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s7.jpg

 

 

This is the map of Cathlamet area, made using a terrain height file. 
 

MANDATORY DLC:

Natural Disasters - i use the buoys

Mass Transit - i use the national roads

Industries - i use a bridge

This map's infrastructure is not for a massive 1 million people build. It's a map for a detailer, i use only 2 national roads and one rail line.

To keep it realistic there is only one airplane path positioned in a way in which you can build your airport in the flat areas without the path going close or crossing the taxiway or runway so you won't get the usual bugs like circling planes , etc.

Again, to keep it realistic there is only one ship path with a branch towards the starting square. And yes maritime ships do enter rivers. There are portions of large rivers where they meet the sea/ocean that are wide enough and deep enough to allow maritime ships to navigate, those are called: maritime sector of a river.

ROAD NETWORK: it has 2 national roads, one vanilla rural road with covered bridge and it uses the 1+1 road bridge from industries. The roads in the start square are all vanilla.
NAF Small National Roads: https://steamcommunity.com/sharedfiles/filedetails/?id=2279507855

And the NAF Dependencies:

Railway Barriers (American): https://steamcommunity.com/workshop/filedetails/?id=2214471559

NAF Street and Traffic Lights: https://steamcommunity.com/workshop/filedetails/?id=2268192312

There is only one custom bridge: McCullough Memorial Bridge - https://steamcommunity.com/sharedfiles/filedetails/?id=1786679341

Also needed: 

Bridge Fender - https://steamcommunity.com/sharedfiles/filedetails/?id=1785841791

Sandy Grey Detail Rocks - https://steamcommunity.com/workshop/filedetails/?id=1988121829

 

There's one rail line with a branch towards the start square. The rail has wide curves because it is designed to be used with the custom extra long trains from the workshop and to avoid train clutter.

NAR: Generic Train Tracks: https://steamcommunity.com/workshop/filedetails/?id=2126396428

NAR required props and mods:

NAR: Required Parts & Props: https://steamcommunity.com/workshop/filedetails/?id=2126312813

Network Tiling: https://steamcommunity.com/workshop/filedetails/?id=1274199764

RESOURCES:  i used only some ore and oil for detailing purposes so i don't know how much it will help if you play "vanilla style"

There are no trees: i have a bug in the forest brush , for now it seems it fixed itself, but as the bug prevented the game from packaging i've decided not to include trees so it won't make this a broken map.

Ultimate Eyecandy and Relight settings are shown in the screenshots.

LUT: Chiaroscuro - https://steamcommunity.com/workshop/filedetails/?id=1785042842

MAP THEME:

base theme: NotSoRocky European Map Theme - https://steamcommunity.com/workshop/filedetails/?id=1321660248

pavement: Darfs autumn theme - https://steamcommunity.com/sharedfiles/filedetails/?id=2103822388

beach/sand: Coosbay Theme - https://steamcommunity.com/workshop/filedetails/?id=1786961917

grass: SCT-ROCKYSHORE - https://steamcommunity.com/workshop/filedetails/?id=1383554970

ruined: Nemesis Map Theme - https://steamcommunity.com/workshop/filedetails/?id=2207122967

Of course you'll need theme mixer 2 mod: https://steamcommunity.com/workshop/filedetails/?id=1899640536

Other needed mods (i think so):

81 tiles - https://steamcommunity.com/sharedfiles/filedetails/?id=576327847

Node Controller - https://steamcommunity.com/sharedfiles/filedetails/?id=2472062376

Network Multitool - https://steamcommunity.com/sharedfiles/filedetails/?id=2560782729

^^ I used those to edit some nodes and create some smooth transitions and slopes, i don't know if you actually need them or not. 

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