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City-building game(s)

Found 3 results

  1. Building Theme Demo and Some new Farms

    So, as I promised, I have some better pictures of the new building now and some demonstration of what I'm planning for this building theme. I have also finished that little exclave of Frankton and I've started on some more farms. I am also away again, but this time for 3 weeks. I'll still have enough time to put out a new entry next month, but it won't be as big. So, here are some better shots of the building. As I said before, it's freely ploppable and it fits on 100 degree corners. The shorter side of it doesnt fit well with the zoning. You might need to plop a building next to it before you can get 3 cell deep zoning, if that makes sense. I really do love how well the normals came out for this building. Put lots more detail and saved lots of triangles. I don't have an LOD shot, but I can assure you that it works. For both day and night. Here's a demonstration on what I've got planned for my building theme: All of the grey buildings are 1x1 freely ploppable buildings which can clip through other buildings. I'm going to make a freely ploppable version of every building. They're useful for curved roads like this or for roads with tight and messy zoning. I might make them RICO compatible, but we'll see. The white buildings are zoned buildings, just to show how to can mix them in with the other buildings. Just imagine there was more variety and you can see how cool it would look ;). Now this his is a demonstration on how tight you can get these buildings together. It was all put roughly but it shows everything. You can see the new 100 degree corner building in action, and you might notice that you have to actually use one of the ploppable buildings there on the top part because the zoning is too small. That's something I will make sure won't happen on the other corner buildings. You can also see a ploppable building clipping through the white building just to show how compact you can make it. Anyway. Moving on to what I've added in game, I have finished the little exclave of Frankton and added more farms. Here is a shot of what's new: Here it is all finished, which means that Frankton is completely done. I used some of these bungalows from the UK bungalows theme for a little change. This house has a very big backyard. I've put in some plants and flowers growing. They're hidden underneath the trees, so it's hard to see, but you can see some tomatoes growing here. Opposite the the house is a small local public pool. This part of the town isn't as wealthy as the main part of Frankton (though still very well off compared to some areas that we'll get into in the future) so a lot of people don't have their own pools. Here are the new farms. Nothing much going on really, except for a warehouse. This is is the warehouse. It's not complete yet, but here it is anyway. Also, here is the fake city I made. It's mostly there as a placeholder to provide jobs, make some traffic and test things out. The real thing will be nothing like this. And that's it. A small update but hopefully it was still worth a read ;). Thank you all, and if anyone has any suggestions as a name for the future city, that would be great. Thanks, and see you next month!
  2. Finishing off Frankton

    Alright, time for a new update. I'm sorry it's been a while since the last update. I haven't had too much time until recently, and now I'm away on holiday, but I've still got stuff to show! As usual, I'll start with the new building in the theme. This is a freely ploppable building that fits on 100 degree corners. I'm sorry I don't have any good pictures of it, but I can assure you that the corner is 100 degrees, it just looks different with the angle of the picture. When I get back in about a weeks time, I'll post some better pictures of it in the asset editor and in game. I've also made freely ploppable versions of the other buildings so you can place them nicely on curved roads or places with strange zoning. I might make them RICO compatible, but that's something completely new for me. But yeah, the building came out better than expected actually. The normals worked well, saving me hundreds of triangles. The only issue I've got is that it admittedly doesn't fit on the corner perfectly. There might be some small patches of grass which can be covered up with some concrete brushes or surface painter. And it doesn't perfectly fit with the zoning but that can be fixed with a ploppable building. I'll try to get some nicer pictures when I'm back demonstrating everything so far. So, enough of that. I'm sorry I said so much about one building. Let's get to the fun stuff! I've managed to detail the whole town except for some of a little exclave which I will easily finish up. A birds-eye view of most of the town. So this is an overview of the town with all the important parts. Just so you don't get lost, you can see what part of the town you're looking at with the little picture on a corner of the screenshot. I've been trying to get some detail and life into the game by using some cim props. Here we've got some football practice going on. And, well, I don't know exactly what this is, but maybe some friends visiting each other. If if you haven't noticed already, I've put some prop cars parking on the small streets. I think it adds some nice realism and detail. Here we've got the public pool getting a new set of tiles. This is downtown. It hasn't changed much since the last post, but why not show it again, right? But the roundabout did get upgraded to two lanes, because it was clogging a lot. This is Frankton's church with the cemetery and crematorium. Like most towns, the church is the oldest building in Frankton. This areas has tennis courts, the police station, an office and a playground. You can also see some roadwork on the bottom left of the picture. A closeup of of the playground. And here is closeup of the roadworks. You might remember this area from the last (and first) entry. There used to be houses where the empty field is but I removed them. I just felt like it made the town look a bit weird and unbalanced... I don't know how to put it exactly, but I didn't like the shape of the town because of that area. It was a really tough and painful decision because that part of town was already detailed with the backyards and things, but now I feel better. I think the town looks much more realistic. On the other side of the main road, are Frankton's tenement buildings. Frankton and Harrien are pretty wealthy towns, but the tenement buildings house most of the workers for the factories. This is Frankton's high school/secondary school or whatever you want to call it. Here you can see some students taking their P.E lessons in the field. These are the houses on the other side of the school. The rough patch to the left above the map is a playground. Here's a closeup of the playground: This is Frankton's newer area that was made when the town was bigger so it sits on the edge. There are offices, some shops and a supermarket. Just behind the scenes. This is an exclave of Frankton. A lot of people living here actually work in the fields. Only half of this section is finished. When I post the pictures of the new buildings, I might get a small update for this area too. Now here are the new farms. The new Prop Line Tool is just so useful. Saves lots of time, and makes the farms look more realistic. I hope that sometime in the future we can draw multiple rows at the same time. This place, I'm not sure what to do with. I can either put more houses as an expansion of Frankton, leave it like this and detail it or just make a field. Maybe you guys can suggest something. Some storage and transport buildings for the fields. You can just make out some people hanging out in the shade of the orange warehouse. Don't exactly know what's happening here, but it adds some life. Last but not least, I've kind of updated the details and added a new station in part of the industrial district. I don't have a map on these shots, but you probably know where the industrial area is. And some life. You can see a guy hanging around by his truck here. Here's the new train station. There are also shuttle busses from each town that go to this station. The train line connects the two towns to the city. The "city" currently is just a placeholder as a "pretend" city just to get things moving. It's all gonna get removed once I move on to that part. In fact, the line also connects to the outside world to simulate that there is stuff past the fog. Fun Fact, there is actually an invisible train station when a track goes to the edge of the world, which is where trains drop and pick up tourists or people moving in/out of the city. You can actually connect a train line to these stations which can give you more control as to where tourists go. And that's it. If you read everything up to here, thank you. It means a lot, even though I will never know if you did read everything. I'm sorry I was late with this one, but as I said, I did t have much time until recently. Luckily I managed to get time to do this even though I'm away. Also, what do you people think of the map thing to show where the screenshot is? I just figured that people might get a bit lost if there are just pictures, especially closeup ones. Thank you, goodbye, and see you later!
  3. Introduction: Frankton and Harrien

