About This File
Ulvoybridge - Semi-functional
This uses a lot and Glenni's Ulvoybridge model to simulate a bridge in-game rather than just be a decorative prop. With some careful modification to the lot properties, the game can be tricked into simulating a functional bridge. There are a few draw-backs, though these are common to all 'transit-enabled' lots.
It is a street bridge, and will not allow freight trucks to cross. Buses, pedestrians, and cars can cross. The capacity is set at 400. Feel free to adjust any of these.
The maximum slope has be set to 9000. This should be sufficient for most crossings, however, if the terrain too steep dialogue shows, increase both maximum slope before foundation and lot maximum slope with iLive's Reader.exe or SC4Tool (NOT IN LOT EDITOR, IT WILL CHANGE SOME SETTINGS ALLOWING BRIDGE TO FUNCTION!)
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IMPORTANT:
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In order for the bridge to behave properly, the two tiles end tiles on each side of the bridge MUST be completely flat and equal level on both sides of the bridge. To achieve this, I recommend first building a real bridge on the span and leveling the surrounding tiles to the bridge height by placing road tiles individually.
The bridge must be placed on land, but does not need to cross water (i.e. you can cross a ravine or plop water with the bridge. The span is fixed, and the bridge totals 12 tiles long with a maximum span of 8 tiles.
Unfortunately, because the original model was designed as a decorative prop rather than for this purpose, cars and pedestrians cannot be seen crossing. This is because the LOD was not designed to show this, and it continues to exclude items physically within the LOD. With proper adjustments to the model, this could be fixed.
Dependency:
Glenni's Ulvoybridge - https://www.simtropolis.com/STEX/index.cfm?id=20875

Supported
