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0 Clean SlateAbout ForceInfinity
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I was wondering if someone could give a rundown on how one could go about modifying UDons a little bit further. The goal is to see if its possible to modify the ramps such that the traffic doesn't stop at the end of the ramp. Or at least the traffic is behaving as if there's a stop sign on the end of the ramps. I wanted to get it more free-flowing much as a regular freeway would. I just need to be pointed in the right direction is all if possible please. Was wondering if anyone could point the way, or if they knew of any documentation that I've not been able to find on my own that might indicate what some of the properties actually represent. Thanks in advance!
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Mod to reduce low wealth cars?
ForceInfinity replied to BinaryDNA's topic in SimCity (2013) Modding - Open Discussion
It can't need that much RAM. The app is a 32bit app so it cannot physically cope with more than 4GB and in my experience it uses alot less than that. Even on the CPU front, it's only using one core off the CPU. Only thing that might hold you back is maybe the GPU- 7 Replies
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- simcity 2013
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Use the RIC plop to plop buildings inside the 3k border for now. We will look on to the zoning part. I went and grabbed that mod and at least it gets me to dropping residential and stuff outside the "boundary". Otherwise, Orion working as advertised for me. Thanks to those who got this off the ground
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So my question is a little bit strange here. I'm playing in Starlight fields. I can use the regional road to get outside the city boundaries. So far so good. I can plop stuff outside that boundary (in my case, I plopped a few parks). So far so good. I can't figure out the zoning part. I get the shadow that indicates I *could* zone there, but can't get it to zone. In the download instructions, the plop RCI was implied to be optional (the instructions merely say it works with). The instructions also seem to imply you can draw zones normally provided you meet the road and the two sides condition. Is there something else I'm missing please?
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Originally posted by: mr-tom Slightly off topic, but addresses pete1061's problem. For operating system problems, worst case, install vmware player - it's free, and you'll be able to create virtual machines of any o/s you want. I have them for xp, 98 etc and have no retro gaming problems (although I'm still working out how to build a dos and windows 3.11 virtual machine... It "translates" your modern hardware into the best that the o/s in question could cope with, so they're pretty slick set ups.quote> If only VMWare would support Windows 98 and Windows 95 in 3d accelerated mode. (which none of the vm software versions do). It'd make some of my older games like Wizards and Warriors playable
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Sucks to see any game company close shop. I have faith the developers have the talent to bounce back from this and press on. (well I take that back, I didn't shed too many tears when Mythican closed shop back in the 80s during the game crash).
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New interchange Design
ForceInfinity replied to morriswalters's topic in Architecture & Urban Planning
I think they're working on that right now in the southern Salt Lake Metro area. It does look rather funky. One thing that struck me with the Salt Lake area is that they've gone crazy with the SPUI's interchanges with the surface streets. -
Livin in Sim: LOL.... yes yes I know :-) Back to the topic at hand, I was able to get the look right where it looks more like a ramp, but the downside was that traffic seemingly still stopped at the ramp. Ah well. Hopefully by content pack 3 they will get some more flexible ramp behavior in. Though I gotta say, I'm for the most part happy with the flexible you are given with the roads in general as you can do some pretty artistic things with it. Bridges that rise at a steep grade before meeting the top of a hill looks rather imposing from the side or below. Originally posted by: Livin in Sim Originally posted by: ForceInfinity Don't feel bad Xylox, I ran into the same issue with Safari the other day when I accidentally 12x posted the same message (Safari would sit there and look at me and I had no idea that it had actually posted) and got told "repent and sin no more". quote> You forgot the "You're forgiven..." part! quote>
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Don't feel bad Xylox, I ran into the same issue with Safari the other day when I accidentally 12x posted the same message (Safari would sit there and look at me and I had no idea that it had actually posted) and got told "repent and sin no more". I'll go ahead and try to give your suggestions a go and see what happens. Thanks all for the pointers. Will let you know what happens. Thanks
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The NAM only applies to Sim City 4 if I'm not mistaken and doesn't apply to Cities XL (unless something's changed). As to the bridge thing, I had tried that to no avail, so I'm wondering if there's a trick to using the bridge technique to make it work?
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I could've sworn I've might've seen this in a city journal somewhere, but is is possible to create a ramp of sorts off an avenue/expressway to another avenue/expressway without causing those crosswalk markers to show up? I've tried experimenting with overpasses and the like an couldn't get it to work. Any suggestions? Or is it not possible as of right now? TIA!
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New Player, New City Questions. Need help from experianced players
ForceInfinity replied to c4bmx22's topic in Cities XXL
You can build the industry in the opposite corner of the city and you'll be perfectly fine. IIRC, it's the power plants and waste/trash dumps that pollute map wide and will eventually cause problems in time, especially as you try to recruit Elites into the city. One recommendation you'll see is to import power and waste when possible. Another person had a rather brilliant idea (my apologies for forgetting your name) to save up a wad of cash, and carpet bomb the city with power plants until you unlock some office building that'll boost your power output. You deploy that unlocked building and then get rid of your power plants and suddenly wind turbines become a much more potent force. Hope that helps! -
Seriously....schooling...ive done everything
ForceInfinity replied to tonymustang302's topic in Cities XXL
Just to close to loop on what the other 3 of posted, you can get by with Elementary schools only. If you stick with just the elementary schools, eventually you will knock down the problem. I suspect MC is more than painfully aware of this as well as other issues and we'll eventually see a patch that'll let the middle schools, etc have more of an effect. -
New Player, New City Questions. Need help from experianced players
ForceInfinity replied to c4bmx22's topic in Cities XXL
Another thing to try is to wait until the last possible second, or put another way, hold off on building any of the city services until your populace's satisfaction levels close on 50% or some threshold that makes you comfortable. Once you get underneath 50%, they'll start leaving, so keep and eye on that and just build the bare minimum -
It is true. I've found that I can get a city up to about 300k people and only have what amounts to maybe 3, possibly 4 square retail zones at the most (using the square zoning tool 4 times that is). But citizens consume the retail, and the retail consumes the food (I think). At least I don't know what other industry on the map consumes food industry resources.
