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iviaarten

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Everything posted by iviaarten

  1. Hello everyone, So incredibly excited to get my hands on this game I thought I might as well show you around in the town I've made sofar. Welcome to the fresh new little town of Forkton. Named after the fork in the river that's the lifeblood for this new development. With the recent construction of a new highway, and Dutch style water-engineering to make sure the river doesn't flood anymore, these flood plains are prime real estate! edit: Decided to add a list of all the custom assets I've personally made for this city here in the first post for easy reference: - irrigation ditches set (of 4) for the farming area: http://steamcommunity.com/sharedfiles/filedetails/?id=410391936 - 8x8 median park (works great when plopping a few in a row): http://steamcommunity.com/sharedfiles/filedetails/?id=408366479 - 4x4 parking lot for industrial zones: http://steamcommunity.com/sharedfiles/filedetails/?id=406213099 - 8x8 parking lot for the Stadium: http://steamcommunity.com/sharedfiles/filedetails/?id=408733322 - 5x1 waiting area for bus stops: http://steamcommunity.com/sharedfiles/filedetails/?id=410372973 - 7x2 waiting area for train station (next to pedestrian overpass): http://steamcommunity.com/sharedfiles/filedetails/?id=410373233 Here's an overview of the town: and the intersection that connects the town to the highway. The main route leading into the town. As you can see, Forkton is a perfect place. No sign of trouble at all here... nope... that's just the eeehhhmmm, firworks.. yes the fireworks Let's take another look at the glorious fireworks that were organized to thank the wonderful mayor of this town. Also, the farmlands in the back. The industrial section in the front has been called 'Stink Strip' by the local of Forkton. I guess they have their reasons. The farmlands here on the fertile flood plains are the lifeblood of this town. The farmers were fighting over the land so much. The mayor decided to dig ditches between the fields. Only one case of 'attempted landgrab by drowning the other farmer' has been reported sofar. You can also see the railroad and the river in the back. Our scientists are currently trying to figure out how to take advantage of these things. We're not too smart here in Forkton.... This strip of prime real-estate along the riverfront has been called Riverfront Road. We don't have too much imagination here either Here are some pictures of 'Old Forkton'. A pleasant place to live in. Also note the pedestrian overpass. It was constructed after an unfortunate accident involving, a tractor, a chicken, and for some strange reason a rubber duck. Here's a look at 'New Forkton'. The fact that the newer people arrived at least 2 weeks later warrants the difference between old and new Forkton clearly. A different angle on the central commercial and park section. And another of the little neighborhoods. The population doesn't seem to mind that the rich people on the cruise liners seem to gawk at them like they were in a zoo _________ OOC: i'm SOOOOOO happy to be playing this game! Currently enjoying it a LOT. Thanks CO and Paradox for a great game. I think it can only get better from here
  2. Loading takes ages

    yeh, 8GB seems to be about the sweet spot. Also, if you're contemplating buying a new rig/laptop: and 4 core processor is good enough for current games (6 or 8 only really help for video editing and stuff like that). Instead, get a better video card (avoid laptops that have the RAM being shared with the video 'card'. Go for something with an i5, 8GB of ram, a good dedicated graphics card (current, or previous gen), with its own dedicated memory. SSD will do wonders for your load times as well. that can be a great upgrade option if you're not ready for a new machine and are currently running off a mechanical HD.
  3. A Fresh Start

    hey there, I'm enjoying the series. I also like that you seem pretty well up to date on stuff (like the level up your industries video). I just noticed something about the last episode though; you said commercial zones started complaining about 'not enough goods' after you added the forestry industry. I believe this is not the cause actually. Forestry industry makes both raw and processed products, which can in turn be converted by generic industry into goods that can be sold by the commercial sectors. So basically, your entire forestry industry is working 100% for exports right now since you got rid of your generic industry a while ago. So I think the 'not enough goods' from your commercial districts stems from you getting rid of your generic industries (mind you, offices do not produce any goods), and right now they probably ran out of their stock, and are having trouble importing enough goods from off the map. (you might want to place a cargo train station close to your main commercial sector if you're not bringing back generic industries. Here's a little chart for reference; Good job on the series otherwise ow, a short ps; about the traffic issues you were having in the previous episode; it's not the interchange that's at fault, it's that really short off-ramp you have right after it, connecting to the avenue with a traffic light. It doesn't give a lot of buffer room, so as soon as traffic gets a bit heavier, you'll have jams backing up right into the interchange. Always look for the cause of the problem (the off-ramp) instead of the effect (back ups all over your interchange).
  4. Very nice neighborhoods. Try to keep some of them around when you start building highrises since the area looks so amazing.
  5. Replies: Haljackey; yay reading Balthoraz: yeh, this was as close as I could get them. When you have some slight curves as well it only makes it worse. In the end I decided to treat them as stairs that people who fell from the boardwalk or ships can use to get back on shore charlesnew: yes, that was exactly my thought when I saw these Mymyjp: thanks. Yeh, it didn't turn out too badly max_13: thanks, I just had to play with them as soon as I found them, and the finger was the perfect place for it. Now we have to wait for decent canals Simwarrior: yep! Ultimate727: hehe, thanks I guess the area just had to grow into the cathedral NorthStars: Feel free, I can always use more tax payers! Luiz P. Romanini: That was pretty close to my original entry title, but decided against it.... Sansha: thanks Carnivorus: thanks. I'm looking forward to seeing them pop up in other CJ's 89James89: a nice looking Manhattan... that actually sounds pretty good! Not really update time: work has been busy lately, just got home at around 21:00, so I can't show you an update. However, I did managed to shoot some nice pictures during a project visit I did today, which seemed to fit in some way. I'm pretty bummed out the last panorama shot got completely overexposed, so much so, that even with photo editing I can't really make much more of it. I might mess around a bit more with it later, but I'll just post them. Click the panorama shots for the larger version Bad picture quality is from a phone camera, and me being a bit shaky standing on some scaffolding a LONG way from the ground (or river more accurately). We need BIG lifting bridges in this game. Both lifting bridge decks are the size of a football field, and weigh in at around 5 million kg. Here are the panorama shots from way up. and the sadly overexposed one:
  6. Great work on those docks. Terraforming must have been a challenge (to get them all lined up nicely? At least I had some big problems trying to get my sewage treatments to line up nicely). Good job!
  7. I think I saw this on reddit as well Welcome to Simtropolis! I love the towns and collection of assets/props. Looking forward to how the region will develop.
  8. Riverdam - Update 11: #SELFIE

