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mightygoose

tungate (newville)

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    @purpledaddy, thanks, i know what you mean

    @spikeydarren, you need to download the NAM my friend. network addon mod. tis the best thing since slice bread when it comes to SC4, try searching through the forums.

    @blackjackal. thanks, i know what you mean about the one way roads, custom sliproads would be awesome but we can only hope...

    but hey earlier than scheduled

    motorway madness, dual highway fun part 2.

    first thing to note when dealing with the inside outside lane problem is that they are very easily interchangeable

    simpleswitch0wx.jpg

    this very easily changes outside lanes to inside and inside lanes to outside. the fact is that anything that joins the inside stays on the inside and anything that joins on the outside stays on the outside. for this reason i tend to use inside junctions for urban use and outside ones for rural use, a fusion of Rurban if you will. with basic outside junctions covered just now we will look at a selction of junctions more.

    to make an inner junction you need to do a split.

    split4ul.jpg

    this is a two tile split. this is used primarily for elevated junctions and a four tile split for ground interchanges. as with all junctions i recommend levelling the are first.

    split4spacestart3cs.jpg

    using a four tile split and elevating the highways as shown, separate two roadways by 6 tiles. counting in from the ends helps centralising the junction. ignore the rail lines, i may talk about dual rail at a later date. p.s. it make no difference whether you elevate before or after the split, it is a debate of aesthetics and entirely up to you.

    split4spacetiling9ii.jpg

    in the middle of where the roadways will go against he highways lay four tiles each side. this prevents certain ramps being prompted.

    split4spaceroadlay7ay.jpgas you lay the roads under the highways you will get prompted to build these four single sided onramps. these are the ones we want. without those four tile strips we would have got double sided ones wich would have been wasteful of council budget. (as mr. devalle waves is megawand of freeway construction again).

    thereof flavour to taste. i chose flower gardens and peg ponds woot.

    split4spacefinal0pr.jpg

    there that is how to make a simple double sided interchange, note this is not an inside purebred. those come next.

    by now you should have pretty much got the knack of working with my methods and figuring out how i make stuff so i won't go through the next few i'll just let you see what you think.

    doubledouble4space1qu.jpg

    here is another double, using nam for overpasses. this is a ground interchange with 4space splitting.

    roundaboutunder9sx.jpghere is an outer only roundabout under elevated highways. this simple and effective junction takes up next to no room and looks good wherever.

    dipper21df.jpg

    heres how you handle inner only junctions. this simple arrangement i call the dipper. its neat, small and looks great nestled among the skyscrapers of a busy downtown.

    vssunkenavenue9df.jpgfor all you sunken junkies, here is a sunken avenue crossing the motorway. its anoth simple compact design and a pure inner.

    doubleunder2space5vz.jpg

    simple avenue underpass, called a double 2space, due to its spacing. a suitable alternative to the roundabout but is a double as contains both inner and outer onramps, either of which can ber removed to make it a single function interchange.

    doubleunder4space4nk.jpg

    here is the double 4space with two additional trunk roads. the great thing about having specific spacings between the two roadways is that you can creat large compound junctions with many different interchanges combined end to end.

    ill leave you with another two pictures. one is of another method of changing inner to outer. the other is a sneak peak of next time, how duals interact with other motorways....

    roundthebend5tc.jpg

    this allows people on the outside to join the inside. and if you make the curve a bit bigger you can do it on the outside of the bend as well lol, bad planning.

    tt4ua.jpgthis little baby is called the TT and is how you split one dual into two, at right angles.

    cheers for tuning in. JD

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    The tutorial looks intresting, and I recently built a highway similar to the dual highway, and the interchanges will be useful for me.

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    well if you do make any please post them, im always looking for new ideas

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    As first said in the tutorial thread great job and it is quite inspiring!

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    Very nice tutorial for interchanges, MG. I haven't really ever thought about or tried making dual highways, much less interchanges for them, so this will help me if I decide to do them later on.

    Wait, I just noticed something:

    Question: On your first tutorial on the first page, I noticed that the arrows on the one-ways were directing traffic like that of driving on the left side of the road (European) instead of on the right (American); correct me if I'm wrong, but are you using the European-like driving standards (left-side-driving)? And if so, then wouldn't this tutorial only be for those with left-side-driving roads (unless the right-side-drivers just go through the trouble of reversing everything, which we will not want to do)?

    Great job, anyway!

