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Showing results for tags 'tlc'.
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Version 1.0
5,465 Downloads
To further strengthen the logging operations in your region, here is a second MTP-style addon. It refreshes many previous items and adds a number of new ones as well. Most of it lives off old proven dependencies, but a few new ones had to be added - see the 'checklist' below... LISTING OF ITEMS Logging Roads v2 * 16 lots with various configurations, stacked log props, timed vehicles Log and Lumber Storage * 10 lots with various configurations, stacked lumber props, timed vehicles Logging Facilities (functional) * Storage Headquarter I-D * Poor Old Sawmill I-D * Slaytfork Mill Revisited I-M * Logging Freight Station RR * Container Generator UTIL Miscellaneous Logging Items * 9 Lots (Fillers) with various configurations, stacked props, timed vehicles Others * Various Replacement files and Patches for existing items DEPENDENCIES If you are new to 'Logging', you may want to check this very comprehensive "Cheat Sheet" listing everything you need for a successful logging operation! This pack is not meant to be a 'standalone' set but was done to enhance and fill out our existing logging collection... If you're a Logger, I'm quite positive that you don't really need to download/install anything... it's all there. So this is more of a checklist ;-) * NBVC Logging Set * MTP Super Pack * PEG MTP Logging Industry RESOURCE * PEG MTP LTUSA Cross Roads * PEG MTP TLC Rail Transfer Yard * PEG-MTP Logging Roads (needed: PEG-MTP_Logging-Roads_Textures101.dat) * PEG-MTP LTUSA Container Generator * Nexis Woodpile Props * Paeng's Grunge Concrete Set * SPOT (Orientation Helpers) * MTP_Logging_Resource_ADD.dat (included) * zz_MTP_Logging_Patches.dat (included) OPTIONAL Poor Old Sawmill * Newman Inc. Props Vol.01 (same as for the sawmills included in 'NBVC Logging Set') The Revisited Slaytfork Set * Slaytfork Mill Revised (needed: Slaytfork Mill Revised.dat) * Slaytfork Accomodation (needed: Slaytfork accomodation.dat) DEVELOPER NOTES The bulk of the lots is found tightly grouped with custom icons in the 'Transport | Miscellaneous' menu. Power and Rail items are in their respective menus. Logging Roads (partial Replacement) Replace OLD * PEG-MTP_Logging-Roads_101.dat with NEW * MTP_LoggingRoads_v200.dat Note: The original textures (PEG-MTP_Logging-Roads_Textures101.dat) MUST be kept! Logging Scenes (Replacement) Replace OLD * PEG-MTP_MM7-ForestLogging_MOD_103.dat (in: ZZZ PEG Facelift Mods >MTP >MTP MM7 Logging Scenes) with NEW * PEG-MTP_MM7-ForestLogging_MOD_200.dat Note: The replacement file has additional items needing some dependencies/patches as listed above. Logging Patches These patches are optional - there are some adjustments to the included exemplars, but mainly they will assure full 'paintability' of all items (meaning you can brush in MMP flora around and below plopped items). Make sure to keep them in a z-folder in your Plugin's root, insuring that they load AFTER any logging items, regardless of the creator (e.g. PEG, NBVC, NEXIS etc.). * See also ReadMe files in the corresponding folders. THANKS! Special khanks go to all who sponsored custom props for this pack - Nexis, Becca and Murimk. Unless noted otherwise these items are included in the resource file, with their kind permission. SUPPORT Should you need support for these items please visit the Paeng Productions forum. The thread shows many additional images as well. -Cori Edit: Fixed formatting and broken linkys. -
Version 1.0
10,039 Downloads
So... lets take inventory. We have the central Saw Mill with both trucks and rail bringing in logs for processing. We have Logging Roads to bring the logs down from the local mountains. What's missing? Oh yeah... Where the heck do the logs on the railcars come from? I'm glad you asked... The MTP TLC Rail Transfer Yard is a typical marshalling area where Logging Road meets Rail.The logs from the trucks are transferred to rail logging cars by HLDs (Heavy Lifting Devices) for transport to distant mills that are generally too far away for economical transport by truck. This type of operation is really more of a convenient location... than an actual facility.... pretty much wherever a road can be run down to the nearest rail. If there is also a nearby water source... so much