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City-building game(s)

Found 2 results

  1. 78 - In Progress (Part 3 - Ogma & Jebe)

    Our final stops in this series are two tiles, Ogma and Jebe. Ogma is the location of Ionica's most prestigious University. Ogma, in Irish-Celtic mythology is the God of eloquence and learning. I originally modeled it on Oxford and Yale but it's kind of already gone in it's own direction. I also wanted to integrate a 'Hogwartian' element but I'm saving that concept for another tile (Ionica's School of Witchcraft and Wizardry). This is mostly just a first phase sketch, trying to see where buildings fit and where roads will go. It will need a lot of Lot editing as well. The image below is of the front gate of the university, kind of an indication of it's exclusivity. Only drivers with University issued permits are allowed to access its roads. This is the 'quad' based around JBsimio's Clayhurst University pieces. The streams require a lot more mmp work and I want to have a system where they connect back to the river that splits this tile. To the left of the quad is the 'old University' area and it's prominent features are the outdoors lecture halls. Luckily Andreas released a long awaited expansion to this set on SC4 Devotion and I plan on using some of those buildings to fill out this area. To the right is another part of the 'old University' which has a monastery that has been turned in to a lecture hall as well as a green house. This is supposed to be the botany department. Above the quad is a park that leads to Ogma church. On the left are more modern buildings, I'm not sure what kind of classes are held there, I'll assign them a purpose as I go along. This is the 'business school' area. It needs a lot of mmp work around the edges of the pond as well as quite a bit of LE work to make things fit a bit better. The crescent shaped building is the 'Sciences' building and next to it is the University Stadium. Both are going to need significant LE work. Here is a full view of the University. JBSimio recently released an expansion to the Clayhurst University and I hope to add some of those buildings soon. The next phase will be adding the student residences which I hope to incorporate into a large multi-level park with waterfalls and ponds that connect to a river. Now we arrive at the train station in Jebe, an industrial port area named after a famous General who served Genghis Khan. Here we see some vertical farms next to the port. This tile will probably feature quite a few of these structures but I need to plan how they'll be laid out. Here is a closer view of the port with Huston's Spaceport Terminal acting as a kind of port control tower. This tile still needs a lot of work and I need to pick up a few more techniques on creating industrial areas from people like Ln X before I continue. I wanted to have a more extensive ATEX tube system but they never really worked the way I wanted them too, so I limited it to a straight line. One thing I regret is that my train station is too close to the edge of the tile, makes it hard to take pics of, but oh well... Comments, suggestions, and questions are always appreciated. Thanks for visiting. Belfastsocrates: Absolutely delicious! Really loving the work on display here. I've limited myself to a set map on a set geographical area. I've added some masterplanning and grand layouts but I've tried to make it look as if it's evolved and changed through the years, just like a typical European/British city. I do very miss spending hours on such showcase cities. I might return to it at some point though Thanks. Hope you take another crack at something on this scale one of these days, know it would turn out to be epic. gviper: I can tell you are picking your structures very carefully! Love it! Yeah, it's a bit of a time consuming process, but it's worth it. Thanks. Ln X: Definitely progressing! I'm curious as to what those brown, arched retaining walls are? Additionally how about trying a different set- These are stone retaining walls, not quite vertical but they do have arches to make them look classy. You could perhaps add them in to break up the same retaining wall set which you always use in marina areas. Brown arched retaining walls? I think what you're looking at elevated rails. Hopefully it integrates better once the city fills out a bit. Thanks. raynev1: Looking good , some symmetry and some awesome parks . Ionica . And that marina does look fantastic . Glad you enjoy it, thanks. Ng_pillow: looks cool and good. may you finish it in time and on schedule Gonna push myself to do so. Thanks. kschmidt: Worldfair worthy collection of landmarks and parks, business wahala for the world of Ionica; out with the old in with the new, some bat a bit out of place, still a lot to do make this place emporious, well done ! I'm still working on integrating those old buildings. I'm hoping that once there are more it will make it seem like a cohesive area. takemethere: That is shaping up to be one grand city, can't wait to see the end result. You have quite a talent for building aesthetically pleasing city blocks and large parks. Well I've been inspired by so many people on Simtropolis. In a way it's just playing catch-up and while I think I've improved a lot it feels like I'm still so far behind. Thanks. Schulmanator: Nifty! This is a bit of a different look for you... and I like it. Nice work Yeah, I was really inspired by Fox's Asgard as well as some of Belfastsocrates stuff. I mean I'm always inspired by them, but this is the first time I really tried to emulate them. Thanks. lucasfg3: This looks incredible! I'd love to drive in this city and many others! Ionica's doors are always welcome to visitors. Thanks. kelistmac: That's crazy !! Your planning is really cool with the mix of all those plugins and different styles Can't compliment the people who've come before me enough. Without such a community of talented players such a city wouldn't exist. Thanks. tankmank: I like the master plan that you have done so far, in terms of parking you can use multistorey puzzle parking pieces. Multistory parking puzzle pieces are indeed something I'm looking in to. I've seen Ln X do some really fantastic stuff with that so I might try to imitate him. However, I really like the idea that Ionica isn't just what you see on the surface, there are a lot of underground spaces, so I might go with that. Benedict: Beautiful as always. And congratulations, Ioinca was number one on BTT for the week ending Oct 22. You know how much I like to be #1! Thanks.
  2. Ionica - The University That Never Was

    Around 6 months ago I was working on a University which I later abandoned in favor of other projects thinking I would finish it later. As my skill progressed and I acquired new BATs I realized that my grand vision for a top class University could not be achieved with my current layout and eventually decided to scrap the project and start again. While gathering material for my next batch of CJ entries I realized it would be a shame to let all this hard work go to waste so I've decided to show you the incomplete and obsolete version of Ogma University. Ogma, in Irish-Celtic mythology, is the god of eloquence and learning. The motto under the coat of arms reads: Mindful of what has been done, aware of what will be. The initial inspiration for this University is from places like Oxford, Yale, and Harvard. I want the center of the campus to look old and almost like a Victoria era garden. I really want the feel that this is a University that has grown over time and the further out you go the more modern the buildings are. The buildings and parks I am using in the central campus area are from the Clayhurst Starter Pack. One of the main reasons I'm restarting the University is because I think things are packed in too tightly. The grounds need to be bigger and some buildings like the castle and monastery need to have a little more room. Here you can see some of the more modern lecture halls. I didn't spend enough time thinking about which building should go where and why based on which department or faculty they belong to. In my next iteration I'm going to have different areas for each discipline. This is the sports area of my University. Once again it just isn't big enough and doesn't feature enough facilities. I have a swimming pool and a stadium but I need a few more outdoor fields for soccer, football, and tennis. When I started building this tile I wanted my University to be in the middle of another dense urban area, but I've decided that since it is further away from the center of the city I will make the area taper off to more low density residential. I'm also hoping that by the time I restart construction I have RHW. I'd like to hear your comments and suggestions. Maybe there is a great BAT you know of that I could include or you can tell about design elements you think I should keep or get rid of. Thanks. Replies section will return next week.
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