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3 RecognisedAbout CarrotCake07
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It looks good!
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That's crazy. Good work!
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Pre-set unalterable highways?
CarrotCake07 replied to Screwballl's topic in SimCity (2013) General Discussion
All of the roads and train tracks are pre-set. They can not be destroyed. As simple as that. About the roads. The largest I can remember is a 6 lane avenue-type road. -
First park sighting? - updated with screenshot
CarrotCake07 replied to spicytimothy's topic in SimCity (2013) General Discussion
Let's hope they fix that. I'm also conserned about the train track. You now what I'm talking about if you watched the gameplay trailer! -
Modding tools for Sim City 2013
CarrotCake07 replied to ctp133's topic in SimCity (2013) General Discussion
I think that modding will start after a few weeks, maybe a few months. But I don't really think that the modding will start directly after release. -
Which feature From SimCity 4 will you miss the most in 2013
CarrotCake07 replied to DmainEvent's topic in SimCity (2013) General Discussion
I'll probably miss them all! -
I'm not that pro with specs of CPU's. I7 is overkill if I think of it, and a Quad core too . It will be OK with an I5 dual-core. I don't think that an I3 will be good. Sorry for that.
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I used subway's an awefull lot. And I used the light rails form the NAM mod. If you don't have NAM you totally should!
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what is EA's standard number of people on a server before they close it, could this happen to simcity
CarrotCake07 replied to kwetzel345's topic in SimCity (2013) General Discussion
Maybe the DLC will keep the game alive. But don't go crazy with it EA! If you hear me! -
A simple question: Is there farm in Simcity 2013?
CarrotCake07 replied to northfly's topic in SimCity (2013) General Discussion
From what I have seen, there won't be any farmes. Witch is breaking my heart. I love farms! -
Yeah. I would recommend 4 gigs of ram or higher. Quad core I7 processor if you can, dual core is good too. And buy a new graphics gard. I don't really know witch one, I don't know much about graphic cards. Maybe someone else could say what's good. Good luck!
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Lelystad: a real life simcity
CarrotCake07 replied to vivapanda's topic in Architecture & Urban Planning
Yeah, Im from Holland too, it's easy here to build specific buildings with the flat land. But higher buildings are a problem because of all the clay in the ground! -
This is more of a village building game but anyways. I think that the zoning of the buildings is really interesting. That the cars of the Sims do not disapear when they're next to a road and now they drive onto the plot. That's is new and refreshing.
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I assume you've got the GLR Track Puzzle Pieces. The Sims may not use the GLR if there is a faster way to get to their destination. Otherwise you may have misplaced a GLR Track piece. Succes with building the city!