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    that is a good point, but if you simply reverse the one way sections the tutorial is just as valid. most of the interchanges use road tiles and are symmetrical and thus are noth right/left hand drive specific. only the change between multi and dual need work on mirroring. i will cover that at some point. thanks for pointing it out. there should be another update tonight. thanks for the comment

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    as promised part 3 of the motorway dual highway series.

    its all very well starting dual highways ending dual highways and joining them to roads, but what about when my dual highway meets another highway, a sunken highway, a multilane highway or even another dual highway... well here goes...

    firstly to make one dual turn into two use a TT junction. its just two t's one elevated and one on the ground.

    tt4ua.jpg

    if this isn't possible due to space, alternatives are available. this is my personal usage of theTT

    ttvariaton7fj.jpg

    note the same function but here combined with a split overpass and a layered interchange further on.

    highway vs dual is very simple thanks to the nam for a clever little thing called a split cloverleaf...

    dblsingclover7ma.jpg

    without the joys of nam this combination would have been very messy indeed. although this is technically an outer junction as the inner lanes remain untouched.

    if you have amultihighway here is the way to do it. this is quite a complicated junction and requires elevated multi lanes. these are simple. lay two parallel elevated highways and use monorail tracks to bulldoze the middle lanes leaving the outer one intact. then lay a central highway down the middle. any offramps have to be built before bulldozing otherwise they won't work.

    double2spaceoutermultielevated.jpg

    using smoncries hole digging lots to dig tunnels for the dual highway and letting the multilane go over the top it allows for a simple outer outer junction. to have the duals on

    top is tricky and will be shown in another update.

    double2spaceoutermultielevated.jpg

    here it is again from another angle. you can decorate this however you like as well as although compact it is surprisingly spacious.

    double2spaceoutermultielevated1.jpg

    however i do apologies for the over zealous god mode tree planting. but lets not go down that road.. awful sorry...

     now for all you sunken fans. heres one for you..

    double2spacesunkenlong8ml.jpg

    using an identical tunnel setup the hole digging lots need to be setup 10 tiles apart if your wondering. you can extend your trench right through the gap and make this interchange easily. i apologies for not having jeronjis highway wall but nam tiles will do for now lol.

    now supposing the dreaded meeting of two duals should occur. well

    doubledoubleinoutoverall7fq.jpg

    this is an outer inner junction. other variations on ramp positions on the upper highways is entirely possible. i chose to block them out deliberately in this case. again using the ten tile tunnels another simple junction is created.

    doubleoubleinoutlong1gm.jpg

    if however you want to have an inner lane connection and an outer lane connection at the same time without allowing an inner outer transfer, things get shall we say more complex.

    monsteroverall8pd.jpg

    this is the neatest way of doing it honest. two concentric ring roads outside and inside with both duals on a 6 tile spacing. if you really want to make one here are some close ups.

    monstertopramps4mn.jpg

    the elevated highway ramps can be seem here as can the outer ring tunneling its way under the inner one.

    monstersideramps5xf.jpg

    here you can see the outer ring jumping over the top of the lower dual highway and also the inner rings path from the inner ramps.

    monstermiddle1wk.jpg

    due to the small core of this junction a very compact system of ramps had to be devised. this spiral is what i came up with. have a go yourself, if you can be bothered. remeber 3 rules.

    1. all possible outer connections made, including all roads being able to turn around

    2. all possible inner paths also made, including all routes being able to turn around.

    3. no possible connections between inner and outer routes.

    ok another idea i had. if you run a dual down into a penninsula how on earth do you end it. well if you split it it seems pointless as why have two highways in one outcrop. well you could convert down to a single highway.... or. you could loop the end.....

    enderoverall1du.jpg

    hows about this for a cul de sac surprisingly simple to do. can easily connect with a normal or sunken avenue and four roads.

    endermiddle7xg.jpg

    here we see the sunken avenue connected to the two feeder roads and the motorway offrun passing over the top.

    enderwaterfall3bd.jpg

    so what i went crazy with the peg pond kit. it don't half look nice doesn't it.

    ill leave you with a picture of a junction whose structure involve Xl you see one lane of the dual stays the same while the other one swaps out for a different highway. oh you'll see what i mean.

    triad5ea.jpg

    quick and easy and very effective.combines both an inner and an outer overpass here. and a train station.

    also from my region. have you ever wondered how four parallel rail lines cross a river. well it's thanks to ndex thats how....

    bridging2nn.jpg

    next update will be of the actual region to give us a breather from motorways for now, however when we return there will be another set of road junctions for you to try out. this time a little bit cleverer....

    cheers JD MG

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    this interchanges are pretty cool. i never tried this way 44.gif

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    If you haven't already, you could put some of your highway junction pictures in the "Show us your most unique and creative transportation network!" thread under City-Building Concepts, as your pics would definitely fit that bill!29.gifGreat job!44.gif

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    Hmmm...I like how simple some interchanges are and yet the bigger ones are just as cool.I also like how you work with the NAM to create such works and highways....

