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CXL Unlocker v3  3

   (56 Reviews)

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cxl2009.jpg  focusy.jpg  unlockerproject.png

CXL Unlocker Mod
version 3.0

First steps:
* Download the .zip from this page (click on "Download") and unpack it - you'll find a setup.
* As usual, remember to install the Moaku sandbox mod (latest version) and to remove any previous version of Unlocker!
* Run the installer.
* Choose your paks folder (Program Files > CitiesXL installation path > Paks)
* Choose features to install. See the "Content" section for more info.
* Read carefully the readme.txt included (Program Files > CitiesXL > Paks > Unlocker)
* Run the game and enjoy!
* Run again installer to add features.
* Manually remove features...

Not allowed mods:
* Any other unlocker is not supported by this mod, remove them. If you want to keep them, you should not report any bugs.

Known bugs:

(do not report these bugs, I already know them!)
* You need to unlock buildings everytime you enter the city.
* SkiLift, Telecabin and Telechair crashes when selecting.
* Error in railroad model.
* Using high settings (in the advanced panel) you'll see pedestrians everywhere on railroad.
* You can't destroy blueprints in the "normal way" (you have to select the building and then press the button [canc] or [delete] on your keyboard)
- if you find other issues, report bugs to me -

Content:
* Basic functions (required)
It contains all the basic files. Without them, you can't use the other functions.
* More Buildings (+ blueprint)
Unlock and Blueprint files are installed. You get more buildings and the working blueprint system.
* More buildings (blueprint as landmark)
Unlock file is installed. You get more buildings and blueprints as landmarks.
* GEM Beach
Gem mode menus are filled with Beach buildings. (you can use it with GEMSki)
* GEM Ski
Gem mode menus are filled with Ski buildings. (you can use it with GEMBeach)
* More Maps
PO maps added. Deselect it if you're using the PakUnpak region mod.
* Medieval Pack
Unlocks pack menu and the medieval buildings.
* Train add-on
Adds railroad models.
* Avatar studio
Adds Avatar Studio and Avatar visit mode.

Features:
* Unlock buildings button in cheat menu.
* Relock buildings button in cheat menu.
* Increased "expert mode" effect.
* Fully functional blueprints.
* Blueprints as landmarks.
* Omnicorps buildings.
* Roundabouts.
* Three types of carparks.
* Train network (trainstation, railroad tracks, bridge & tunnel).
* GEM Ski.
* GEM Beach.
* More farm roads.
* GEM tutorials.
* Avatar studio.
* Avatar mode in SP.
* All MC maps unlocked.
* Medieval pack.
* New buildings.
* PakUnpak region mod support.
* Planet Offer maps.

Changelog:
V 3.0
* Fixed avatar studio issue
* Fixed crash with blueprints
* Fixed ground/water errors
* Fixed crash with GEMs
* Fixed railroad connect problems
* Added railroad bridges/tunnels
* Added buildings
* Added GEMs
* Added mod support
* Expanded sandbox
* Code cleanup
V 2.0
* Fixed avatar studio issue
* Fixed Crash with blueprints
* Fixed Crash with railroads
* Fixed compatibility with tram.patch
* Added maps
* Added buildings
* Removed crack functions
* Solved mod support
* Code cleanup
V 1.0
* Updated code.
* Added Medieval Pack
* Added blueprint system
* Added new maps
* Added buildings
V 0.5
* First, secret, release. Long long time ago...

Further developement:

The last, big release of this mod is near. Version 4 will be relased as soon as I get CitiesXL 2011. The 2009 edition will include some code fix from 2011 version. While a new edition, 2011 only, is planned.
One or more patches will be released, mainly to fix railroad bugs.

History:
August 2009: First Menu mod released by Nilo in CXL Beta forums. Most of the features and ideas are implemented for the first time here.
October 2009: After the release of my first mod, I've been contacted and "enlightened" by Moaku...
November 2009: When Monte Cristo banned unpacked mods, a "black period" started for modding. Some mods were released, at CitiesXs... but most of the experts
disappeared in few months.
June 2010: First RePacker tool released, modding starts again! First release of the Unlocker Mod. For buyable content reason, the second version is out in three
weeks. Kiwispanker releases a quick fix too.
July 2010: Simtropolis contacts Focus... The unlocker mod is officially approved.
August 2010: Third release of the Unlocker Mod

Credits:
* For the original release and the first mod development:
Moaku, Nilo, Hyper Speed
* For some features added in Unlocker releases:
Kiwispanker, Wyllman, Karel53, Karaaib
* For ideas and help:
Povis123, Oliver 'Flachzange', MMorelli
* Other mod developers:
Arcadoli, Jeff10, Exalight, haltendehand
* For testing:
Mentarman, GeniusXL, Stewy13, luddmamm, Mr-Tom, Jeff10
* Other thanks to:
Dirk, Focus Home Interactive, some ex-Monte Cristo developers, everyone who downloaded this mod

Discuss here or feel free to open a new thread.
PM me for more help.

Rate and comment!

GlobexCo
 



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mine comes up with an error message whenever i try to install it reads error opening file for writing and gives three options abort, retry or ignore can some one please help

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When I start to install the setup there come the error C:\ Program Files\Monte Cristo\Cities XL\Paks\z_GlobexCo_Unlocker_base_v3.patch

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Sorry to ask that... 1)In GEM,in picture,as you see,no choise in housing menu.Or that haven't develop? https://i284.photobucket.com/albums/ll39/leaderfrontier/Forum%20Usage/Nochoise.png 2)In GEM,after build the retail and hotel,there is an icon like in the pic below https://i284.photobucket.com/albums/ll39/leaderfrontier/Forum%20Usage/Nochoise.png Don't blame please...

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Sorry,there was some mistake.For the second one the picture url is : https://i284.photobucket.com/albums/ll39/leaderfrontier/Forum%20Usage/Icon.png

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Will i have a problem every time i go to install this unlocker it tells me that error in trying to write file than it says the names of the files which i would assume is all of them. anyway i can install this or am i just unlucky and i have to stick with unlocker 2.

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Ive got Cities XL for Steam. Is there a way that I can still use this Mod? If so please explain :)

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Hmm... Am I the only one having probs downloading this... It stops at 47% every time... :/

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I get a write error for each of the files that have been checked and have to abort the install. So at present I am using Unlock version 2.

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how is that one gets the possibility of modding for the game. Only chosen ones by the lord (some lord) have acces to the modding software. Is there any chance of creating buildings and mods like for SC4

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Everyone can access the tools to mod... just search them, there's a modding index with a tool tab, it's pinned in the custom content section of CXL. However, I think you need to be chosen by some lord to understand code :P

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