About This File
Here it is, the initial pathfinding fix for Rush Hour. This is in no way a complete fix, only a temporary one until more complete and thought-out fixes can be made. I'm sure the7trumpets will be working on testing the pathfinding engine to figure out the differences from SC4's original engine soon, and RH compatible updates to his original fix will be released.
Until that time, here are some simple fixes for you. Two files are included in the .zip. USE ONLY ONE. The better fix improves pathfinding but does not make it perfect, to offer a balance between cpu usage and pathfinding accuracy. The perfect fix improves pathfinding as much as possible, at the noticable cost of performance, even on high-end systems.
If you have questions, please post them in this thread: https://www.simtropolis.com/idealbb/view.asp?topicID=39480

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