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Pixelrage

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Everything posted by Pixelrage

  1. RLM MML Files

    does this work for any set of lots?
  2. New York in 2050 v2

    wasn't this an 80s movie? :D
  3. Gasol Corporation Headquarters

    it's astounding :)
  4. Grassy Medians

    scba: please do, this is a really great addition to the game. Medians are always one of the most ignored things, yet they really add to the scenery.
  5. Grassy Medians

    This is a wonderful idea, the trees are a little repetitive looking, any chance for a tree-less version that we can place mayor mode trees onto?
  6. marrast Road Loop

    hilarious -- I've never seen this before. Looks like one of those old Matchbox tracks :)
  7. La Tour Eiffel

    Beautiful
  8. haha, true. But yes -- major highways like Rt. 17 (http://en.wikipedia.org/wiki/Route_17_%28New_Jersey%29), Rt. 4, 208, and basically every other one in between has streets that branch off of it. When I say streets, I mean the 90-degree style turn, not an offramp....although, they have offramps as well.
  9. Nukes?

    and just to think, those WW2-era bombs are nothing compared to the ones that are around today
  10. Tower Life Building

    it's unbeliveable!!!
  11. Can you branch roads and streets off of the RHW? That's one peeve I had with the default ground highways. Don't know about everyone else, but basically every highway in my area has streets that branch off of it, not just offramps.
  12. NAM: Requests

    Originally posted by: haljackey Originally posted by: Pixelrage how about a re-texturing of avenues to match thorvin's highway asphalt texture: https://www.simtropolis.com/stex/index.cfm?id=13705 ...don't know how much work that involves.quote> ...Or how about a re-texturing of highways to match the texture of roads/avenues? That way there is nice, black, smooth asphalt on the highways like there should be.quote> yes -- either way. I just think that highways and avenues should have the same exact texture. It looks too wierd the way it currently is. I also HATE the concrete borders they stuck on ground highways.
  13. Saunders Lake

    This is an excellent map, very well layed out.
  14. Cheats

    nope, and it's really annoying. You can download a decent money cheat building from STEX, that makes an obscene amount of cash every month. It's great for people who are tired of playing and just want to design.
  15. NAM: Requests

    how about a re-texturing of avenues to match thorvin's highway asphalt texture: https://www.simtropolis.com/stex/index.cfm?id=13705 ...don't know how much work that involves.
  16. Thanks haljackey... perhaps qurlix or a moderator could put that link on the first post, to avoid confusion
  17. fun screen shots

    scrap104: that's great by the way, is that thing in your avatar one of the characters from the old PC game "Digger"?
  18. GLR Stations and Hubs

    Thanks for making this, it's extremely useful
  19. Does the current Rural Highway project just include that road-sized piece and the highway? (also, what page is it on at this point, can't find it?)
  20. Does the current Rural Highway project just include that road-sized piece and the highway? (also, what page is it on at this point, can't find it?)
  21. spotlights

    this is actually a great idea
  22. Avenues

    Originally posted by: SC4BOY What's the problem? They just drag through like any crossing.quote> I'm referring to the ground highway (which can also get split in half), it would be nice to have a set of puzzle pieces for elevating an avenue/road over those!
  23. Avenues

    Originally posted by: SC4BOY What's the problem? They just drag through like any crossing.quote> I'm referring to the ground highway (which can also get split in half), it would be nice to have a set of puzzle pieces for elevating an avenue/road over those!
  24. Avenues

    Originally posted by: SC4BOY What's the problem? They just drag through like any crossing.quote> I'm referring to the ground highway (which can also get split in half), it would be nice to have a set of puzzle pieces for elevating an avenue/road over those!
  25. Search need some improvements...

    One thing I really don't like is how some people categorize their upload as the wrong type (BAT, Lot, Plop, etc). Others will create a prop and label it as "BAT", and then there are a million questions in the comment section about "is this ploppable?? Or just a prop?" etc.
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