    Excellent job once again!

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    Lots of highways!!!! Very impressive, you must have spent a lot of time (and simoleons) figuring out how to do these...

    I also like your actual CJ. If I may make one suggestion, though, try using the single-road leveling trick to avoid odd peaks in your road system like you have in front of the cemetary in your one picture. You will achieve a much more realistic look without having to bang your head against the slope mod.

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    @anubis, if it was being done regularly i wouldn't of bothered showcasing it. it's my personal choice of highway layout so i thought i'd share.

    @city hawk. im saving the real special ones for there, when the tutorial is over.

    @ thanks, sometimes ill be at school and another combination pops into my head so ill scrawl done a plan view and get yelled at by the tutor lol.

    @tchaos, any feedback is most welcome, i think we'll go back to regular towns tomorrow, the post your tutorial thread has taken a hammering this week. thanks for the input too.

    as to all of you any junctions you'd like to see or come up with yourselves feel free to post.. i enjoy new ideas... thanks again... tomorrow a town and some villages.. oooh

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    Awesome job on the highways. Only if they could be made into oneways and be split with medians. Then it would make life in the game seriously easier.

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    Wow, this stuff is AWESOME!! I'm always inspired by seeing what people do with custom interchanges. I think my favorite was the pic with the highway with the separate one way highways on either side, probably could do kinda an HOV-lane setup with that which is functional yet eye appealing. Keep up the good work, I'd love to see more!

    Dan

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    Look Mightygoose your british towns are not that british. For a start the houses are not old. The downtown of Brentford is too modern. Download some engish bats off the STEX. The council flats are very british but are too big. Where I used to live (devon) there were council flats, but they were only 7 stories high but lots of them. Also the houses in britain are packed really close together. Im not sure if your doing a british CJ with a american feel, but if your doing a 100% british CJ these hints might help.

    BTW those interchanges are incredible!

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    woah there tomd i know there not that british but the road layouts are, im just getting a feel for this rural stuff lark and yes i am going to get the uk pax they are in the pipeline but i wokr a week in advance so it will be a few days before they turn up....

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    Looks pretty nice! Great ides for dual highways! It must take a lot of time to come up with all these interchanges... Cant wait for a new update!

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    Wow this is one of the first times I saw the potential concept of beauty in highways!  (but then again mine in RL is surrounded by 10's of thousands of cars during any given rush hour. 18.gif)

    Really impressive and neat concept for a CJ.

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    Sounds kind of disparaging. I like your towns, mightygoose, and every city is a work in progress. Not everyone feels like downloading a bunch of res plops and arranging them like a lego set.

    Keep it up, man. Your highway stuff is genius! All I want to see is, actual traffic using them =D

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    These certainly are artistic interchanges you've got.  Although I haven't gotten my region to the scale where these kinds of highways can be justified, they are certainly cool ideas, and enjoyable to look at.  I especially like the ones with all the ponds. 

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    well the next update is over at the post your tutorials thread as it seems more appropriate over there next update her will bein a week or so ish..

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    nice work , o mightygoose!

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    wow, a CJ with tutorials. more CJs should have tutorials, but I guess that might spoil some of the magic. lol. great region shots on page one though. I love region shots.

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    Originally posted by: soldyne wow, a CJ with tutorials. more CJs should have tutorials, but I guess that might spoil some of the magic. lol. great region shots on page one though. I love region shots.quote>
     

    Not even,,,,

    I love trying to put tutorails in my CJ aswell as make them.Its some times hard to think up tutorials though,,,,,,

    Great job

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    Dare I say that somebody on ST appears to have a highway-obsession.  May I recommend a therapist?  3.gif

    Actually, this is really cool!  I probably won't be trying most of this, but it's damn fun to look at!  4.gif

    Keep it up!

    ISF


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    Visit New Carpathia!

    You can also view the information thread in Community Goings-On!

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    When is there going to be a new update? This CJ looks great, but I haven't seen the creator much... Wonder if this CJ is dead... Hpoefully not! Can't wait for a new update!

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    Originally posted by: zelgadis Dare I say that somebody on ST appears to have a highway-obsession.  May I recommend a therapist?  3.gif

    Actually, this is really cool!  I probably won't be trying most of this, but it's damn fun to look at!  4.gif

    Keep it up!

    ISFquote>

     

    Trust me, there's obsessions with roads and then there's obsessions with roads.21.gif  

    This one strikes me as being about the art of them and that's a cool thing.10.gif

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