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Improved Traffic Volume View  2

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About This File

This Traffic Volume View offers a number of improvements to the one included with the game. Rather than the seven shades ofblue in the original, this version uses the full spectrum of color, including approximately 48 distinct color shades. The maximum volume shown for each travel type has been increased from a flat 1200 for all types in the originalTraffic Volume View to a value which is 300% of thecapacity of the underlying network for the selected travel type. (Since only one commute period is shown at a time, this is one half of the standard network capacity, which is calculated for a full day.) The legend has been increased from five to nine entries, and each color in the legend is followed by the percentage of the underlying network capacity that that color represents, as well as the actual number of Sims represented by that percentage. When a travel type may have more than one underlying network (e.g., cars may travel on streets, roads, or highways), a subtext below the legend indicates which network is being referenced in the display.

The colors in the display have been arranged so that they are more concentrated at lower levels, in order to give finer granularity at lower volumes. Between volumes of 0% and 10%, colors change about every 1.5%. Between 10% and 130%, colors change about ever 5%. And between 130% and 300%, colors change about every 10%. Please note that while every attempt has been made to attain the greatest accuracy possible, all numbers are somewhat approximate. The numbers following each color in the legend refer to the approximate beginning of the range of that particular color.

You may notice that starting at 100%, the colors closely follow those in the Traffic Congestion View. However, it is important to keep in mind the difference between theTraffic Congestion View and the Traffic Volume View. The Congestion View is compiled from an entire day's travel statistics, while the Volume View refers to only a single commute period. Therefore, yellow in a single volume view does not necessarily indicate congestion, and blue or green in a single folume view does not necessarily indicate lack of congestion. Furthermore, some of the volume views include non-congestion producing travel types, which are pedestrians, buses, and ferries. An experienced player may be able to look at both commute periods of certain volume views and get a good idea of congestion, but it is necessary to be careful here.

Finally, most transit station types light up in all volume views. This does not indicate anything about usage; it is simply so you can identify them easily. Certain types of transit stations do not light up because of the way they were designed.

Note: This file has been made largely obsolete by the June 2009 NAM, as it is bundled with all traffic simulators supported by that NAM and later ones.  The only reason to download this file is if you want to use it with an earlier NAM, or if you want to create a custom bundle of the data views, as this Traffic Volume View does not include the Combined Subway Volume View or the Subway building View.  In order to facilitate the custom use of these data views, views for all capacity levels of Simulator Z are now included.




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sffc: Apparently you're right. And they didn't tell me... Thanks for the info! BTW, new versions for the remaining simulators will be ready within the next day.

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The Traffic Volume View has been updated so that it now has versions for all the current NAM simulators. Since this includes the standard Maxis traffic simulator, this means it can now be used on machines where the NAM is not installed. While testing the new versions, I found a minor bug in all versions that caused the colors of the subway view to be displayed slightly incorrectly. This has been fixed. (Continued...)

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I also made the two interpolated colors in the legend (the ones above the bright green) more accurate. So while I think the original version works fine, the new version is even more precise.

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Thanks z1... having so many new variables brings more difficulty in making your product available to absolutely everyone, so kudos for making everything fit. Hard work always pays off and this is a gem for sure! :-D
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well i downloaded and installed and am happy works great and the more use of colors to designate the usages is great so much easier to read and locate the problem areas
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hi z1, I've being using this mod, and it looks awesome!! but I might found an error.. is about the ferries.. I have a city (several even, but only used this mod on one yet ^^) where I use a lot of them.. and my main route turns almost red on the game but in the data viewer is pale blue.. and those dots moving, they are no more there.. =1

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gn_leugim: I think I've been able to duplicate your problem, at least approximately. So the first thing I did was remove my Traffic Volume View and try the game with the original Maxis version. I got the same results, although obviously with different colors. Could you please try this and let me know what you find? At this point, it looks like a Maxis bug with the ferries, and it wouldn't be the first.

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I would say like there is no ultimate solution to this since the game is too heavily limited. So this mod is probably the best one can do to improve traffic overview.

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Anyone know if this is compatable with: DataviewModd_RH.dat GraphModd. V2.dat THL_DataViewMod_MoreDetail.dat These are the three I have always used. I'd hate to break anything.

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This plug-in is compatible with all your files except DataviewModd_RH.dat. However, like that mod, it does have the station-highlighting feature on the main map. I have updated the documentation to reflect this and a couple of other minor points; the plug-in itself remains unchanged.
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Are bus stations some of the "certain stations that do not Light up?" Because mine aren't anymore. That was a pretty handy feature to have when trying to figure our where to plop bus stops, especially on a a big map.

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SHABINDIGO: I just checked, and the standard Maxis bus station lights up just fine. I use the exact same method used in the Dataview_Modd files, so what lights up there will light up with this mod. Unlike the Dataview_modd, I don't display orange dots for stations in the minimap; I found that for large tiles, they obscured too much.

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Downloading works fine now. Sometimes there are temporary glitches.

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Cathy, thank you for a comment-thanks to it i'll download this mod))

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Fabtabulous! Best mod out there!!! Great Job on the detail. Keep up the good work
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