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City-building game(s)

Found 2 results

  1. NAM 47 Change Questions

    Hello! I'm excited to upgrade from NAM 31.2 to NAM 47 today. During the installation process I read that there is a new Abandoned Buildings Data View. Q1 - Abandoned Building vs Radiation DataView: Does this Eliminate the Radiation Data View entirely from availability? Or does this just use that view to show the Abandoned Buildings, and if there happens to be any Radiation, it will also show up as GREEN Glow on the same Data View? How does this work exactly? Q2 - Transit - Ferry DataView - I noticed that the Ferry view in Transit does not have the 100% 130% 300% etc designators like all the other ones. Is this a bug in the NAM 47 or could I possibly have some DataView Mods competing with it that I should clean out? Q3 - Other Replaced Features / Functionality (in or besides DataView) : And besides the possibility of this replacing previous functionality, what OTHER NAM 47 full install items ALSO replace (eliminate) game functionality that older players like myself may have been using a decade ago?
  2. I've been working on some Data View mods, mostly for my own sake while I mess with some balance stuff, but I figured the clearer information could be useful for anyone, so I want to share them. The Education Data View is the most usable of them at the moment, but before I upload it to the STEX, I wanted to get some feedback to make it as usable as possible. Education Data View The goal here is to visually differentiate the four EQ ranges that sims can have, which are used by the game to determine what kinds of jobs they will demand. For example, EQ1 R$$ sims demand Dirty and Manufacturing Industry, while EQ4 R$$ sims demand High Tech. It's important to be aware of these effects, as educating your sims can completely change the demand for jobs. It can be useful to strategically avoid educating areas of sims so that they will continue to work in the existing industries and businesses. Color scheme: Red/Orange: EQ1 Yellow: EQ2 Green: EQ3 Blue: EQ4 Purple: Maximum Education (200) Colors are inspired/borrowed from Cori's Parks Aura, for the sake of consistency. Here's a sample screenshot. And here's the .dat: dylansan_DataView_EQ_0.1.dat dylansan_DataView_EQ_0.2.dat Feel free to try it out and share your thoughts and feedback. I expect to tweak the colors a bit to make the boundaries more obvious. A colorblind-accessible version is theoretically possible but I'm not sure how well I could create four distinct color gradients that don't overlap at all.
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