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Tomatobird8

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Everything posted by Tomatobird8

  1. Yet another amazing and essential mod. I rarely had this issue but it was very confusing when it did happen and I ended up ignoring the news messages because of it. I'm very glad to see that this is now fixed! I find myself using the Master Health Budget way more however since it allows me to access the funding of all healthcare and education facilities without panning around and looking for them in the city. It works fairly well, but there is one main issue I have with it and fixing that would ease a big part of maintaining the city. Currently the master budget menu does not warn or indicate the major of any underfunding. It takes a little bit to view and check the demand vs capacity of every facility and it's easy to miss an underfunded facility especially if you have a large tile and many facilities all over it. What would considerably help managing the budget easier is to have some sort of a visual alert for every facility that is currently over capacity, as well as maybe have a less alarming warning for facilities that are close to capacity. Example of what it could look like: Just any visual indicator that differs the row from all the other bland-looking rows would be a great quality of life improvement. I don't have any SC4 modding experience at all so I don't have any idea if such mod would even be possible to create, but I guess I'm just throwing the idea out there just in case someone can and wants to make it real. I would greatly appreciate a mod like this. Another (very small) issue I have with the master budget menu is that you cannot set a facility's funding to 100% from there. For example you can set the funding for a Large Medical Center to $1190, not to $1200 like you can in the facility specific menu. The tiny amount missing from what you can set it to via master budget menu isn't really a major bug at all and I doubt even most long-time players of SC4 noticed it, but it would eliminate the need to locate to that facility and squeeze those last simoleons into the funding when the facility is nearing max capacity.
  2. C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4

    I've always liked messing around with the terrain importer and importing all kinds of grayscale images to build citites. It works really well for grayscale images that have specifically edited flat areas and then steep hills or cliffs. But not for gradual slopes. SimCity applies what looks like heavy erosion to the map and it makes the ground look veiny and ugly. Building on this kind of terrain is also not a pleasant experience. What I'm trying to achieve is very smooth gradual slopes that does not have this heavy erosion. I've tried solutions like a "No Erosion" mod or SC4 Terraformer, which can definitely get rid of the eroded look, but they also get rid of smoothing which makes elevation changes extremely clear and ugly. Here's what I would like to see instead: So my question is, what is the most efficient way for me to get smooth gradual slopes like in the image above? Is there a way to import a map and have smoothing applied to it without the erosion? (Example was imported with sc4terraformer and smoothed manually in game)
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