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Building Theme Demo and Some new Farms

So, as I promised, I have some better pictures of the new building now and some demonstration of what I'm planning for this building theme. I have also finished that little exclave of Frankton and I've started on some more farms.

I am also away again, but this time for 3 weeks. I'll still have enough time to put out a new entry next month, but it won't be as big.

So, here are some better shots of the building. As I said before, it's freely ploppable and it fits on 100 degree corners. The shorter side of it doesnt fit well with the zoning. You might need to plop a building next to it before you can get 3 cell deep zoning, if that makes sense.

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I really do love how well the normals came out for this building. Put lots more detail and saved lots of triangles.

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I don't have an LOD shot, but I can assure you that it works. For both day and night.

 

Here's a demonstration on what I've got planned for my building theme:

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All of the grey buildings are 1x1 freely ploppable buildings which can clip through other buildings. I'm going to make a freely ploppable version of every building. They're useful for curved roads like this or for roads with tight and messy zoning. I might make them RICO compatible, but we'll see. The white buildings are zoned buildings, just to show how to can mix them in with the other buildings.

Just imagine there was more variety and you can see how cool it would look ;).

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Now this his is a demonstration on how tight you can get these buildings together. It was all put  roughly but it shows everything.

You can see the new 100 degree corner building in action, and you might notice that you have to actually use one of the ploppable buildings there on the top part because the zoning is too small. That's something I will make sure won't happen on the other corner buildings.

You can also see a ploppable building clipping through the white building just to show how compact you can make it.

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Anyway. Moving on to what I've added in game, I have finished the little exclave of Frankton and added more farms. Here is a shot of what's new:

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Here it is all finished, which means that Frankton is completely done.

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I used some of these bungalows from the UK bungalows theme for a little change.

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This house has a very big backyard. I've put in some plants and flowers growing. They're hidden underneath the trees, so it's hard to see, but you can see some tomatoes growing here.

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Opposite the the house is a small local public pool. This part of the town isn't as wealthy as the main part of Frankton (though still very well off compared to some areas that we'll get into in the future) so a lot of people don't have their own pools.

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Here are the new farms. Nothing much going on really, except for a warehouse.

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This is is the warehouse. It's not complete yet, but here it is anyway.

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Also, here is the fake city I made. It's mostly there as a placeholder to provide jobs, make some traffic and test things out. The real thing will be nothing like this.

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And that's it. A small update but hopefully it was still worth a read ;). Thank you all, and if anyone has any suggestions as a name for the future city, that would be great.

 

Thanks, and see you next month!

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This countryside is absolutely awesome !!

Very well done ! :thumb:

:ducky:

 

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Agreed the countryside is lovely, some really nice farms there. Good job. The curved buildings look impressive too!

Cheers

James

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On 17 July 2016 at 10:30 PM, v701 said:

This countryside is absolutely awesome !!

Very well done ! :thumb:

:ducky:

 

 

On 19 July 2016 at 7:32 PM, 89James89 said:

Agreed the countryside is lovely, some really nice farms there. Good job. The curved buildings look impressive too!

Cheers

James

Thanks a lot guys! 

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Just want to say that there will be a new update within the next couple of days, sorry that there hasn't been one for a long time!

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