks as if EA sold out. The same thing has happened with other franchises such as roller coaster tycoon.

In order to appeal to a 'wider' audience it appears and sounds as if the whole game has been watered down.

Perhaps some really smart people at another company will notice how foolish this is and create a new series for us to fall in love with.

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It looks absolutely terrible and it's exactly what i hoped it would not be like. As pointed out, it seems like this game is designed to appeal to players of the Sims and similar people who complained about SC4's complexity as if it was a bad thing. i was hoping for sc5 to be like sc4, only with a 360 degrees rotateable camera and more complex pathfinding and living patterns more akin to how people actually live in a city.

The almost apologetic tone in tilted mill's reaction seems to confirm that this is going to be a simplistic disaster rather than an improvement which is almost certainly destined for the trash can after a week of play.

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6underground... if you build this, we will ... umm.... erm... whoa, that can be taken two ways, I suppose. Well both may be quite fitting, actually!! 12.gif

Weather? HY ("hell yes!"). Tourism? HY... I hate building lovely parks, beaches, resorts, MAPPs, etc..., and everyone "appreciates" them - but nobody USES them (perhaps commercial patronage could be included, to see sims actually behaving like customers et al; the overall idea: sims don't simply travel to/from work and that's all, they actually GO to the other things you build, too). A separate world rating (akin to a "region rating" I presume)? HY. True 3D? HY. Time-periods & locales? HY. Auto-disasters? HY (well sort of .. imo it should be configurable, on/off, user-configurable probabilities, and still provide the options to trigger them manually - sometimes it's useful to test your readiness by actually having an intended disaster on-cue; also, the disasters could have varied probabilities based on locale and other factors... just brainstorming a bit).

you certainly have my vote to make your own game (I wouldn't be surprised if you could find some current and/or former Maxis lurkers interested in assisting, for that matter). If your vision of what SimCity could become is any indication, consider my $40+ pledged already... to you if you build it... and EA can eat their hearts out. Yes, I know they're just pictures. Can you program? I dunno, and I don't care... if you can't, for sure you can find some developers who can. The hardest part is having a strong and viable vision for the game. That you clearly have. And that, clearly, EA and TM are currently lacking.

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Last Online: A long, long time ago... 
 

Guys stop bashing this game. You hardly know anything about it. I am right now abousetly glad that a new game for one of world's best gaming franchises is coming.

BE HAPPY!

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6underground... if you build this, we will ... umm.... erm... whoa, that can be taken two ways, I suppose. Well both may be quite fitting, actually!! 12.gifquote>

hahah!

Weather? HY ("hell yes!"). Tourism? HY... I hate building lovely parks, beaches, resorts, MAPPs, etc..., and everyone "appreciates" them - but nobody USES them (perhaps commercial patronage could be included, to see sims actually behaving like customers et al; the overall idea: sims don't simply travel to/from work and that's all, they actually GO to the other things you build, too).quote>

My thoughts exactly, Tourism could certainly be used in a future SC as a biproduct of landmarks, libraries, galleries etc that you build. Patronage could also be a factor too, where you need to fulfil the demand,just like you need to fulfil the demands of a police station or firehouse.

A separate world rating (akin to a "region rating" I presume)? HY. True 3D? HY. Time-periods & locales? HY. Auto-disasters? HY (well sort of .. imo it should be configurable, on/off, user-configurable probabilities, and still provide the options to trigger them manually - sometimes it's useful to test your readiness by actually having an intended disaster on-cue; also, the disasters could have varied probabilities based on locale and other factors... just brainstorming a bit).quote>

Yes, world rating would be the worth of your city onthe international stage, thisis determined by factors such as industry, accessability, tourism, commerical, population etc.. Perhaps the higherthe world rating the more "rewards you get". Aout the disasters, it's a good point, and should be optional (especially for CJ's), on the other hand it should be ON by default. Since I believe it would be more challenging and unpredictable.

you certainly have my vote to make your own game (I wouldn't be surprised if you could find some current and/or former Maxis lurkers interested in assisting, for that matter). If your vision of what SimCity could become is any indication, consider my $40+ pledged already... to you if you build it... and EA can eat their hearts out. Yes, I know they're just pictures. Can you program? I dunno, and I don't care... if you can't, for sure you can find some developers who can. The hardest part is having a strong and viable vision for the game. That you clearly have. And that, clearly, EA and TM are currently lacking.quote>

I would absolutely love to make a SC5, but I only have a few talents and none of those include modding or programming, I have good ideas though and am a pretty good BATter. If there was the support, I would gladly help wherever possible.

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You'd probably need a copy of the game engine they use.

I know there's a community of people out there who have re-created XCOM: UFO Defense, and they did a kickass job with it.

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How do I feel now? When I read that a new SC will arrive in late 2007 or early 2008 I got really excited, I almost cried from happiness, really. But then came the terrible news, Tilted Mill took over the whole project. I don't blame them about this move, I blame EA for this. Edited-beebs I could never imagine SC will go down this way... So back to the original question, how do I feel? Furious! Really furious!

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I remember playing sim theme park ten years ago, that what that looks like, cartoonish. Besides the terrible graphics the fact that maxis isn't doing it means the series is dead. When some better screen shots come out and I can see the interface and such and really determine if this game is a joke then a I can consider getting it. I've played a lot of bad games, quite few bad sequels, and this isn't looking good.

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http://www.1up.com/do/gameOverview?cId=3160082

The other screenshot here, which is of the same scene, looks much less cartoony. The road looks kinda out of place, though.

I think the buildings look pretty good.

However, there seems to be little traffic (hopefully there will be more..) and the grid is still there...

I realise this is only one screenshot, but judging by what i see here, SimCity4 is the better game. I hope they'll surprise me, though.

I think SimCity should be kept as a semi-realistic game. Tilted Mill's game may even be good, but from what i read it isn't SimCity. I think they should've made it a completely different game, but of course the name will make it sell...

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6_Underground-you need to develop a game similar to SC. i know we'd all buy!

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I think that EA has seen all of the custom stuff ST does and figures that the people who really like the simulation style will continue to evolve the game that we have already and by making another game like this only appeal to a small (albeit brilliant) minority, whereas the dumbed down masses will flock to the bubble gum like flies on... well you know. Its the end of an era that is for sure.

viva la resistance...

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I guess I'll be playing SC4 for a long time... Maybe another game developer will do a real city-building sim, seeing how EA seems to want to go off on a tangent.

Ah well, with all the custom content coming from the NAM team and some other folks SC4 will do.

And that's my knee-Jerk reaction.

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Excellent work 6underground! You’re mock up has some great potential behind it. I’m behind you 110% if you want to develop it further.

Mikeseith, good to see you back.


Check out the SimNew York recreation blog for the latest updates

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Last Online: A long, long time ago... 
 

Aren't they saying that picture of SCS is a very old one?

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abvex: same here, and making a photo-realistic upgrade should have been the next step in this game's life.

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