the better. So what's with all the log dumping into the water... you ask. Good question. Its all about making a hard job a bit easier. Wherever possible, the logging industry has relied on conveniently located water sources for 2 primary reasons; 1. Logs are really heavy... and 2. Logs float. You can round up 20 really Brawny guys (yes, like on the paper towel commercials) and get them to move a log for you. They won't be able to roll it more than a foot or so before you hear the 'roids a-poppin'. Yet... one guy... with a long stick... can move a log on the water anywhere he wants with very little effort. So... when operations get a bit backed up or the trucks roll in but the trains out of Yuma aren't due in 'till 3:10... the logs just get dumped in the pond. No profit in holding up the trucks and the HLDs can pull logs from the water easier & faster than from the ground or the back of a truck. And that's why. Because the need for 2 types of this lot may arise... we have conveniently included two types of lots: 1. An RCI ploppable with IND-M jobs and transit-enabled for street entrance to form a visual connection to your road network. Like any lot with jobs, this version requires power & water, road access and a local workforce. 2. A Logging Road version that has no jobs & requires no power, water or functional road access. Just plop it anywhere & run Logging Roads up to it Both lots are 4x5 tiles in size... and both have non-functional transit-enabled connections on both ends of the lot for a visual-only connection to rail. Both have a gated side entrance for optional access to a Logging Road. The RCI version cost $500 to plop... but nothing to maintain. The Logging Road version cost almost nothing to plop... but $10 per month to maintain. Most of that 10 bucks is for porta-crapper chemicals & TP. Both lots have a custom query sound-effect... and are extensively not nite lighted in any way. The RCI version can be found in your Landmarks menu while the Logging Road version is with the other Logging Road lots in your Misc Transportation menu. Each lot is in a separate file so you can remove either one if you prefer not to use it. * The Logging Industry lots were designed for the MTP but have been engineered to have a minimal dependence on it. The goal is to allow players to use these lots in any non-urban setting/city without the need to move the required files in and out of the Plugins folder when switching between different city types or styles. These lotsand the MTP dependency files can remain in your Plugins folder without affecting non-MTP themed cities. ** This lot requires the following dependencies: PEG MTP SUPER PACK PEG MTP Logging RESOURCE All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here. -Cori Edit: Made deps clickable linkys. -
Version 1.0
7,677 Downloads
The family owned Timber Lumber Co. has been in operation since the late 1880s. It's operations extend over vast areas of the mountains and they operate a very large fleet of "mobile assets" in the form of trucks, heavy equipment and, of course, railroad engines and rolling stock. It all has to be serviced and maintained somewhere... and this be the place. The TLC Maintenance Yard is a ploppable IND-M lot that provides jobs and income from taxes. The lot is 4x5 tiles in size... and is transit enabled for a rail and street connection. (visual only) The lot features nite-lighting, a custom query and custom query sound-effect. It is also loaded to the hilt with custom props, both static and timed.... as well as a myriad of custom textures. * This is the first lot to use the new custom CC Car Cluster Mod... as well as a smaller variation of that mod that uses company vehicles only. * The Logging Industry lots were designed for the MTP but have been engineered to have a minimal dependence on it. The goal is to allow players to use these lots in any non-urban setting/city without the need to move the required files in and out of the Plugins folder when switching between different city types or styles. These lotsand the MTP dependency files can remain in your Plugins folder without affecting non-MTP themed cities. ** This lot requires the following dependencies: PEG MTP SUPER PACK PEG MTP Logging RESOURCE PEG Security Fencing Kit PEG CC Car Cluster Mod All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here. -Cori Edit: Made deps clickable linkys.