    Hello! Here is Golden County! I've been making a county in Cities Skylines for a while now. I had some pictures posted on another city Journal for an older city, but I've now started making a whole separate journal to document the construction of this place. Come and join! First of all, I also want to say that I am making a building theme for the game too. I want to make some kind of city on the map which has a more European style. The problem with the in-game European buildings is that the corner buildings only work on 90 degree angles. That's fine if you're making a completely grid city, but once you start having other angles, it can mess things up, and corners will look very unrealistic. I found this guy on the Steam Workshop called axel.kiebooms. He has some ploppable buildings that go on non-90-degree corners. I thought that it was a genius idea, but the themes he has (although amazing!) aren't the kind of themes I had in mind for my city. That's when I decided to make my own building theme. Something that was completely flexible and could work on all kinds of roads. It would have zoned buildings, corner buildings for other angles, and even freely ploppable buildings for maximum freedom. I don't know if anyone knows what I'm talking about, but it is something that you will see develop over time, I guess. Anyway, here are the first two buildings in the theme. I'm not a very experienced modeler, so I guess we'll see where this goes... I've been looking around for the right theme for my city. I've decided on making a theme that's based around Oslo. I've basically been looking on Google Earth, and copying buildings I see there. A lot of the buildings are more simple than something like Paris, for example, and I'm not a very experienced modeler. It's a good start, I guess! I know the building looks a bit bright, but I've changed the textures a bit, they're fine in-game. This is my second one. It's more recent, and it was also my first try with alpha mapping for railings (basically making some parts of faces invisible to save tris). You can see the railings there below the roof, I think they turned out pretty good. I also tried this thing with the windows out. Looks pretty cool. This is also the LOD. I have one for the other building but I don't have pictures. You can see that the LOD also works at night. I also want to thank everyone who made this guide. It really helps me with the quality and optimization of my assets, so thank you for the guide! I want to thank TempleofDoom who made this asset creation guide on Youtube. Without these videos, I would have no clue at all in what to do! I also want to thank axel.kiebooms for giving me the idea for this in the first place! Anyway. That's it for that. Here is my actual region in game. Enjoy! So this is Frankton and Harrien. Harrien is the small town on the top of the picture, Frankton is the bigger unfinished town. PREPARE FOR AN OVERLOAD OF PICTURES Right between Harrien and the river are some farms. There's some construction work going on for the road as it's a bit bumpy. Near Harrien are these greenhouses. There are also some apartments by the roundabout there. You can see the morning rush hour traffic piling up on the roundabout. (The Rush Hour mod is amazing!) This is Harrien itself! You can see how I put backyards in between houses. I think they give a much more realistic look and feel compared with trees. Past Harrien are more farms. Moving back down closer to Harrien, guess what, more farms! Some construction for something new! We've now reached this industrial and recycling area. Looking around the industry are even more farms! Now we come into Frankton. You can also see some WIP stuff on the left. I don't exactly know what it's going to end up as. A lot of stuff here is unfinished, so if it doesn't look finished, it probably isn't. I'm not going to show every part of the town, just the areas I think are worth showing for now. This is Frankton's High School. Here's a playground and some appartments by a nearby fire station. This is downtown Frankton. Lots of traffic as people are still going to work in the morning rush hour. Here is the newer part of Frankton. It's got the newer offices and shops. And here is the unfinished area. I don't know how much it's going to stay like this. Even though parts of it are foggy, I want to include details to those parts for consistency. And that's it! Sorry for the overload of pictures. I just wanted to make sure every part was shown. Hope you enjoyed!
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