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Framit

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Everything posted by Framit

  1. The x component of the light effect is reversed. But only using network skin MOD.
  2. Hello I have a problem with the node of my first quay. The diffuse map Works fine in th upper face and the front one but it scrolls in the side face. I read Ronyx's article abput UVMapping once and again, but I don't understand anything without an example (https://cslmodding.info/asset/network/) Could someone explain it to me in graphic form. Especially the part of how to disable automatic tiling. Thank you
  3. Ok. I have learn blender and now I can export my sketchup models to blender, vertex Paint somo faces and export it to a fbx file. It Works fìne. But I have another problem: Is there any way to make a bridge network structure displaies the terrain underneath? Thank you.
  4. Thank you. It is what I imagined. I'll be afraid to learn Blender.
  5. In witch map do I have to apply th magenta colours. In the diffuse one or ion the normal one? I have tried different combinations but I have not obtained the required results.
  6. Hello. I'm trying to build a quay. I would use the Network Tiling Mode but when I run the script, the Modtools Console always says "[Exception] : Exception in ModTools Console - Object reference not set to an instance of an object" and the MOD has no effect in the final result (in Game). What am I doing wrong. Thank you.
  7. At last I know why the MOD did not work to me even doing everything that had to be done. Thanks anyway for the help. It only remains for me to solve the scrolling texture of the laterals of the nodes.
  8. Can you give me the links of these tuttorials. Thanks
  9. I have done everything the tutorial says. Create the quay, apply the script, save and check the result in the game. The problem is that applying the script gives me that error. Why? Is it usual?
  10. I have already done it, but the author doesn't answer me. That's why I ask it here, appealing to the kindness of the people. (Excuse my English)
  11. Sorry I had the Caps Lock key pressed when I wrote the title.
  12. Hello. I would like to create a new quay, but I don't know where to start. What I need? Once the mesh is created in sketchup, what do I have to do? How many files do I need? What type? I would also like to rebuild my Wall https://steamcommunity.com/sharedfiles/filedetails/?id=1266458566 with network techniques but I don't know how to do it. If someone can help me I would be so thankful. Regards
  13. Ok . I know how to make a quay. I made one without the Tiling mode because it seems that it doesn't work for me. Now i have a problema with the node. My quay measures 64 unities and is centered on its axis. The i built the node at one end but it appears very narrow and with a very very stretched texture. What am I doing wrong.
  14. How many subdivisions do you advise for the curve?
  15. OK. I have the Tiling Mode but how is it used. Forgive the question but I'm pretty inexperienced in that.And you are very kind helping me.
  16. And the last last one: Since my texture is 1024X1024, why it is applied deformed, 20% higher than wide. Best regards
  17. It Works very well. Thanks. Just one last question: why my quay does not curve in the corner?
  18. Ok. Thanks. I'll try it.
  19. This is the texture PNG
  20. I have raised it so that it can be seen, but that will not be its final position.
  21. This is my mesh. 64X8:
  22. Ok I understand. But vhy does this happen to me? I have tried somes combinations but I can't get the texture to look good.
  23. I have subscribed some of your quays, they are very beautiful. And very realistic. Great job.
  24. If I understand correctly, I need to make an FBX like any asset, at least 64 meters long and create it in the editor as if it were a road. The node mesh is another FBX for end caps. I'll try it as soon as I can. Thank you very mush.
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