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Arangarx

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About Arangarx

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  1. Your worst fears, TRUE! READ!

    It's too bad ebkac and iD10T error threads like this can't just be deleted. It's perpetuating false information. It's good the OP updated, but hardly anyone is reading the update that the OP made a wrong assumption that his cities would for some reason be copied to other servers. Also, anyone who expected anything less than server problems on day one was just fooling themselves and making a big deal of it after the fact is like dropping a bomb on a village and acting surprised that people died.
  2. I can't wait for Tuesday Maxis did a really good job with this game. I was leery before the beta considering the anti-hype from many here, but actually playing the game quashed any of my major concerns.
  3. Simcity "Beta" review.

    I loved my time with the beta/stress tests. By the second beta it ran much smoother and it looked great. Are the cities small? Sure. Is it going to hinder my fun. Nope. SimCity is going to be a great game. Are many people on simtropolis going to continue to cry about everything in this game? Yes. Will the other 99% of us be playing and enjoying the game, yep. This is of course when their servers aren't slammed and down, lol. I'll be surprised if day one is very playable.
  4. SimCity: Gameplay

    What one fan considers "classic" or essential is different that what another fans believes is. Sure if Skyrim cut out certain features that it currently has, people might freak out. We're not talking about cut features, we're talking about features not being added to a new game that fans of old games want.
  5. What I'd like to find out is how modding is going to work at all with a global market and leaderboards. If players are competing, the playing field has to be even. Are modifications going to be limited to aesthetics?
  6. Discussion about City Tile Size

    Which, in my opinion, is what they're doing. It's a compromise. They're not building a pure "paint a city" sandbox that some people want and those people are really upset about it. In the end I just wish the beta would come out soon so we can see exactly what the game is like. I won't be any happier than the others here if the added simulation depth and activities for me to do don't make up for some of their design decisions to not include certain older features. I think part of the problem is that people here can only see what SimCity doesn't have and focus on that because they don't have enough information about what the game does have. Only once we actually have the beta in our hands will we see if that's truly due to a lack of depth as some here would claim or if they're just playing their cards close to the chest. I hope for the latter and that once we can actually play the game we'll find a game with a good depth.
  7. Discussion about City Tile Size

    This is exactly what is going on. The new SimCity feels like it is being built to appeal more to simmers than to sandbox city builders. The ones who seem the most upset are the ones who prefer the latter. I for one am glad to see SimCity going in the direction it appears to be going.
  8. Even if a city took 50 MB to save (and I really really doubt it will even be in the neighborhood of that), that doesn't mean you're uploading 50 MB every 15 minutes. Your city's state is going to be saved to their servers continually. The only bandwidth is going to be the communication while playing the game and at worst, whatever portion of that 50 MB you need to download if you lose your local cache. To believe that the bandwidth of this game is going to cause anyone problems just shows a lack of understanding of client/server cloud architecture.
  9. I don't even know if I really count this as a delay. Going from "February" to "March 5th" just sounds like they finalized the release date is all.
  10. Disasters in SimCity (2013)

    As long as they don't go overboard and don't make it just feel like something designed to keep your progression capped, bring it on!
  11. Positive aspects of SimCity (2013)

    I'm glad they're releasing this game to macs. More friends for me to play with
  12. Positive aspects of SimCity (2013)

    I agree that pros/cons lists are often biased. I just feel that if someone is going to come in to a thread that is about the positive aspects of the game and try to create a pro/con list that makes the cons list look larger than the pros list, you better be listing things that are arguably objective pros/cons, not just things some people like/hate.
  13. Positive aspects of SimCity (2013)

    Online only is not a objective con. Not everyone cares about that. Not everyone is stuck in the mindset that online-only = DRM. Even if in a particular case it is DRM, companies have been pushed in to a corner by piracy. No I'm not saying DRM works against pirates, but it exists because of them. Companies have an obligation to their shareholders to do everything they can to maximize profits and that includes discouraging piracy as much as possible. No Offline only is also not an objective con. I personally would like an offline mode, but that does not make it necessary for a good game. Your population estimates based on agents are based on pure guesswork. And really, actual population size of the city doesn't even really matter. I'd rather manage actual agents in the 10's of thousands than an arbitrary number in the millions. Cartoony style as a con is again, subjective. I like the new look. I could go on, but basically, almost everything you and some others are calling "cons", "deal-breakers", etc are not necessarily needed or vital to a good simcity game. They might be what you want in a simcity game, but that doesn't mean it will be what is best for the game. I see so many on this site and in some other places who instead of seeing the cool things that will be in this new simcity, choose to focus on what I see as minor issues. They decry online only or small regions or what have you and say "true and loyal fans...blah blah blah" when it would actually be more factually correct to say "I want this in a simcity game and by projection I believe that people who like what I like in a sim game, and there are some others out there who like what I like based on forum postings, would like the same thing." There are plenty of people who go about their daily lives who will never once read a game forum or a game review and will judge Simcity based on its merits, not on how it's NOT SC4-3D. I for one am excited for this game for what it IS, not upset at what it ISN'T. But I personally like the idea of building cities together in regions with my friends and seeing what we can do together. Am I sad there isn't an offline only option? Sure, but about as sad that WoW doesn't have an offline option. The few times when I will not have internet access will be so sparse as to render the entire point moot for me. About the only time I will not be able to access internet when I would want to is on an airplane. I can't think of any other time. I love what I hear about how the entire city will be working to tell me what is going on. I love that I will visually see crime problems, pollution, power, etc. I love that if I want I can try to make my city rise on competitive leaderboards. I love the look and feel of the game that they chose. I also, know I'm not the only one who is looking forward to what the game has to offer instead of focusing on a few things that the game doesn't. It feels to me like they are really putting a lot of effort in to making this an actual "simulation"-city. Not just a sim-"city builder". A lot of it boils down to people needing to learn the difference between personal opinion and preference and actual fact. This game, quite obviously, based on many posts here is not going to appeal to everyone, but people need to get off their high horses and realize that no one person on this site, nor the site itself represents a majority voice of the players. People, have to quit saying "I and EVERYONE IN THE WORLD HATES this feature!" We get it, you don't like it, it's not going to change in a few months, even if the developers wanted to. Yes, give your opinion on what you would like in the game, yes, voice what you don't like in the game, but for the love of all that is holy please stop trying to shove it down the developer's throats.
  14. Interview with Maxis Lead Designer Stone Librande

    I'm actually rather excited for this game. I'm also glad that in their answers they're not trying to pander to the "waaa online???!!" crowd and just stating it like it is. They decided to make it online and designed everything around that. End of story, hate it or love it.
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