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City-building game(s)

Found 3 results

  1. BATs that never turn up in-game

    Hi All, I've been wondering why some of the buildings that can be downloaded from STEX, seem to never, ever grow during normal game session. Some BATs seem to grow quite quickly just after appropriate zoning is provided. Some, however, seem to never react to any mayoral action or incentive... There are quite many of these, so if you like, do try them out yourself and see if you can get them to work: Before you say anything, yes - I am aware that some buildings appear more frequently depending on growth stages. Likewise, I am also aware that the game usually picks buildings which have highest occupant numbers, to quickly satisfy pent-up demand. On top of that, as I already mentioned, I always try to zone exact size of a given BAT to test it out. In fact, I also sometimes check the .desc and .lot files to make sure that the BAT size is indeed the one displayed in a readme file. Plusssss, just to make sure, I have all building styles turned on, just in case a BAT is style-specific. But in spite of all this knowledge, I now have almost 20 "test" subjects, none of which seem to ever appear in my city. I test these custom BATs in a well-developed city, which produces stage-8 buildings with ease and, likewise, has little difficulty to grow minuscule 1x1 kiosks here and there. Commercial demand is positive across the entire spectrum. However, some buildings, including the ones I suggest for your own testing, are yet to be seen in this city. Also, one of the things that I find puzzling regarding the "most populous goes first" rule is that I can get large numbers of some petty R$ buildings that have just 20 workers, but R$ 6x4, 6x6 malls that employ around 200 people never work and are always ditched in favor of regular Maxis malls that employ only 80-ish workers. So I don't really know what to think about all of this stuff. Do you guys have any thoughts? When I open all of my "test" files in iLives, the all seem to have correct properties, purpose and all elements necessary to let them act as "growables" so I'm not sure what stops them from being constructed in my city. Many are also made by renowned BATters that know their craft well... It even makes me wonder if there is perhaps some property that controls an "x in 1" chance for the building to be selected for construction...? I don't know.
  2. Hello Community, I would like to know how can I change the growth stage of buildings. I have recently downloaded a bunch of them, but I believe the growth stages of some are really exaggerated... I tried to edit the respective property in the .ld file's dropdown list, but it almost always returns an error. What other options do I have then? In case it's important - I'm not using CAM.
  3. Lot Growth Stage

    Yo, guys -- I'm looking into growth stage controls on several custom lots in the game. I have a lot of really nice "Camelot" buildings that I would like to grow -- but I'm not interested in using the Mod. AND -- there are a bunch of custom lots that NEVER seem to show up in the game. When I open lots in Reader I find a growth stage has been entered in the Exemplar File -- maybe a 6. When I go to the LD file -- there are often differences. Sometimes the "Stage Box" is empty -- other times, the number in the box DOES NOT match the "Growth Stage" number in the Exemplar File. Could someone explain to me why the Growth Stage Exemplar number does not match the LD Stage Lot number -- or is even vacant ?? AND -- If I have a "6" Growth Stage in the Exemplar file -- what number should be in the LD file Stage Box ?? And would that possibly explain why some buildings NEVER seem to get into the game ?
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