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Showing results for tags 'video card'.
Found 2 results
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Sudden and sporadic / unpredictable crashing after correcting fullscreen crashes
xDEFCONx posted a topic in SC4 Bugs & Technical Issues
Hey there, I have been fiddling around with organizing my plugins, optimizing the game, etc. Out of nowhere, my game is now being very stubborn, which never really happened before some things. My plugins folder is just shy of 6 GB. I recently restructured it and organized the loading order, etc. I have been (before "optimizing" the game) able to play flawlessly without crashes. Saving led to no problems, gameplay was about as smooth as it can get with that many plugins loaded in at once. However, recently I had an issue of my idiotic city tile thumbnail displaying as a flat tile. It infuriated me enough that I attempted to correct this. I generally play in borderless windowed mode on hardware, but the moment I tried loading it with fullscreen enabled, I was met with instantaneous application crashing. Fullscreen functioned fine in software. I (was) also using an HD terrain mod, so I had to have it in hardware, so it was necessary to correct this and not just play on software. I went through and first tweaked the Graphics Rules and Video Cards .sgrs from the posted tutorial. I'm currently running with two SLI 1080ti (yes), and I have SC4 using only one w/ application controlled settings (default on the NVIDIA settings). It didn't correct the problem and the game still crashed (most likely because I do not know the input syntax for a 1080ti beyond the actual device ID and whatnot, and fortunately there's no documentation specifically for my card). I state this because I don't know if this could be contributing to the issue right now because of how beefy this setup is, but I'm stating it for possible consideration. I replaced the altered .sgr's with the vanilla ones after this as well. And yes, I have been running with the CPUcount:1 flag. HOWEVER, it did work when I switched SC4 over into compatibility mode (windows xp) fortunately, and somehow still worked even when I disabled compatibility afterward... which is odd. Whenever I play the game now, I pretty much get met with standard gameplay for about 10 minutes, right up until the game just vanishes before my eyes. As well, saving is now causing crashes (the game is saving successfully, it just decides to die post-save or when attempting to return to the region.) I decided to return to the same settings I had run with prior to the crashing, as I assumed it was fullscreen, but the issue is still present. I'm not doing any sudden camera movements like scroll zooming that are infamous for crashes either. I won't be surprised if this is because of the sheer bulk size of my plugins folder. However, I find it unusual that I could run the same load size before these shenanigans with full stability, of which I experienced no CTDs in normal gameplay and saving. Any help would be grand. I've gone through pretty much every resource on the site, and I'm very confused as to what could be the origin of these woes. I also have some other floating questions, if it's any help: Could it be the city tile itself that has too much being rendered on it and I'm just now experiencing the side effects of a lot of stuff in one city? Since I removed the HD terrain pack now, should I just stick to playing on software? Thanks in advance to anyone who can help. -
I've come across and interesting problem after upgrading my VM setup to Windows 7 (from Windows XP) that I had never had before. Everything seems to run flawlessly, except the textures for the roadway networks. For example, Zoom 6 before: (Windows XP and WINE) Looks pretty standard, right? Well, now here's Zoom 6 after (Windows 7): Both are the pure vanilla game. It's as if the roadway networks aren't getting anti-aliased or they're rendering in 256 colors or something (avenue-avenue intersections look especially bad) and seems to affect zooms 5 and 6 the most (makes sense since they're basically the same) and 4 to a lesser degree. I've spent some time playing around with Graphics Rules.sgr but haven't found anything yet that fixes it; I'm assuming that is probably the root of the problem. All other textures appear unchanged. Interestingly, I get better results with the stock version of both Graphic Rules.sgr and Video Cards.sgr - when I have them modified to include my video driver, overall performance seems the same but I get the hideous B/W cursors and the in-game Graphics Options doesn't show any "selected" radio buttons - which is perhaps ok but just feels like an issue waiting to happen. Interestingly enough, I also get this degraded performance when I disable hardware acceleration in the VM options - but interestingly enough, the roads look right! In WINE and under a previous version of Parallels running XP, the files significantly improved performance as is expected. Below in the spoiler box is my config log for Windows 7: And the "last good" configuration in WINE: It's something I can easily deal with in light of the overall performance boost even over WINE, but it's definitely something I'd like to fix. I'll keep hacking away at it but I was curious to see if anybody else ever had this problem and figured it out.

