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CXL Unlocker Mod v.2.0 Addon patch  2

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About This File

Good day,

 

This patch is a quick hotfix for Globexco's recent Unlocker Mod version 2.0.

 

Included are a few of the buildings that I had unlocked but never uploaded; I've also changed some of their attributes to make them more realistic.

 

This patch:

  • Adds the Omnicorps map (can be found in the ocean to the northwest of the Coast region)
  • Deletes the Hong Kong map (it's not ready yet)
  • Adds more buildings (and delete duplicates), such as:
    • More omnicorps buildings, including the turret and sharks
    • Southern College (a 60x60 city-wide college)
    • More civic services, police/health
    • More Townhalls (be cafeful when you update the buildings from one townhall to another; although the game won't crash, the lot may be incorrect --- because you are changing the building from, e.g., a 40x60 lot to a 60x100 lot)
    • Adds two new roads (the doubleroad) which can be found in the bridge submenu
    • Adds a avenue/highway interchange (same as before but without the roundabout)
    • Adds some industry buildings (there may still be some duplicates with other mods)
  • Corrects thumbnail images for some buildings
  • Adds name and descriptions to some buildings
Localization is only in English, so far.

 

Installation: Unzip and place .patch file into your citiesxl/paks folder

DependencyGlobexco's Unlocker Mod version 2.0

Update 1:

  • omnicorps map: fixed layers, added description, added thumbnail image
  • deleted more duplicates and fixed some names
  • added a couple of buildings, including a small fire station (converted from non-working bus station)
  • actually deleted Hong Kong map

Known Issues:

No known issues stand for this patch, however there are still a couple of problems with the unlocker mod version 2:

  • Paris map cannot connect intercity roads - problem will be fixed shortly
  • Other duplicate buildings should be deleted and/or fixed by unlocker v.3

 

Thanks to:

Globexco, Jeremy12, Arcadoli, Povis123, Wyllman

 

~Kiwispanker




User Feedback

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Guys this mod work on standard version as well? because i unpacked the contents and the dependencies to the specified folder and nothing happened
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There is a bug in this mod, the Large Materials Warehouse, which is a High Tech building builds at twice its normal size and creates not only graphics issues when it builds over other buildings but doesn't make a road connection.
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[quote name='pjokke' timestamp='1293689317']
The dependency link dosent work.
[/quote]


Same here :(

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