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AndisArt

simmars-forum-threads BAT Workshop

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I like it all except fot that black and white speckled texture in the middle. It looks like you've over stretched something. Apart from that it's great! Suits itself nicely to commercial buildings

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I am sorry for not posting any replies due to internet problems, anyway here another building that i made myseft

some texture is from duke nukem lunar apocalipce episode.

aparmentunit03qn7.jpg

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Maybe its cool to do something with an 'alien neighbourhood'? Something like the building styles in sc4 + ruch hour. An 'alien' style?

I would like to place some nice files, but i'm not ready with learning about the BAT. 15.gif

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Here is new Invisible Fire Mining - multiple I-d1 structures not yet satisfactorily lotted, but already growing in tests. I imagine miners buying their individual robotic miner vehicle and having to rent lots around central repair and fuel services. They will live in these vehicles for weeks at a time. All these structures will probably be lotted separately and in small lot combinations so that early industrial development in some areas will be dominated by this industry. I hope to mod the miners and smaller loaders to come and go periodicly.  The dish antenna is inflated so it can be collapsed during sandstorms. 

InvisibleFire1.jpg

InvisibleFire2.jpg

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What does it mean?? We need more RCI, could that possibly be parcelized industry? Looks pretty cool though. 2.gif

Time

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Here is a proposed medium wealth commercial service model -

L0vn.jpg

The Giv U L0vn is Tea house with kabuki and geisha style robots to entertain business men.

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Looks like a $$ Restaurant... but looks great! Please answer to my feedback. That looks really good, so does that industrial thing. I-M, and CS$$.

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I am currently testing this building - CO$$$2

LevysGenesHQ.jpg

I just loaded the beta, though, so all my cities are small and it hasn't grown yet - I guess I could try it out in Maxisland --

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Here is an update on the Martian farm fields -

BlueMountainFarmProject.jpg

These farm fields grow in place of the maxis textures.  More to come.

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Hmmm. Needs more work. But then I'm not expecting professional GMAX quality. And remember not everything has to be in a dome format (archcitechitare). Just remember Mars is more differnent than Earth so keep the domes for futurisic format.

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Here are some of the improved textures -

Agricola2.jpg

The new YoungRice and a closeup to show you the detail in the Trout ponds.

Agricola1.jpg

Here are the vegetable lots which are also lotted up as a community garden park.

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Someone (SCRT?) ought to talk to PEG about relotting of e's Sky Farm lots, small solar plant and new plasma waste disposal plant.

WinthropCentralAir1.jpg

Here is what I've done with PEG Air Scrubber as an example. Maybe we could release a SimMars series in cooperation with Pegasus.


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One of you modders want to try and fix this?

Image7.jpg

Lots have way high numbers for employment and power, water, and pollution. Any attempt by me to change it in Reader causes the game to crash.  I suspect a conflict between the beta and the plugin manager.

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I warn you - its a mess. Speak now or forever hold your peace.

Do you want the actual lots or just the models? All of them need the user visible names changed.

I have quite a few props that I would be willing to share with the community.

EDIT!!!  Give me a day.


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Well, on the farms shouldn't there be couple solar reflector things inside the glass to help the plants grow because they are transplanted a few light-minutes farther from the sun... Lol but wouldn't it make sense?

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Uh.. That really doesn't fit the utilitatian style because domes are generally avoided. Also it would probably be better for the BAT to be square.

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Swat Medic: That domey building doesn't look right... anyway in that photo next to "2" there a buildings that could become the Opera House.

Crushedcar: I agree. Can you get started on your BATs though?

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Can some one BAT a transparent dome then send the model to me so I can make stuff without having to BAT?

-un1


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Wow, Xyloxadoria, that's great! Ignore the style nazis - Utilitarian does not mean 'square' , it means the function of the structure dictates its form. In practice this often does produce blocky looking constructions. Utilitarian style is also characterized by lack of superfluous ornamentation, which does not mean NO ornament. You're doing fine!

You might think about setting the specularity on the ribs a little higher and running a spec map on the material (I like 'odmsky' from the official SimMars textures) to give the appearance of sky color reflection. The grey and blue materials I like.

un1 - What dimensions on that dome? I'm doing experiments now with just that idea in mind. I tried before and couldn't get the props to show through.

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