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Thank you @nos.17! About the DBPF explorer, you can check it out at https://github.com/OpenSC4-org/OpenSC4, which is the new repo. Feel free to use it. I'll certainly try to edit the SC4D wiki at some point.
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About the UI, this is the kind of problem I encounter with the region view. The bottom-left corner exists 4 times! A very similar issue happens with the bottom-left corner UI in the City view. Reading the wiki and examining the source code (TGI: 0x00000000, 0x96a006b0, 0xaa920991) doesn't help me understand why this happens, except for the fact that there are in fact four elements with the same image that are defined in the source code, one of them being the child of another one, even, which makes selective hiding not an option
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Hi everyone! After a long period of inactivity, I've come back to this project. In the meanwhile, it seems like three new contributors have arrived. As for myself, I spent the last week improving my homemade DBPF explorer rather than working on the game engine itself, since I found it was very much needed to work on guessing where each files goes. Thought it certainly isn't as good as Ilive's reader right now, it's getting pretty decent. However, the documentation on the UI is rather incomplete, including on the sc4devotion wiki. For instance, many interfaces appear triplicated and I'm unsure exactly why. The answer must be in how the unhandled, mostly undocumented attributes should effect the controls. I've been trying to locate Ilive's reader's source code, if it's even public, or find the original "UI editor" that was most certainly used by the Maxis team, but to no avail. These would allow me to improve a lot on the UI.
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If it makes you feel any better, I had zero ideas of the inner workings of SC4 too, until I started working on the project
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Small update: while I've been on vacation for two weeks in the first half of august, work hasn't stopped! Special thanks to @wibbert for implementing most of the base terrain rendering in the city view, plus some other fixes on my code, here's what it looks like : On my end, I've done quite the progress on UI rendering and handling, here's what the region UI looks like. Some buttons are functional and some aren't, the positioning isn't perfect, and there are, for some reason I ignore, extra images, but the hard work on the UI rendering is behind us :
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If I they contain the proper TGIs, yes definitely! Thank you
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A bit of an update since this thread hasn't been posted in for over a week: the project is not dead, I just recently found out UIs were defined in the game data, so I'm trying to read them and avoid having to recreate all interfaces by hand. However there are dozens of different UI definitions in the game files, and knowing which is which is far from easy.
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Oh crap, that means I'm working on a redundant project
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Thank you! Looks like the terrain map was really simple after all
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There is no reason for that to happen. Nothing has to change at all.
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By the way, allow me to shill for the small Discord server I've made to discuss my OpenSC4 project: https://discord.gg/heDXuJvNf7!
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Would you happen to know where I can find the documentation on the savegame's terrain subfile (0xa9dd6ff4 0xe98f9525 0x00000001) format? Wiki says it's been fully decoded, but no link there
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They're free as in free beer, but not free as in freedom, i.e., they're proprietary. Besides, they have good graphic capabilities, but to my knowledge, they're no better than anything else for the simulation part.
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Unreal and Unity aren't free software
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It works, thank you
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