    looks good maybe you can make some small parks with large gathering spots and high tourism attraction to get some more crowds to the area?
  9. This might be a side effect from using the 25 tiles mod maybe, it's the only thing I can come up with. Could you try experimenting with a cargo train station close to the industries that are lacking resources (with outside connection)?
  10. hmmm I'm lurking...

    you can also get a mod that removes the 'fluff' messages from the chirper, but leaves the important ones (it's sort of nice to have a reminder that you're feeding people poop water when you're doing stuff in a corner of the map )
  11. Unfortunately you're still limited to the default 4 rail and highway connectors. However, if your map has NOT utilized all 4 highway connections yet, you can create infinite road/avenue connections to the outside. Take a look here. Picture is a bit cloudy. Once you add in the remaining highway connections... I'm not quite sure of how functional these networks are, but they certainly make sure that your city's road network doesn't just abruptly end. Thanks for testing. Could you check if any newly added highway and rail connections are functional though? On the map I created for Forkton I only made one 6 lane highway through the area, and have 3 rail connections to the outside. I would like to use this mod to add one or two extra highway connections (would be wonderful if I could add functional highway ramp connections for my '2 lane rural highways'
  12. Got it. A fountain might not be so bad. As long as it is low enough to the ground I don't think sway would be noticeable. When the size changes, is it just in height or lenght/width too? judging from the trees, I'd say all of them are scaled in the same way.
  13. ah, so that's how they made this horrifying thing: https://imgur.com/a/74NIw found it on reddit http://www.reddit.com/r/CitiesSkylines/comments/32akt6/warning_do_not_mix_the_new_tubeman_mod_with_the/
  14. If you don't like wading through the workshop yourself, there are people who are making 'curated mod collections'. I think Totalymoo from Paradox has a few. Then you'll only have to look for someone to do the digging for you with the same taste and quality standards as you have
  15. Yep, she's a looker You've made a work of art.
  16. ok, that harbor looks absolutely brilliant. Did you change some values in the terraforming mod to decrease or remove the cost? Otherwise this must have been a VERY expensive development But yes, it looks simply amazing.
  17. those are some great looking screenshots. Could you provide links to that metro station, 'ferial recint' park thing and the cypress trees?
  18. The City of Triventa

    wow, that first picture looks like an actual picture if it wasn't for the UI Think I might try to moving sun mod again, last time I tried it it messed up my info views.
  19. ow god, don't know if I'll be able to resist the temptation. Does anyone who tried this mod already knows if it's possible to add functional extra outside connections (highway, rail) with this mod?
  20. Hey, looks like I missed an update.... Absolutely stunning pictures, and I just love your maps. A lot of time must have gone into those. Awesome stuff!
  21. Building A Skyline From Scratch

    she's really filling up nicely. I agree with the above commenters though, those new textures make it all seem a bit too new/fresh for me. City is getting better and better though, now that she's growing into your infrastructure a bit lovely work.
  22. Autoprica may refer to: Fairview

    Ow, got confused there for a second. I normally scroll to the end of the thread to see if there's an update, but you edited the first post instead (glad I actually read your comment, otherwise I might have missed it:). Maybe just add a updates in a new post from now on, since other people might be skimming the threads like me as well. The city is getting big. Nice job on the green parkway.
  23. Ben's Top Ten - Cities: Skylines

    Thanks for making the lists Benedict. Hope you've had a good Easter
  24. wow, you really like to do things 'big' I still like the black and white pictures the best though.
  25. For some reason I really liked that picture of the highschool. The news stand is an amazing find as well. Fits really well with the metro.
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